HTML - Masters of Raana [v0.8.3.4d] [GrimDark]

  1. 2.00 star(s)

    Ionshade

    EDIT: This was made before the 0.7.9 update, so things have probably improved since, but I know not to what extent (as I'm gonna wait before restarting a playthrough) so will leave this up at the very least as a timecapsule for the game's improvement:

    As others have mentioned, there are plenty of fantastic elements to this game and it has the potential to be at least a 4.5/5, but it's already gonna be a long review and that's not why I downgraded it:

    The Grind. The main way players increase in power in any game like this is stats; in this game you can *have a (low) chance* to improve 2 stats in one day by a single point (some of those 'chances' cost money), but you also have a chance to *loose* stats randomly just from sleeping - sometimes 2 stat points at once - on both you and your slaves (2 of whom you also have to level up for combat) as well as loosing stats (often 4-5 stat poins) when you loose a fight and also loosing stats (sometimes as many as 3 at once) when you go to work; just keeping your and your slave's stats as they are is hard enough - let alone increasing them.

    As for money, at best, with as many upgrades to passive income as I can get minus the relatively small costs for merc companies is 75 dollars a day (because 18 dollars a day is little compared to the 2500 dollar hiring fee) - throw in a job at the factory (only reliable job early if you don't have specific stats stupidly high) and you get between 105 to 200ish depending on the day and your luck in stealing. The best armour you can buy for the player costs 6700, for your slaves it's 6500 which you'll want to do twice and then the best armour upgrade for mercs costs 2200 which you might also have to do twice - so that's 24100 just to get armour - throw in weapon and ammo costs as well as merc hiring fees, medicine and skill training you're probably looking around 28-30k-ish to get started.

    The reason for that is difficulty - now, the grind wouldn't be too bad if, say, you didn't need the BiS or super-high stats just to play the friggin game. To give you an example, the first bountry quest you can pick up from the town hall; with the best mercenaries I could find upgraded with the best equipment I could give them, the best gear I could get for myself and around 4 hours of grinding stats on myself and my slaves(save-scumming to prevent stat loss), in a 5v1 fight, we barely got him to 2/3 hp before he wiped out my entire squad. Why? Because like many enemies he had more powerful armour and weapons than I have access to atm as well as very high stats. Remember, this is the first bounty in the starting zone. Also, the reward for defeating him? 2k dollars.

    You aren't grinding to become more powerful than your opponents, you're grinding to get a competitive disadvantage so that maybe you have a 30% chance of victory that you save-scum to get - and that's just unsatisfying and makes everything except BiS irrelevant. Now it might be that it gets better, but after 12+ irl hours of play I still feel like a level 3 character in a level 10 area with level 15 bosses. I'll keep going because under those issues lies a good game, but you should be aware of the difficulty/timesink before you download!
  2. 5.00 star(s)

    hehehehehe

    Probably one of the best if not the best slave-management game I've ever played.

    It uses pre-designed character which have its own pro's and con's but I personally prefer procedurally generated characters for slaves for added randomness and uniqueness so gameplay is not always "cut-and-dry",

    With that being said, the world building is awesome and dynamic, UI is neat and clean enough, bugs being fixed all around, WIP content is ambitious, and the only thing I can see lacking (as of the current version) is the turn based combat which feels like it's just another "stats" to raise (=grind) in which I honestly hope to see it develops further, if you try to aim for the sky why not shoot for the stars?

