Clemency

Active Member
Jan 21, 2024
509
526
hello, been quite some time since i played this game, and i really liked it, im still going to download it again to see whats been added but im gonna ask 2 questions anyway (sorry if its already been asked).
1) whats the progression status for Aria Bianchi? I remember being able to track down her freedom fighter gang and give them some money in order to buy food and equipment for their cause, but then the questline ended there.
2) do you still need to marry a slave/companion in order to get her pregnant? Or now you can impregnate you servant even if they are not your wife?
1.) She has a continuation quest available now in public build and a phase 2 undergoing alpha and bug-fixing.

Is there a way to decrease household purity? Mine is stuck at 4-5 and constantly saps corruption.
So there's only 5 household purity left? That should not be doing that much. There's probably a trait or a slavemistress affecting the corruption of your target NPC girl. If by sapping corruption, you mean the Household Corruption, 2 points of it is converted to raise the corruption of an NPC by 1, up to a cap of 70 corruption for the NPC.
 

Porrvald

Active Member
Sep 12, 2020
563
593
Automation mod updated again.

Main news is path finding and 7 buttons for quick navigation.

Examples:
Single click on Hamah button to go to Hamah Bay, double click on it to go to Hamah Market.
Tripple click on Workshop button to go to the third Workshop.

For further details on the new buttons see spoiler:
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Next version will be focused on code cleanup and implementation of path finding in existing functions.

After that the only currently planned feature is battle automation.

Edit: Now updated again with reworked Hunt button, which can now be used from any location recognized by the path finding function. (I will probably update it again, further down the road to add semi-automated support for non-mainland hunting locations)
 
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khumak

Engaged Member
Oct 2, 2017
3,693
3,723
the aria quest is going to be advanced in 8.3.4, which supposedly is going to be released at the end of the month or the beginning of the next.

you can impregnate every female in your house.
there are also options to increase pregnancy speed
you might want to read this:
There's also a recent addition to the mods section that lets you turn on x10 aging for kids until they turn 18. Previously you only had options to speed up pregnancy and the nursery and then aging was normal from age 10 or something up to 18. That's great for aging your own kids up if you want to train them and send them off on their own or if you just want some quality time with Laika without having to play for 4? in game years...
 

Porrvald

Active Member
Sep 12, 2020
563
593
khumak Before I start working on the battle automation... Could you, as the seemingly most combat oriented player on the forum, share some combat insights?

1. Are Redhaven Tigers, Dockyard Punks and the Tribesmen in Preacher's woods the only factions that you need to grind to get rid off?
2. Is any of the above more difficult than the others?
3. Is the girl that ambush mc in Stokke Hills the only enemy that keep comming back forever?
4. Is trying to capture slaves during late game bounty hunts a thing or is the only goal to kill the enemy as quickly as possible at that point?
5. What is your typical high level strategy to do so?
 
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Maximus797

New Member
Nov 19, 2020
2
0
Can't find a clear answer on this, does anyone know if prostitution decreases affection with your girls ? corruption is 100
 

khumak

Engaged Member
Oct 2, 2017
3,693
3,723
khumak Before I start working on the battle automation... Could you, as the seemingly most combat oriented player on the forum, share some combat insights?

1. Are Redhaven Tigers, Dockyard Punks and the Tribesmen in Preacher's woods the only factions that you need to grind to get rid off?
2. Is any of the above more difficult than the others?
3. Is the girl that ambush mc in Stokke Hills the only enemy that keep comming back forever?
4. Is trying to capture slaves during late game bounty hunts a thing or is the only goal to kill the enemy as quickly as possible at that point?
5. What is your typical high level strategy to do so?
1. Yeah just those 3, once you've cleared them they're gone for good.

2. Not really, until you get to the final fight. The dockpunks don't really have a boss worth mentioning. The Alpha Tiger and the Swamp King are enough of a threat that you'll at least want to bring some people with reasonable fighting skills but none of those fights are difficult.

3. There are quite a few enemies that respawn endlessly although the frequency is influenced by control and some enemies stop spawning altogether once you hit 30 control. Because of how many extra enemies you can get at low control it can be worth it to leave the Titans up indefinitely as well as invest with the Wrool Cat Wranglers to randomly reduce control a bit.

