- Jun 10, 2017
- 11,006
- 16,289
Not bad and promising, but there's a thing that bugs me : The advance is absolutely not well balanced, some events happen really too early, and too fast, in the game, while you've simply nothing do to during more than a week.
I fully understand that it's just a proof of concept, but the fact that you haven't yet took the time to order the events don't really talk for your game. By example you can read all the books in one go. Then you work 4 straight days for to buy what you need, you practice magic and finally think it's time for to learn how to build a hideout... what you've learned the first day. Same for ryan's mother, which I "killed" the first day when I wasn't ready for this.
When you add to this the fact that you need 9 days for to build your hideout, it let me with this unbalanced feeling ; it's at the same time too fast and too slow.
I have nothing against the fact that you'll need so many time for to build your hideout, but in this case you can do it after you've first practiced magic. I mean, the bar is at your family and you'll own it at one point in your life. So, you can start to build your hideout in the same time that you earn the money for to build a 1m² piece of land behind it (you don't really need more for a portal) ; you just need the money, no one will prevent you to buy something that is at your family and will be yours one day. Let's say that the ownership of the land is a MUST HAVE for the last spell (something like enchanting the paper). This way you can start when you want, but the last percent can't be achieved until you're legally the owner of this piece of land.
This way, the player will not be bored because during 9 game days because the one and only thing he have to do is build his hideout.
I fully understand that it's just a proof of concept, but the fact that you haven't yet took the time to order the events don't really talk for your game. By example you can read all the books in one go. Then you work 4 straight days for to buy what you need, you practice magic and finally think it's time for to learn how to build a hideout... what you've learned the first day. Same for ryan's mother, which I "killed" the first day when I wasn't ready for this.
When you add to this the fact that you need 9 days for to build your hideout, it let me with this unbalanced feeling ; it's at the same time too fast and too slow.
I have nothing against the fact that you'll need so many time for to build your hideout, but in this case you can do it after you've first practiced magic. I mean, the bar is at your family and you'll own it at one point in your life. So, you can start to build your hideout in the same time that you earn the money for to build a 1m² piece of land behind it (you don't really need more for a portal) ; you just need the money, no one will prevent you to buy something that is at your family and will be yours one day. Let's say that the ownership of the land is a MUST HAVE for the last spell (something like enchanting the paper). This way you can start when you want, but the last percent can't be achieved until you're legally the owner of this piece of land.
This way, the player will not be bored because during 9 game days because the one and only thing he have to do is build his hideout.