A sandbox that mistakes grinding for depth. Every stat is basically useless unless it's really high and every stat raises incredibly slowly(when there's a way to consistently raise them at all).
The slaves all use modular, generic dialogue and scenes so there's nothing setting them apart besides numbers. Their responses are based almost entirely on skill check dice rolls, so they can go from accepting to horrified and back within the span of 3 text boxes, end the interaction on a positive note and then be mad at you for it.
Most actions are limited by stamina which drains incredibly quickly and only recovers about half when you sleep because I guess the other half of your stamina bar is just imaginary, or something? You can train it higher but you're still gonna need 2 days to recover from a day of work. Speaking of work, for most of the game anything that isn't beating the shit out of random people in an alley and enslaving them pays jack all.
There's potential here but as is it's mostly just a number-go-up simulator.
The slaves all use modular, generic dialogue and scenes so there's nothing setting them apart besides numbers. Their responses are based almost entirely on skill check dice rolls, so they can go from accepting to horrified and back within the span of 3 text boxes, end the interaction on a positive note and then be mad at you for it.
Most actions are limited by stamina which drains incredibly quickly and only recovers about half when you sleep because I guess the other half of your stamina bar is just imaginary, or something? You can train it higher but you're still gonna need 2 days to recover from a day of work. Speaking of work, for most of the game anything that isn't beating the shit out of random people in an alley and enslaving them pays jack all.
There's potential here but as is it's mostly just a number-go-up simulator.