- Enemies that keep respawning forever regardless what your control is (but frequency might be reduced at high control)

- Freebooter in Watery Eyes
- lone bandit girl in Stokke Hills
- group of 3 sets of bandits in Marston Avenue
- group of 4 sets of bandits in Stokke Hills
- group of 5 bandits that includes a female in Stokke Hills (next to where the lone bandit girl spawns)
- a lone group of highwaymen by the ferry (very difficult and not worth it until you have a really strong team)

- Enemies that spawn endlessly at low control but disappear entirely above 30 or so

- 2 groups near the Catholic Church
- 1 group near Nikas
- 1 group in Whitehaven
- multiple groups right near your house in Redhaven
- 3 groups in Cole's Canyon
- occasional spawns that block access between zones around town

4. I can consistently always capture every enemy that is not scripted to be impossible to capture for any fight that is tier 6 bounty difficulty or easier. Tier 7 bounties it's possible but ridiculously difficult and IMO not worth it (especially the version with 2 cyber cannon guys). So ironically the tier 6 bounties are MUCH more lucrative than the tier 7 bounties now. With a tier 6 bounty I'm guaranteed 4 captures that sell for at least 3-4k+ each and up to 2 plasma drops as well that sell for up to 5500 or so each plus the 2k or so for the bounty itself. With a tier 7 bounty I'll probably get 0 to 1 captures most of the time that sell for the same as the tier 6 captures individually, but usually a lot less of them so less total value.

5. Up through (and including) tier 6 bounties I run with plasma plus whip on everyone and guaranteed a 100% capture rate on everything. Once the tier 7 start showing up I switch to grenade launcher plus greatsword and don't insist on capturing everything anymore. By the time the tier 7 bounties are a thing I have enough money from investments and workshop that the loss of the extra income from capture sales is not that big of a deal but it's still a significant reduction. You will frequently do zero damage to enemies in Hulk armor with a whip except at very high strength so the soak decay from the plasma hits is important if you want those captures.
 
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Porrvald

Active Member
Sep 12, 2020
563
593
1. Yeah just those 3, once you've cleared them they're gone for good.

2. Not really, until you get to the final fight. The dockpunks don't really have a boss worth mentioning. The Alpha Tiger and the Swamp King are enough of a threat that you'll at least want to bring some people with reasonable fighting skills but none of those fights are difficult.

3. There are quite a few enemies that respawn endlessly although the frequency is influenced by control and some enemies stop spawning altogether once you hit 30 control. Because of how many extra enemies you can get at low control it can be worth it to leave the Titans up indefinitely as well as invest with the Wrool Cat Wranglers to randomly reduce control a bit.

- Enemies that keep respawning forever regardless what your control is (but frequency might be reduced at high control)

- Freebooter in Watery Eyes
- lone bandit girl in Stokke Hills
- group of 3 sets of bandits in Marston Avenue
- group of 4 sets of bandits in Stokke Hills
- group of 5 bandits that includes a female in Stokke Hills (next to where the lone bandit girl spawns)
- a lone group of highwaymen by the ferry (very difficult and not worth it until you have a really strong team)

- Enemies that spawn endlessly at low control but disappear entirely above 30 or so

- 2 groups near the Catholic Church
- 1 group near Nikas
- 1 group in Whitehaven
- multiple groups right near your house in Redhaven
- 3 groups in Cole's Canyon
- occasional spawns that block access between zones around town

4. I can consistently always capture every enemy that is not scripted to be impossible to capture for any fight that is tier 6 bounty difficulty or easier. Tier 7 bounties it's possible but ridiculously difficult and IMO not worth it. So ironically the tier 6 bounties are MUCH more lucrative than the tier 7 bounties now. With a tier 6 bounty I'm guaranteed 4 captures that sell for at least 3-4k+ each and up to 2 plasma drops as well that sell for up to 5500 or so each plus the 2k or so for the bounty itself. With a tier 7 bounty I'll probably get 0 to 1 captures most of the time that sell for the same as the tier 6 captures individually, but usually a lot less of them so less total value.

