There is no bug (strictly speaking), also npcs with the brawler trait, only soak a maximum of 9 points of damage (without armor) and that only, if the npc in questions happens to be the stormchild otherwise it is 5 points max (which also has nothing to do with the brawler trait).Speaking of bugs, I'm still seeing "brawler" NPCs with no armor soak 20 points per hit.
Interesting, I only need 6 minutes from inside the mcs house to reach Whitehaven. Of course I open the option menu (at home) and then exit the house and then use the mini-map (or city-map) to travel to Whitehaven and that without any stable (but then again the mc does not limp) and that was always the case for me (even in v8.23). On a different note: I still only need 12 minutes from outside the city proper to reach Redhaven/Hamilton/Whitehaven (no more and no less) - at least as long as I use the v8.31 html-file without the bugs/features I did fix.Did a quick search and didn't see it reported, though it may have been elsewhere: having the fully upgraded stables installed does improve travel speed, but hitting the fast travel buttons from home appears to *not* account for any travel speed bonus from having those horses. Easiest way to test this is wake up and run to the Academy manually, then reload the start-of-day save and hit the fast travel button, and you'll see you get there about half an hour later than you would travelling manually.
The issue seems to specifically be with the little toolbar of fast travel buttons above the regular menu in house, the one with Marston Ave, The Shrine, The Academy (and one other button I am forgetting at the moment).Interesting, I only need 6 minutes from inside the mcs house to reach Whitehaven. Of course I open the option menu (at home) and then exit the house and then use the mini-map (or city-map) to travel to Whitehaven and that without any stable (but then again the mc does not limp) and that was always the case for me (even in v8.23). On a different note: I still only need 12 minutes from outside the city proper to reach Redhaven/Hamilton/Whitehaven (no more and no less) - at least as long as I use the v8.31 html-file without the bugs/features I did fix.
Most optimal i can think of is garden + workshop then stable then dojo, later on replace the garden with another workshop if you want even more money. The garden is good early game but later on you'll most likely swimming in cashes, so you can just buy rations in bulk, i'd still keep it tho. The grove seems to serves little purpose except for benefiting npcs with the "shy" trait and players with cult of the elder as their religion. Also don't demolish the scrap heap until there's nothing left to search.Is there an optimal build for the yard? I usually keep the grove then make a garden and workshop. Im unsure if to do stables, dojo, another garden etc.
Disagree... I think gazebo for pool parties is a huge benefit not to be overlooked.Most optimal i can think of is garden + workshop then stable then dojo, later on replace the garden with another workshop if you want even more money. The garden is good early game but later on you'll most likely swimming in cashes, so you can just buy rations in bulk, i'd still keep it tho. The grove seems to serves little purpose except for benefiting npcs with the "shy" trait and players with cult of the elder as their religion. Also don't demolish the scrap heap until there's nothing left to search.
Presumably the gazebo would go into the slot that only has small garden or statue alternative, and thefore not compete with workshops and other big slot stuff. The statue may or may not be worth using another slot for the gazebo.Disagree... I think gazebo for pool parties is a huge benefit not to be overlooked.
True. As i have no use for the statue or the small garden so the gazebo will always be build in that little spot in the middle hence i completely forgot to mention it.Disagree... I think gazebo for pool parties is a huge benefit not to be overlooked.
Willpower can be reduced, here is the wiki on willpower...So i managed to capture some abomination's what do I do with them
Besides that is there a way to further decrease willpower if they are already willing
You had to have visited the Hunt Research in Emerald City. It is right beside the Imperial Arms. You need to have 6000 influence before the receptionist/researcher bothers to talk to you. Once you do click the dialogue, the text "Project Erebos is now available in your NPC menu" will pop up.So i managed to capture some abomination's what do I do with them
Besides that is there a way to further decrease willpower if they are already willing
May i know which app was it?Managed to find a working html editor and make the necessary changes, but thank you anyway!