Oh hey, I made this game! I considered making a thread for it, but... it's not really meant to be "a porn game." There's only one sex scene and the sex isn't even very long. While I consider the game to be "finished," I have some ideas for extra material to add to it, including more sex. I think the ending after you
could be longer and more fleshed out. There should probably be at least one more full in-game day there. People have also asked me for specific things like "an evil route" or a "noncon sex scene" or a certain characters showing up in the story (Gloria for example) or a route that focuses on some of the supporting characters more. These are all options on the table, but right now I promise nothing. I need to take a break from writing this thing.
If you enjoyed this game, you might also like my previous game, Olivine Lights.
The art is not as good, especially the backgrounds, but it has better gameplay, a more nonlinear story, and four-ish sex scenes instead of just one. I will definitely be making more games like this, but I'm doing all the writing/coding myself so I'm not especially fast, and good art takes time for artists to draw. So don't expect my next game until... probably some time next year. Probably
late next year. If any artists out there want to collaborate, hit me up. Rigaeru is the GOAT but he's only one man.
$1300 included all the character sprites, the art for the lewd scenes, and the title screen. I also commissioned two pieces of piano music, but that guy volunteered to work for free. I also spent over $1000 on a graphics card and power supply in order to run stable diffusion locally and get good-enough results, but I'm not counting that in the "budget" for this game since it can also be used for video games and other things.
Thank you, that's such a nice thing to say!
There's a secret ending where you get to watch Marnie fuck a Machamp but you have to complete the main game 960 times to see it.
I can confirm that
Thank you for your review and your kind words. I will say, I wrote this with the expectation that a lot of viewers might not be super familiar with the specific pokemon-releated things I'm writing about, and that some players might not know pokemon stuff at all. I wanted it to be enjoyable by both dedicated fans and casual or lapsed fans alike. That's why, for example, when Marnie mentions "dynamaxing," a game mechanic that only exists in one main pokemon game and one mobile game, I wrote the player character to have no idea what it is and had Marnie offer a brief explanation, and then quickly had the conversation move past it since it wasn't important to this particular story.
"ALL THIS SHIT HAPPENS and Marnie just happens to be there as well" is... actually a really good way to describe the story I was trying to write. This was never supposed to be, "Marnie goes around making things happen," because I always pictured her as a much more stoic, passive person. She's pretty much a victim of what's going on, along with the player, and they're both just trying to get out of it. So I guess I conveyed the right kind of vibe. I would like to know what you mean by, "the developer does have the habit of repeating things" though. I tried not to have the same scenario or conversation happen more than once if I could avoid it, and I try not to have characters say the same thing more than once (except for Marnie saying, "Yeah." a whole bunch - that was deliberate) so I'm curious where I could improve here.