5. Up through (and including) tier 6 bounties I run with plasma plus whip on everyone and guaranteed a 100% capture rate on everything. Once the tier 7 start showing up I switch to grenade launcher plus greatsword and don't insist on capturing everything anymore. By the time the tier 7 bounties are a thing I have enough money from investments and workshop that the loss of the extra income from capture sales is not that big of a deal but it's still a significant reduction. You will frequently do zero damage to enemies in Hulk armor with a whip except at very high strength so the soak decay from the plasma hits is important if you want those captures.
Awesome, thanks!
 

HammieSammie

New Member
Sep 21, 2022
11
19
In your opinion, what are the pros and cons of a high willpower and incidentally high purity household? I had a manor going that way and it largely meant forgoing the training route and focusing on manufacturing for money. It's less of a headache juggling advocates and feminists (hey Aria!) and makes the press office focus on a rebel line. But again, you're losing out on income and gameplay mechanics.
 

Maxwell404

Newbie
Mar 10, 2018
24
31
Grim mentioned plans with interacting with Aria if you sell her in the mastersphere in future patches but it probably is not in the next public release. The completion of the rebel path is.


Tier 4+ has two quests that I know of more than public. An inheritance quest that activates if you pick the Inheritance trait in character creation and the tier 2+ quest for the and in the future Stacey McClung. You get a revolver from that quest that is the same power as a coilgun (45 AP damage) if fired at close range and there are plans to make it upgradeable in the future. You can also luck into getting this gun from the Valkyria fight loot, fighting the Lone Rangers repeatable event spawn (conclude day event) as an rng loot, and from the House Carozza fight so long as your game's difficulty level is normal or easy. You get the Great House settings from the same tier 2 quest which is planned to be expanded on in the future; for now it's just for naming/renaming your great house. Otherwise it's the same I think. Same quest images too.
How do you go about the new world order rebel thing?
 

Clemency

Active Member
Jan 21, 2024
509
526
Can't find a clear answer on this, does anyone know if prostitution decreases affection with your girls ? corruption is 100
They grouped all prostitution-related jobs in

What influences the cap on faction standing? Are there only a few that you can get to 100 with, or does each faction have a unique thing that lets you remove the level 70 soft cap?
The caps are coded that way and there seems to be checkers that reset several of them back to the intended cap of 70 or 90. There can still be ways to circumvent that but I am not sure for which factions specifically. I know a few players managed to get 100 standing with the Republic and never visiting the donate screen again so it won't reset back down to 70; but with the current Aria questline I am not sure if its checkers got changed.

How do you go about the new world order rebel thing?
Should be in the journal. If I remember correctly, you ask her her hopes and dreams and then you talk to her. There's a new option that temporarily pops up for the quest.
 

Vulgi

Member
Jul 3, 2017
195
245
Is the pregnancy overview gone? I wantet to play an "Old" Savegame from 3 month ago .. i knew i had 2 pregnant girls .. but i can't find the status screen .. or anything in that shows me if there are pregnant or not.
 

Clemency

Active Member
Jan 21, 2024
509
526
Is the pregnancy overview gone? I wantet to play an "Old" Savegame from 3 month ago .. i knew i had 2 pregnant girls .. but i can't find the status screen .. or anything in that shows me if there are pregnant or not.
To check for pregnancies, Economy tab, seen here. Household stats page 2.

Screenshot 2024-07-23 184807.png Screenshot 2024-07-23 184829.png

To see which girls specifically are pregnant, Examination tab, Pregnant. You have to manually sift through your girls to see who specifically.

Screenshot 2024-07-23 184924.png
 
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Vulgi

Member
Jul 3, 2017
195
245
Thanks for your reply i can see in the houshold stats that 2 girls are pregnant .. but not in the examination tab.
Mby it's a savegame conflict coz the save file is from an older version or something like that? But as long it works as it should .. i can life with it :)
 
Jul 31, 2018
452
210
i decided to start a game as a crafter/artisan, but now i kinda dont know how to make good money, as all the weapons i make earn me little coins and i have very little stamina.......any tips?
 

Clemency

Active Member
Jan 21, 2024
509
526
i decided to start a game as a crafter/artisan, but now i kinda dont know how to make good money, as all the weapons i make earn me little coins and i have very little stamina.......any tips?
For stamina, you can train and increase it. Just go to Training -> Basic Training and train from there. You can also build a Dojo later on in your yard because the higher your max stamina is, the more likely it is to fail stamina training and the dojo helps with that by increasing your training rolls.

