Save to disk before trying this.I have another question. I missed out the Leia Winton text by mistake. How do you re-enable the first Prowlers in the Depths quest?
Need ropes, methinks.Hi, I had a question. I am incapacitating bandits as well as the Valkyria, but I am unable to take them as slaves. The number of slaves I have in my taken is 0 right now. Could anyone tell me what the problem is?
gameplay request: could we get a gypsy... or trader girl that takes stuff from the workshop and sells it at best prices according to her stats and settings?Has anyone noticed that Rebecca's mother is listed as "a bitch"?
Has anyone finished all seven of the "read books" sequence of events in the library? Are the effects random or scripted? I've gotten everything from INT to Occult and I've still got three left.
UI request: could we please get a x100 button for manufacturing (at least things like knives, rifles, etc.)?
Gameplay request: could the daily scavenging report please be available at all conclude day cycles, not just ones before midnight?
Factions where you can become the leader: The Catholic Church in Westside and Warrior's Hall/Odensborg in Watery Eyes. There's also Fort Sera but that's not hard to miss.Hello, are there any factions that can be vassalized? invest up to 100 and receive income
But to donate to this faction, and ultimately become a leader, shouldn't I "convert"?Factions where you can become the leader: The Catholic Church in Westside and Warrior's Hall/Odensborg in Watery Eyes. There's also Fort Sera but that's not hard to miss.
That depends of the faction. For some of them you need to adopt their religion. For some - not.But to donate to this faction, and ultimately become a leader, shouldn't I "convert"?
Does your mod change anything or just gives shortcuts?I made a mod for this game that significantly reduces the grind! It saves you around 80% of your time. It adds some extra ugly buttons that will click the in game buttons for you. I might program day schedueler (or something like that) in the future.
Unpack it in the main folder. Check out the script.js file for button descriptions. You can add your own scripts and plan your day (it's easy). The html buttons a at the end of the start_game.html. I didn't change anything else.
Check it out if you're interested!
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IIRC if you get her from the expert trait instead of the slave market, she comes with an additional short quest that is unavailable otherwise. Pretty sure I got some WEGA canisters from that quest, too, which are a pain in the ass to get elsewhere.- Expert Slaver: This one gives you a free slave that you can just buy if you don't start with her. She's guaranteed to have both Workaholic and Perfectionist but that's just 1 slave. The real reason to take this one is the boost to sex related stats if you want to focus on slave training early.
That's true. I forgot about that. That's actually the main reason I used to take that one, but after finishing the quest it basically just amounts to "here's some free ammo". If it was something more noteworthy I might take it for that. If it was something more like the gold crafting station from Amelia's quest so you could craft unlimited wega ammo then that would be a big deal.IIRC if you get her from the expert trait instead of the slave market, she comes with an additional short quest that is unavailable otherwise. Pretty sure I got some WEGA canisters from that quest, too, which are a pain in the ass to get elsewhere.
They're a tough gang. Best to wait til you've got health implants for you and your mercs. Then you may want to consider switching to greatswords. If you have melee and strength at 80+, greatswords do more damage than plasma with power attacks and you can start in the close formation.Any strats for defeating urban titans? right now getting my butt kicked hard have duraplate and plasma rifles on all 5 characters. ain't cuttin' the mustard
Hunter and Businessman is only temporary requirement for wildborn and crafter traits. As soon as you have added them you can clear the background.Kind of curious what other people think about the skill classes. To me there are really 2 main reasons to pick any of the skill classes. One is to boost your stats enough in something to get a trait you want that has minimum requirements you can't get from boosting attributes directly (like Deadly Strike, Wildborn, or Crafter).
I tested it and it and I think that it is, at the very least, a really impressive proof of concept.I made a mod for this game that significantly reduces the grind! It saves you around 80% of your time. It adds some extra ugly buttons that will click the in game buttons for you. I might program day schedueler (or something like that) in the future.
Unpack it in the main folder. Check out the script.js file for button descriptions. You can add your own scripts and plan your day (it's easy). The html buttons are at the end of the start_game.html. I didn't change anything else.
Check it out if you're interested!
View attachment 3683905
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Well yeah I can try make it more usable and more fitting style of the game, but I'm not that good with HTML and it will be very boring for me.I tested it and it and I think that it is, at the very least, a really impressive proof of concept.
But, yes, those buttons are extremely ugly and completely dominating the view in such a way that I could never imagine playing the game with them.
I think the best option to preserve look and feel of the game, would be to make them more discrete, possible to select a few of them as favorites and putting those favorites directly below the game interface. For most days you would typically only need a few.
And if that would be complicated (which it probably is), then perhaps stacking them in a few rows at the bottom of the screen would at least be less intrusive. Especially if combined with a hide/show button.
I also encountered some kind of bug where the slaves in bottom right was offset by 1. For example I had to click on the button below (or mayby it was above?) May-Lynn to actually select May-Lynn. I suspect that it was Ayden in slot 1 that didn't register correctly and messed it up, but I didn't investigate it further.
I'm also curious to know how much changes you had to do in start_game.html? I would most likely want to experiment with it on the Tier 2 version.
<div class="button-container" style="display: flex; flex-direction: column; position: absolute; top: 20px; right: 10px;">
<button id="Day">Day</button>
<button id="Morning BJ">Morning BJ</button>
<button id="Work academy">Work academy</button>
<button id="Play cards">Play cards</button>
<button id="Craft 1 hour">Craft 1 hour</button>
<button id="Craft 5 hour">Craft 5 hour</button>
<button id="Train stamina">Train stamina</button>
<button id="Train strength">Train strength</button>
<button id="Train dexterity">Train dexterity</button>
<button id="Train ranged combat">Train ranged combat</button>
<button id="Train melee combat">Train melee combat</button>
<button id="Velvet train">Velvet train</button>
<button id="Battle melee">Battle melee</button>
<button id="Battle range">Battle range</button>
<button id="To basic training">To basic training</button>
<button id="To advanced training">To advanced training</button>
<button id="To craft">To craft</button>
<button id="Interact1">1</button>
<button id="Interact2">2</button>
<button id="Interact3">3</button>
<button id="Interact4">4</button>
<button id="Interact5">5</button>
<button id="Interact6">6</button>
<button id="Interact7">7</button>
<button id="Interact8">8</button>
</div>
<div class="button-container" style="display: flex; flex-direction: column; position: absolute; top: 20px; left: 10px;">
<button id="Talk">Talk</button>
<button id="Talk with everyone">Talk with everyone</button>
<button id="Arouse">Arouse</button>
<button id="To bondage">To bondage</button>
<button id="Bondage session">Bondage session</button>
<button id="Whip">Whip</button>
<button id="Fuck">Fuck</button>
<button id="Caress">Caress</button>
<button id="Kissing train">Kissing train</button>
<button id="Pussy train">Pussy train</button>
<button id="Anal train">Anal train</button>
<button id="Oral train">Oral train</button>
<button id="Education academics">Education academics</button>
<button id="Education medicine">Education medicine</button>
<button id="Education science">Education science</button>
<button id="Education domestic">Education domestic</button>
<button id="Education acrobatics">Education acrobatics</button>
<button id="Education dancing">Education dancing</button>
</div>
<script src="script.js"></script>
<script src="buttons.js"></script>