- May 19, 2020
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GrimDark — Today at 10:33 PM
One new thing to experiment with is the assignment of duties to your servants and mercenaries.
The freedom is (almost) endless.
My crew of non-slaves now consist of Laika as a Scavvy, Loden as my accountant (better start early!), Armand as a janitor and Loren as a guard (who's still not accepting to work as a whore, even if I've reached the point of being able to screw her).
Their assignments affect your entire household:
Next to the Servant Duties panel, you'll see your Total Household Gains.
The guard power value affects your slave's willingness to escape. Assigning better guards than Loren, or giving Loren a powerful weapon, would further increase this value, as well as raising her Melee skill through the training section (or bringing her out in combat - available in 0.8.3). Assigning all four servants (with plasma rifles) as guards would probably hinder most slaves from contemplating escape.
I get an Influence boost from Armand working as a Janitor.
Laika brings in Merchandise each day after her scavenger run is over. Raising her Intelligence will increase this daily yield further. Having both kids doing scavenger runs would add up to 7 units per day.
I have no income from Petty Whoring yet, but my intention is to get Loren there eventually. (edited)
But I might not have planned the assignment of duties very well...
In the example above, I've assigned Loden as my accountant and Armand, who is a trained accountant, as a janitor.
The duty texts displayed when interacting with my servants clearly indicate why I was losing more cash every day with Loden as the head economist of my once-burgeoning empire. Well... Raising his Education (5!) to at least 40 would make him more suitable for that job.
Armand seems to be fine working as a Janitor, though. But maybe I should switch those assignments, even if Armand is a great janitor that displays a lot of random anecdotes while interacting with him.