Ways to mitigate stamina loss is via converting to Christianity or Cult of the Elder. Christianity provides small stamina regen that increases a bit the higher your devotion point is. The catch is you have to pray in your shrine at home to increase devotion points or upgrade your shrine to level it slowly passively. Cult of the Elder prevents stamina drain from storms and heatwaves just by having that religion, even at very low devotion. . Both religions have a wife limit but you can just convert to another religion later. They do have charm/persuasion penalties against NPCs of a specific religion stated there in the wiki and in the tooltips in-game.

As for making money, the primary money making endeavor I find is the Workshop. You build into it. You fight bounties and bandits, earning influence and capturing slaves. Bring enough rope and use whipping canes (can be bought in the General Store near your house) to deal the final hit. The higher the number of your followers actively in combat with you, the more captives you can hold without processing them, up to 6 captives. I think in public you can carry your party size +1 number of captives. So if your party size is 4, you can carry a maximum of 5 captives. A party of 5 (you + 4 followers) = 6 captives. You can process them at the same time via the handcuff icon in the lower left. If you process all 6 without entering and exiting the handcuff icon repeatedly, time will not progress. You process them, you add them to your Household. You can sell any if they have Addiction trait or they have no Workaholic trait via the Actions tab in the NPC menu, sell to Watery Eyes (you had to have visited Watery Eyes' auction house first though). If you sell them one after the other, time will not progress. Workaholic is important because it passively raises their discipline up to 100. Also, a couple of unique males start with 100+ discipline even without workaholic. These will be your future workshop workers and the stat that matters is discipline. Your goal is to earn enough influence (1000) to enter Emerald City and Crystal Heights while grabbing future workers and money. When there's no bandits to capture, you or craft in your house.

You upgrade your bathroom a bit and your bedroom as well as the Dorms in the basement. The small cost upgrades. A dilapidated dorm reduces NPC happiness and increase Household Disrepair. You want it to be at least neutral (happiness +0 instead of happiness -1). A dilapidated bathroom and bedroom will lower your stamina instead of replenish it.

If you can, build a gazebo in your yard. There's a tiny stone tile in the right corner, below the scrap yard that you can build it on. Upgrade it once to build a pool. You can use it to hold pool parties. Everyone in your house will gain + Happiness and +1 Affection (+2 if you have the party animal trait). Further upgrades just increase happiness gain and contentment gain so you can leave it at just the basic upgrade for now. Your captives will start at despising affection. This helps combat it and their possible escape attempts. Assigning guards help here too. You can only assign guards that are not despising or lower affection. Other ways include clicking the gatehouse of your walls, in the left side. There's cheap upgrades to the wall to reduce escape chances.

Other cheap things you can build/upgrade are gardens to generate some rations to offset how much your household is eating.

Now if you can access Crystal Heights, you can enter the bank and hire Armand. He is the best accountant you can have access early on and he has a passive that increases your investment income even higher (he shares this with Adrienne Keller but her intelligence and administration stats starts much lower). You can also take out a loan of $25,000. This will jumpstart your workshop along with the funds from selling male captives.

You can build a Workshop in your backyard, you upgrade it, especially the upgrade on the top part. You assign your most disciplined slaves to it, you assign a foreman with good intelligence (Ansel works for now, there will be better foreman in the way but you have to capture/buy them). You set it to Manufacturing. You wait one day and the next day the Production Points would have been generated. You buy discounted steel, wood, fasteners, or durasteel from Aimee's Goods in Stokke Hills. You use the production points to produce the items on the first page. Knives. Rifles. You sell the knives in the market beside your house. You sell rifles and auto rifles every 7 days or when you stockpiled enough to Hamah Bay because it sells more there. Hamah Bay is accessed via the port in Darkmere, past Imogen's Barrow. You spend money to earn more money. It's best to produce knives early game and leave auto rifles for later, especially once you can kill the two charucks in the place above Hamah Bay for RNG stat gains (capped at around 120 for each stat iirc) and 60 meat each. They respawn every 5-7 days.

Assigning NPCs to Workshop involves going to the Jobs and Titles part of NPC Menu and going to page 3 or 4 of the Jobs part, clicking the <- -> options.

You can also use the workshop to generate money to grab investments or donate weapons to a couple of factions to have passive daily income.

