Comments in relation to the latest content, and more.
GD-studios
I really like the Caitlin quest line. The format, the stages, the writing, the optional rewards, all of it. I would like to see something similar developed for the other girls going forward, and even retroactively in some cases. My suggestion would be to have a conditional encounter happen after the quest is over; featuring the Uncle that originally sold Caitlin. The reason this is conditional, is that it only triggers if you share the success for the cure when it's announced. With the logic that the Uncle found out that the girl was now famous, and wants his 'cut' for taking care of her all those years. Yes, he's scum, but the combat encounter would be really tough, so maybe have options on how to deal with him would be good. 1)Pay him off 2)Give up Caitlin 3)Shoot it out with him and his goons.
Another suggestions for future content; New businesses/permanent assignments.
Using the 'upgrading' framework from Michelles apartment, have our MC be able to buy run down buildings/business and then place select girls in charge of running things. Similar to Nicole's 'permanent' job once the Newspaper office in built. Might also allow for slaves to remain 'on locations' similar to the Arena, allowing for less expansion of the Annex. Slaves can still be interacted with in unique ways when on location.
Example; Caitlin's clinic. Buy a building, each level of investment into it increases the level of care, payout would be both profits and influence. Be able to set a guard to protect the clinic using the new Household characters. At higher levels of investment, allow Caitlin to offer discounted procedures and services rather than spending a markup at the Crystal Heights Clinic.
Mai-Lynn's Flower Shop and general store. Passive generation of profits that increase as the business is invested in. Stocks various items at a discount for the MC. Allow MC to spend time with Mai-Lynn after work? (similar to 'go for a walk' interactions option) Affection/Happiness boost if you help her stock shelves?
Juno and Rebecca's smuggling/hunting trips. Acting as caravaners between different settlements, the girls can provide specialty or rare items if they have the investments. A high loyalty is needed to ensure that all profits reach you, and don't 'fall off the back' into their own pockets. This company would be unique in the fact that the girls would be completely unavailable for a time, rather than returning to you at the end of the day. Income could be rare items for purchase, hides and meats hunted along the way, and cash. Conditional unlock thought a quest line? Could be fun to write.