    OVERVIEW
    if you are a slave-management genre fans I would recommend to download the game and support the developer because I can see the potential of the game and where it's headed, and if you are not a fan of such genre I would suggest you try and play the game to test the water.
    Cheers and good luck!
  3. 5.00 star(s)

    elfenvolk

    A very addictive game that already has a lot of tasks and things to do. A very open world with lots of random events. Complex management systems and upgrades for combat encounters. Excellent! Very addictive.
  4. 5.00 star(s)

    photosandstuff

    Played for about 16-18 hours now after finding game on F95. Great game with lots of branching possibilities and great art and music. Looking forward to seeing what happens next. Great side quest as well. Maybe best management type game I've tried.
  5. 5.00 star(s)

    amrk

    One of the most interesting and engaging games here (and probably least buggy). I like the mechanics, there are limitless possibilities to expand the game, as well as to actually play it. Even though there isn't so many renders at the moment, but they are consistently updated and of high quality. Hats off to GrimDark!
  6. 4.00 star(s)

    Any_name

    I very much like the concept of this game, and the setting is damn near perfect, but I have some notes.
    My first and core complaint has to do with the UI.
    Fundamentally the UI is non-intuitive. The red text in the text window for more information is a clever system, but it's not really obvious unless you know it.
    The slave/mercenary system is kind of half-integrated, for squads, but it's completely different for at home interaction.
    When you're at home managing your slave, there's no way to tell (or even make educated guesses) how any particular interaction will effect her. IDK if there's a perk for that, but it feels like the kind of thing any competent slaver would have, so maybe it should be a default option/function?
    That of course is part of my complaint about the UI in general being just unintuitive. Individually, once you know what each part does, it's fairly obvious, but on the whole, the elements don't seem to share a theme, graphically or functionally, so you have to learn each one individually.
    I would like to see that streamlined.
    Aside that, for an early in-dev game, it's quite polished. The in-world aesthetics are pretty nice, the map is small, but well laid out, and the humanoid models are actually pretty good.
  7. 5.00 star(s)

    Hryme

    This is a very good start. Normally I get disappointed by html-games but this one surprised me in a good way. It might actually end up being a better slave trainer than my current (and long lasting) favorite Jack-o-nine-tails. I really like that each girl has their own backstory and personality. And the world seems internally consistent and interesting.
  8. 4.00 star(s)

    biglazydog

    Great concept for a game.

    Should spend some time flushing out all the "basic" art for the starter slaves. Also, should give some attention to how different character builds might go about solving a problem. As it currently is player kinda have to experiment with finding the "most correct" solution rather than "their character's" most likely solution to the problems presented. As a result the player tends to be railroaded a little. That might make the game a little "easier" but that's okay - it'd better than the existing best strategy of just throwing money at mercenaries.

    Additionally, the dev really needs to fill in the missing artwork for at least all of the free "found in world" slaves and the tier one slaves.

    Even the things like the artwork for the weapons and armour feels like something the dev could have upgraded for next to nothing by farming out the icons to someone on fiver. At least then the art styles in the inventory would be better and more consistent

    I give it a 4/5 but only because it's in such an early state. Hopefully those things get fixed. If it keeps living up to the promise it'll be a 5/5. If they don't fix the obvious things as they progress I'll revisit this and give it a lower rating

    Fingers crossed.
  9. 5.00 star(s)

    Zinnobertod

    Very nice Game !

    This Game is very interactive - and you have to learn a lot to be an excellent Slave-Owner.
    There are many difficulties to overcome and to get a proper income so you can afford everything you need to let your House be pretty and your Slaves happy.

    The Story is well told - Gameplay is very divers - and you can decide to become a Fighter with Mercenarys at your side - or a Scientist who teaches at the Academy... choose your Start-Stats well at the beginnng.

    Many funny dialogues and nice Maps, lots of different Locations to visit and to speak with the residents - and do Quests for them.

    More stuff will come up - and the Developer is almost daily active to answer questions and is open for suggestions on his Discord-Channel.

    So, what do you want more ?
    (Or should i say : MoR ?)

    See you at his Discord-Channel, or in Raana !
  10. 5.00 star(s)

    Donovas66

    I was awestruck by the depth and great lore of this game, and besides some WIP pics showing up here and there, it's hard to believe this is still in early development.

    You can do almost anything. Academy route, adventurer/warrior, gambler, slave trader, factory worker.

    And the details when interacting with slaves is as open and deep as the world surrounding the MC.