Important note: the workshop is not necessary. If you have a specific playstyle you want to go for, go for it. This is just the quickest way to get to be stable. It's not the only way. Just like real life. You can have a stable job as a master carpenter or a tenured professor but the real big bucks lie with the businessmen.
 
Last edited:
Jul 31, 2018
452
210
For stamina, you can train and increase it. Just go to Training -> Basic Training and train from there. You can also build a Dojo later on in your yard because the higher your max stamina is, the more likely it is to fail stamina training and the dojo helps with that by increasing your training rolls.

Ways to mitigate stamina loss is via converting to Christianity or Cult of the Elder. Christianity provides small stamina regen that increases a bit the higher your devotion point is. The catch is you have to pray in your shrine at home to increase devotion points or upgrade your shrine to level it slowly passively. Cult of the Elder prevents stamina drain from storms and heatwaves just by having that religion, even at very low devotion. . Both religions have a wife limit but you can just convert to another religion later. They do have charm/persuasion penalties against NPCs of a specific religion stated there in the wiki and in the tooltips in-game.

As for making money, the primary money making endeavor I find is the Workshop. You build into it. You fight bounties and bandits, earning influence and capturing slaves. Bring enough rope and use whipping canes (can be bought in the General Store near your house) to deal the final hit. The higher the number of your followers actively in combat with you, the more captives you can hold without processing them, up to 6 captives. I think in public you can carry your party size +1 number of captives. So if your party size is 4, you can carry a maximum of 5 captives. A party of 5 (you + 4 followers) = 6 captives. You can process them at the same time via the handcuff icon in the lower left. If you process all 6 without entering and exiting the handcuff icon repeatedly, time will not progress. You process them, you add them to your Household. You can sell any if they have Addiction trait or they have no Workaholic trait via the Actions tab in the NPC menu, sell to Watery Eyes (you had to have visited Watery Eyes' auction house first though). If you sell them one after the other, time will not progress. Workaholic is important because it passively raises their discipline up to 100. Also, a couple of unique males start with 100+ discipline even without workaholic. These will be your future workshop workers and the stat that matters is discipline. Your goal is to earn enough influence (1000) to enter Emerald City and Crystal Heights while grabbing future workers and money. When there's no bandits to capture, you or craft in your house.

You upgrade your bathroom a bit and your bedroom as well as the Dorms in the basement. The small cost upgrades. A dilapidated dorm reduces NPC happiness and increase Household Disrepair. You want it to be at least neutral (happiness +0 instead of happiness -1). A dilapidated bathroom and bedroom will lower your stamina instead of replenish it.

If you can, build a gazebo in your yard. There's a tiny stone tile in the right corner, below the scrap yard that you can build it on. Upgrade it once to build a pool. You can use it to hold pool parties. Everyone in your house will gain + Happiness and +1 Affection (+2 if you have the party animal trait). Further upgrades just increase happiness gain and contentment gain so you can leave it at just the basic upgrade for now. Your captives will start at despising affection. This helps combat it and their possible escape attempts. Assigning guards help here too. You can only assign guards that are not despising or lower affection. Other ways include clicking the gatehouse of your walls, in the left side. There's cheap upgrades to the wall to reduce escape chances.

Other cheap things you can build/upgrade are gardens to generate some rations to offset how much your household is eating.

Now if you can access Crystal Heights, you can enter the bank and hire Armand. He is the best accountant you can have access early on and he has a passive that increases your investment income even higher (he shares this with Adrienne Keller but her intelligence and administration stats starts much lower). You can also take out a loan of $25,000. This will jumpstart your workshop along with the funds from selling male captives.

You can build a Workshop in your backyard, you upgrade it, especially the upgrade on the top part. You assign your most disciplined slaves to it, you assign a foreman with good intelligence (Ansel works for now, there will be better foreman in the way but you have to capture/buy them). You set it to Manufacturing. You wait one day and the next day the Production Points would have been generated. You buy discounted steel, wood, fasteners, or durasteel from Aimee's Goods in Stokke Hills. You use the production points to produce the items on the first page. Knives. Rifles. You sell the knives in the market beside your house. You sell rifles and auto rifles every 7 days or when you stockpiled enough to Hamah Bay because it sells more there. Hamah Bay is accessed via the port in Darkmere, past Imogen's Barrow. You spend money to earn more money. It's best to produce knives early game and leave auto rifles for later, especially once you can kill the two charucks in the place above Hamah Bay for RNG stat gains (capped at around 120 for each stat iirc) and 60 meat each. They respawn every 5-7 days.

