Wehrmacht_Wichser
Member
- May 20, 2019
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No offense, but...My bad... I have removed original files before I have written my post...
There is Electron ASAR archive containing those files, but it is probably too complicated for non-tech people, to extract it by themself
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So probably better download NW.js port - ASAR archive is extracted there:
Code:app.asar ├── asset │ └── ... ├── dist <------------------------------ THERE IS 'dist' DIRECTORY │ ├── ... │ └── game.js <---------------------THERE IS 'game.js' FILE ├── node_modules │ └── ... ├── fonts.css ├── index.html ├── main.js └── package.json
You must be registered to see the links...
But the best thing about NW,js is that you can deploy NW.js once, and then run any NW.js app - for example a lot of RPGM games - by:
This way you save quite a lot of disk space...You must be registered to see the links
For example, for Windows:
In the command line:Code:C:\ └── TheHell ├── games │ ├── ... │ └── MassageMyExBully │ ├── ... │ └── package.json └── runtime ├── ... └── NW.js └── nw.exe
C:\TheHell\runtime\NW.js\nw.exe C:\TheHell\games\MassageMyExBully\
or
C:\TheHell\runtime\NW.js\nw.exe --nwapp=C:\TheHell\games\MassageMyExBully\
I will edit and correct my original post later...
At this point you might as well repack everything and just give a download link to your modded version.
I am not tech-illiterate, but your power level is clearly 9001 higher than mine, and I can't help but feel your post explaining how this works reads even more complicated than your original post.
No offense (again), but if your patch goes beyound "There are 2 game.js files in the game directory, replace one of these with mine" ...then sorry, I must inform you that no normal people will be that desperate for a goon to learn how to do the thing you explain in #784 if they didn't already know in the first place.
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