Sameis there any walkthrough after the first mission? I tried anything but i can't either find nora or talk to people in the pub
I use BittorrentI think I found the one where you can activate cheat throughout the game with Hentai pics.
Magnet: copy the one beneath the torrent. if you don't how to copy and paste on U-torrent, then you will see the cross is right next to the chain that looks like an infinite click it and then paste it on with a URL magnet.
magnet:?xt=urn:btihBE8CE7527FF86DDEFE8551853697B1D3B9CD95B&dn=Rachel-modded.rar&tr=udp%3a%2f%2ftracker.openbittorrent.com%3a80%2fannounce&tr=udp%3a%2f%2ftracker.opentrackr.org%3a1337%2fannounce&tr=wss%3a%2f%2ftracker.btorrent.xyz&ws=http%3a%2f%2fremote.utorrent.com%2ftalon%2fseed%2f4461178358%2fcontent%2f9b25a2d6
Edit: Sorry, it's that stupid Emoji so you will need to use my textbook from it.
Sorry, I don't know anything about BitTorrent, but it is similar to uTorrent so you can use the URL magnet for the textbook that should work.I use Bittorrent
Do I need to copy-paste the code between btih and &dn?
Or send me the link to the actual file in Mega or any hosting service.
Nothing works for me, even for UTorrent.Sorry, I don't know anything about BitTorrent, but it is similar to uTorrent so you can use the URL magnet for the textbook that should work.
Runtime missing. Check the thread, or the main page, you should be able to find some post with the link to download it.Can someone help me?
I do not find anything. I'm too stupid for that lolRuntime missing. Check the thread, or the main page, you should be able to find some post with the link to download it.
Some may have found a way, but I would say, you don't - the game was done for screens with resolutions well below the ones of the actual screens, and the pictures in it are as big as they are, trying to maximise the windows does not go above a certain size anyway.How do I enable fullscreen (or at least a bigger window) in the original game?
This answer doesn't help at all. I know it was done for 480p, that's obvious, but I'm pretty sure there are workarounds to at least "zoom in" because I did something similar a couple of years ago with an other game. But I can't remember at all how I did this.Some may have found a way, but I would say, you don't - the game was done for screens with resolutions well below the ones of the actual screens, and the pictures in it are as big as they are, trying to maximise the windows does not go above a certain size anyway.
Well, I beg to differ.This answer doesn't help at all. I know it was done for 480p, that's obvious, but I'm pretty sure there are workarounds to at least "zoom in" because I did something similar a couple of years ago with an other game. But I can't remember at all how I did this.
Didn't meant to offend you, just in case you may have felt like I did so. And no, I'm not talking about upscaling. But I get what you are talking about.Well, I beg to differ.
I tried as well, could not find any way to make it bigger than the maximum window of the game, not with this game and the version of the runtime and more importantly the pictures in it.
It is just that is not the answer you wanted , whether it is useful answer or not, it's a completely different matter.
You wrote yourself you realise the "sprites" are 640*480, that is the size of the images, so, on a big full HD screen they will seem smaller than on a VGA screen.
There are almost always at least a couple of way to "zoom", even if the runtime does not support upscaling (and I am thinking about real "upscaling", interpolation to create the additional pixels) - this is an old one, I am not an expert in RPGM, but was mentioned to me in the past that this version will not rescale.
One is to use the zoom in function which is in reality meant for people with eyesight problems, but that just makes bigger a bit of the screen, not very useful, IMO.
The other, upscale the images used in the game keeping the same name, and see if in that way it the runtime will take them up - I honestly doubt it, but I may be wrong about that.
There were some RPGM games or similar where you could tell it to use a bigger resolution by changing some parameter in a configuration file, but the problem with that was that they just show the image on a bigger screen, so, if the original image was not of a size close enough to the final one, you will just get an bunch of big pixels.
There is one game, "Lolita" (in case of doubt, no, it is not about "lolis" the protagonist is 18, just she is called Lolita, many people forget, or do not even know, that Lolita is a name, it became synonimous of something else much later), where you can do it and the engine will try to adapt.I can remeber that the result was a stretched window, which of course resulted in inferior image quality, but the outcome was a "better playable" game. (Stretched not to all sides, I had black bars on the left and right.)
But again, I can't remember for fucks sake how, what or when...