A meme resulting from a stupid PR rep does not a corporate position make
No, but it does reference the "official line" when EA believed they were still going to get away with what they were doing at the time, because they and other publishers had been getting away with increasingly more, and more unethical practices in their insatiable hunger for profit.
Where have you seen these reports? I've heard plenty about the negative impact of Anthem development on other games' development, but that's all been more related to how it's starved other teams of resources.
What comes to mind at the moment, was from an article on Kotaku, as far as devs feelings regarding the fate of the studio hanging on Anthem's success.
Much the same as Bioware Montreal's future was pinned on ME:Andromeda's.
Funnily enough, both games have been having eerily similar development drama with people in senior positions leaving during development, people who's job role and position in the company doesn't stop during development.
Granted we don't know how bad things have been at their worst so far during Anthem's development, but I sincerely hope it's nowhere near as bad as it was with Andromeda's.
Weren't these folks who were originally on other teams, and got shunted over to Anthem? In which case it's hard to know how much of their decision was based on uncertainty and how much was on being forced into an undoubtedly highly-stressful project they weren't interested in in the first place.
It's history repeating itself with Andromeda's development, and no, they weren't positions where it was someone from another studio. These were people who were long term, due to the nature of their positions - senior positions, the equivalent of a department manager.
Not to mention, pooling from the remains of one studio (Montreal) and from another active studio (Austen), is an effort to throw more manpower at Anthem. Which I hope works.
Given that there's little doubt Anthem had a similar system with lootboxes to what Battlefront 2 did, how intricate it was to class progression, I'd say they've been throwing as much as they can into both rectifying that decision (in the wake of the shit storm EA found itself in) and the work already done on it, as well as continuing onward.
Ironically, the one studio they should have pulled in support from for Andromeda's development, and to help with Anthem right now, is DICE LA.
DICE LA's experience with Frostbite3, and fixing a "broken" game on that engine is the only reason Battlefield4 still gets such good player numbers today.
You say "blamed" as if it's a scapegoat - I'm inclined to believe that's absolutely the case.
You missed the part of my words where I said it
backfired on them. I didn't imply that they were scapegoating, but that their optimistic sales predictions were entirely wrong, because of a corporate mandated integral design element - Lootboxes.
ME:Andromeda also had "optimistic sales predictions", and that was a huge backfire as well, arguably worse than with Dragon Age 2. At least that game got 2 out of 3 pieces of story DLC. (The third was reworked into being Inquisition.)
I couldn't even begin to count the number of folks I saw talking about how much they'd been looking forward to the game but flipped to a hard no after the beta showed how fucked up progression was (myself included - though for me it was "until/if it's fixed" rather than "never")
I'm right there with you and so many others.
Whilst I reiterate that I hope that throwing more manpower at Anthem works out, at the same time it's very concerning that it won't be enough, and Anthem will suffer from one particular issue that plagued Andromeda, and Dragon Age 2... Needing more time than EA was willing to give.
The funny thing is, that was the problem with Battlefield 4's launch. It wasn't ready.
DICE LA was created out of the closure of the studio Danger Close, and was tasked with fixing Battlefield 4. Which it did. Then kept improving the game throughout the release cycle of DLC, and beyond.
EA let DICE fix the game they forced them to release before it was ready, but because Dragon Age 2/ME:Andromeda didn't have the same profit potential with microtransactions and unlocks, they didn't get the chance to be fixed or improved upon that they needed, especially in the case of Andromeda.
Anthem might, if its initial impact is positive enough. So, fingers crossed for that at least.