    Nice RPG system that's exciting. I like a little random – that you can highly affect with the right gear and skill training. You have a small chance to score a critical hit and take down a high-level enemy even if you're weak. Just as in real life.

    I like it that you can optimize your character and start right away as a decent fighter/academist/subduer or whatever road you decide to take.

    Keep up the good work devs!
  11. 2.00 star(s)

    amaranta

    Good ideas, bad realisation.
    -1 for combat system. You win because of random. You lose because of random. You can`t affect this random, apart of long and boring MC training.
    - 1 for all other rolls. It`s not like you win some, you lose some. You process forward or lose. It`s frustrating. And to minimise this you have a long and boring training. Decades ago slave maker have a sheduler for such things, but now it`s forgotten ancient techology.
    -1 for 18+. Ok, I understand laws in this world. But I don`t understand laws of ingame world. Slavery of underages forbidden? They don`t allowed to go outside? What? Why? Nothing. Same about girls reaction on your advances. Why? Is chruсh strong here? Or something else forsing ppl to look at sex as bad thing? It`s all need explanations ingame.
    Everything else is more or less ok for trainer game, apart one render with wrong foot direction.
  12. 5.00 star(s)

    ggg1

    Everything the Jack-o-nine should have been, but failed.
    And it's only the beginning, developer plans to add a lot of stuff to it. Even so, kept me busy for three days, and convinced me to donate some $ - not a habit of mine.
    I would argue against adding more than 3-4 slaves in the future (at the house), going full brothel management becomes a numbers game, and loses touch with girls personality that is currently well implemented.
  13. 5.00 star(s)

    Spacc123

    This is a really good game. It is far from finished of course, but the potential is huge and the foundation is absolutely great. Reminds me a bit of Strive to Power, but I think this can be even better. I look forward to future updates.
  14. 5.00 star(s)

    Glenwalker

    What all management/trainer games should aspire to be. The depth, even at this early stage, shows just how incredible this game will eventually be. Easy to learn, hard to master. Looking like a worthy successor to the best of the genre's past entries. Looking forward to more content.
  15. 5.00 star(s)

    942404

    Very pleasantly surprised by this game. Played it for near 8 hours after downloading and it has quite a lot of content already and is very well done. very excited to see where it goes as it has a lot of potential
  16. 5.00 star(s)

    Mad_S

    Great, great trainer game. Mechanics and slave system are interesting and allow a large variety of gameplay, the slaves are sexy and have their own personalities, the lore is pretty nice and a mix of sci-fi, semi-medieval and post apocalyptic genre.
    Still quite early in development, but already some good amount of content, and an excellent rate of development. I can see it becoming very quickly one of the very best games here.
  17. 5.00 star(s)

    Deleted member 300949

    Fantastic slave trainer in progress. Slaves have personalities and behaviors, and renders. Really looking forward to how this develops!

    Right now, the game is not nearly finished, but there's still plenty of content to explore and the rate of development is impressive. The dev is also responsive on discord.
  18. 5.00 star(s)

    imaginemetal

    Brilliant game with large ambitions for the final release, everyone should support the dev to keep it going :)

    Really like the dialogue and open-ended nature of the game, lots of branching paths/conversations to explore. Recommended!
  19. 5.00 star(s)

    xjay

    There is a lot here. I wish there as an upgrade to have more slaves but I love the system and the options. This is already growing into an amazing game. I played through all the quests and kept the first two slaves I received. The interactions are done very well.
  20. 5.00 star(s)

    comebillybilly

    Very ambitious trainer sandbox with good potential. But there are some concerning signs of a scope top large. I hope this will be one of the greatest games on the site in a year or two and I can update this to 5 stars. I would hate to see this become abandonware or see a full release without polish.

    In its current state a lot of artwork is missing and UI is confusing. Some parts of the game are out of balance, such as the game treating you like a monster for trying BDSM parts.

    Edit: holy shit I couldn't be happier. It did not end up being abandonware but one of the most amazing games here. I am so proud *wipes tears, other bodily fluids*