Assigning NPCs to Workshop involves going to the Jobs and Titles part of NPC Menu and going to page 3 or 4 of the Jobs part, clicking the <- -> options.

You can also use the workshop to generate money to grab investments or donate weapons to a couple of factions to have passive daily income.

Important note: the workshop is not necessary. If you have a specific playstyle you want to go for, go for it. This is just the quickest way to get to be stable. It's not the only way. Just like real life. You can have a stable job as a master carpenter or a tenured professor but the real big bucks lie with the businessmen.
wow thank you for writing all of this so i can learn how to make some money in the game......now my character is one i created using all skill points in the artisan/smith/crafter area, i like to craft things and sell to the market (for now i found out that crafting 9mm and selling them to the market gives some chash), but my real objective is to invest so i can get a lot of money passively. Now i started with a passive income bonus because i selected lvl 3 crafter in the character creation, i have completed the getting my bearing quest so i get belial gun to give me money and i invested both in the caravan outside of town and in the farm outside of town that remove the tribal bandits and still i get no money. Im tryng to eliminate slowly the port bandit that reduce the investment income, and my spending is kinda low since for now there is only me and the dude you get in the tutorial, and still those investment i did give no money and every day instead of earning i loose money, so i dont know what im doing wrong
 

Porrvald

Active Member
Sep 12, 2020
563
593
Automation mod updated again.

Path finding is now implemented in all functions, where MC needs to go somewhere to do something, like hunting or teaching.
The difference is that he can now do that from any world map location, and some indoor locations, instead of only from home.

Buttons in bottom section has also been reorganized.
You don't have permission to view the spoiler content. Log in or register now.
Next update is planned to focus on combat related functions.
 

Porrvald

Active Member
Sep 12, 2020
563
593
wow thank you for writing all of this so i can learn how to make some money in the game......now my character is one i created using all skill points in the artisan/smith/crafter area, i like to craft things and sell to the market (for now i found out that crafting 9mm and selling them to the market gives some chash), but my real objective is to invest so i can get a lot of money passively. Now i started with a passive income bonus because i selected lvl 3 crafter in the character creation, i have completed the getting my bearing quest so i get belial gun to give me money and i invested both in the caravan outside of town and in the farm outside of town that remove the tribal bandits and still i get no money. Im tryng to eliminate slowly the port bandit that reduce the investment income, and my spending is kinda low since for now there is only me and the dude you get in the tutorial, and still those investment i did give no money and every day instead of earning i loose money, so i dont know what im doing wrong
This is my personally preferred non violent start strategy:
1. Pick up Juno, Loren, Laika and Loden on first day.
2. Remove rifle from Loren so that you can use it for yourself.
3. Hunt, prepare meat, train stamina, sell meat, build gardens in your yard when you can afford it.
4. Repeat 3. every day, until you are rich enough to build a workshop (Recruit Jack and put him as gardener a few days into the game to increase garden income 50%).

It probably works poorly on normal difficulty due to low food prices. You may want to replace hunting with teaching at the academy or knife crafting depending on mc background. But even with low food prices, producing food in the garden is by far the best investment you can make.
 
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Vulgi

Member
Jul 3, 2017
195
245
I started with a "fighting" background ... and a little bit in crafting (i am still more a less a beginner in this game .. and i play normal settings)

1 I picked up Juno, Loden, Laika as said above .. made them age to 18 and let them work in the shops to gain passiv income.
2 Hunting and selling rations / leather
3 Buy Rebecca at the Kymanto Hall .. she is pretty cheap and a "decent" fighter "but not a good sex slave"
4 After some training with Rebecca and a little bit of Gear i started to hunt low ranked bandits and doing low ranked bountys.
5 Add Akio to your party (she is a affordable mercanary with good fighting stats but low health)
6 Now you can fight bigger groups/bounty and sell them or their stuff

You can also use Loden as fighter .. but he is more a "Meat Shield" than a dmg dealer coz of his low fighting stats but he has good health.

Mby it's not the best start, but it worked for me.
 
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