CREATE YOUR AI CUM SLUT ON CANDY.AI TRY FOR FREE
x
Mar 5, 2024
80
45
Several factions have a standing cap of 70 currently. The ones that do not are the Catholic Church and Warrior's Hall. There is an exploit to keep a faction from dropping to 70 but I did not ask how they did it.
There is no exploit - as it is not an exploit to never again visit the faction overview screen of a given faction (after having reached a certain faction standing with that given faction). In case you are wondering, how and by which means a faction can be pushed to a standing value above a cap: If there are ways to raise standing (with a faction) in other ways than by donations, then it is usually an uncapped standing increase (there are exceptions). Also not for all factions there are ways to increase standing by other means than donations.
 

Clemency

Active Member
Jan 21, 2024
837
1,014
There is no exploit - as it is not an exploit to never again visit the faction overview screen of a given faction (after having reached a certain faction standing with that given faction). In case you are wondering, how and by which means a faction can be pushed to a standing value above a cap: If there are ways to raise standing (with a faction) in other ways than by donations, then it is usually an uncapped standing increase (there are exceptions). Also not for all factions there are ways to increase standing by other means than donations.
Ah. I misinterpreted your older posts and thought there was a way to mass donate pass 70 enough to reach 100 and then exit the donate screen such that it would not drop below 70. My bad.
 

doujinftw

Active Member
Nov 26, 2020
864
1,176
You can free it.
better solution reload and never touch that group of space marine that i wasted resources to fight them if i don't yield any profit from it, what fking annoying thing making these things only sellable when have high influence, quite frankly if the dev didn't add in that retarded side effect that affecting all other slaves wouldn't even be bother asking about this shit.
 

Nellyg

Active Member
Oct 27, 2018
919
590
better solution reload and never touch that group of space marine that i wasted resources to fight them if i don't yield any profit from it, what fking annoying thing making these things only sellable when have high influence, quite frankly if the dev didn't add in that retarded side effect that affecting all other slaves wouldn't even be bother asking about this shit.
:ROFLMAO: Lol, that's life, sometimes kicks you in the arse when you aren't ready. Could put in a cell until you have the influence to sell it.
I would seriously suggest not to try "Start Seduction" with it.....:sick:
 

Lurker452

Member
Jun 13, 2022
143
183
better solution reload and never touch that group of space marine that i wasted resources to fight them if i don't yield any profit from it, what fking annoying thing making these things only sellable when have high influence, quite frankly if the dev didn't add in that retarded side effect that affecting all other slaves wouldn't even be bother asking about this shit.
The influence needed for Crystal Hills really isn't that high. This game is a marathon, not a sprint. Many players spend years (in game) in a single play through.
 

khumak

Engaged Member
Oct 2, 2017
3,843
3,891
There are a bunch of things in the game that require lots of influence. The fusion core in your house for instance requires 50k influence to buy. You get there quickly if you're focusing on it or you can take as long as you want.

I usually have the fusion core before the first 6 months have elapsed along with a bunch of other things that cost influence like grenade launchers, the 2 extra lots you can buy to expand your house, some revital, etc. You can just wait to capture any of the abominations if you're worried about it. I frequently capture one from the area you find Laika and Loden on day 1 and just leave him unprocessed until I hit 6k influence so I can then add him to my house and sell him. It only takes 2 or 3 weeks to get to 6k.
 
Jun 10, 2022
286
314
better solution reload and never touch that group of space marine that i wasted resources to fight them if i don't yield any profit from it, what fking annoying thing making these things only sellable when have high influence, quite frankly if the dev didn't add in that retarded side effect that affecting all other slaves wouldn't even be bother asking about this shit.
I offered solution because you said you had it stuck in your household and it was dragging down stats. If you were just going to reload why whine about it?
 

doujinftw

Active Member
Nov 26, 2020
864
1,176
I offered solution because you said you had it stuck in your household and it was dragging down stats. If you were just going to reload why whine about it?
Not at you specifically it at this retarded game, that end up being a constant reload or F5
 
Mar 5, 2024
80
45
Freeing Prowlers is actually a very good idea, if one wants to decrease control. But then I suggest to give the poor Prowler (or Abomination) a stealth armor first (eventhough also a duraplate or HULC armor has some effect, but then the best results are with a stealth armor). An initial control value of 10 and one freed abomination with a stealth armor reduces control by 3 (duraplate/HULC by 2), a freed abomination with any other armor (than duraplate/HULC/stealth) does reduce control by 1 (unarmored counts as any other armor). Considering that there is no real lower bound for control reduction this way and the costs of a stealth armor (and the money one could get by donating a prowler to HUNT research) and comparing it to the cost of reducing control via donations to the Bandit faction, it is a pretty good deal to free prowlers (after giving them a stealth armor to wear).

Sadly there is currently no infinite supply of Abominations to capture and let lose on Ikaanos (and breeding abominations does not actually work just yet - aside most folks probably would only want to breed male prowlers and not tainting females, especially unique females).
 

zaqwsxcde1

Member
Mar 17, 2019
187
118
Build tavern or workshop, which one you guys think bring more benefit?
No comparison, a fully upgraded workshop with 100+ int character (soulmate relation) as foreman and 70+ avg displine will make 7-8 thousands manufacturing points means u can profit 10 grand from a single workshop in grim dark dying world difficulty- its basically a money printing machine. Mind though If u not playing in dying world then u can have as many u wish but playing in dying world means raw materials are limited and price vary accordingly. More than two workshop leads to material shortage and less profit. Hire scavangers,scrap materials to get for more profit. I'll recommend having max two workshop - one is for your best disciplined slaves and other for trainees. Two workshops give u 15-20 grand per day if u do things wisely and efficiently.
 
Last edited:

limlex

Newbie
Jun 6, 2024
23
2
Hey does anyone know the code for the door out by imogden burrow or for hunts research lab?

Also I'm having a hard time getting the dinner quest to occur, any hints or suggestions to make them happen?
 

Porrvald

Active Member
Sep 12, 2020
614
683
Is it possible to edit the HTML code to unlock MoR enhanced or not? Does it need more files or something?
Yes, it is possible to unlock MoR enhanced by editing the HTML code. One way of doing it was posted 1-2 months back.

Personally, I don't mind that it is only available for Tier4+.
 

Clemency

Active Member
Jan 21, 2024
837
1,014
Hey does anyone know the code for the door out by imogden burrow or for hunts research lab?

Also I'm having a hard time getting the dinner quest to occur, any hints or suggestions to make them happen?
I managed to trigger Michelle's dinner quest when her willpower was low so try 5 willpower, see if it works. The wiki says it requires 5 willpower from her but that might not yet be updated.

Bud's quest works as normal. Lovisa's dinner quest works as normal.

The Abbot Roo and Walton dinner quest just gave me Standing +1 with them. I will see if with enough standing, I can trigger their final quest.
 
4.50 star(s) 144 Votes