*Eeh shoulders shrug*
*Disclaimer*
I did not finish or playthrough any quest. which does not affect open-world aspect whatsoever. My opinion is soley based on open-world not story , narrative or lore.
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TLDR
-For a game that has slavery as core gameplay , the slave trainer is more like slaver pamper. you can't just brute force or mind break slave alone if you want them to do thing other than being a cum dump for you. If you want them to work aka exploiting them. you have to make them happy.
Which is kinda half defeat the purpose of having slave ?? Imagine some slave in colonoial america refuse to go to cotton field because they ain't happy and the master was like " welp no cotton for me today" even a simple task like house maid require them to be happy.
New player would have a hard time because :
-guide is writtten for someone with moderate game knowledge. guide explicitly said oh do bondage, that's the best way to reduce willpower. okay but what option in bondage does what ? Should I jsut smack, slap or whip them ? what about bondage fuck what effect does it have ?
this kind of guide is like "the fastest way to get rich is to have lot of money which is easy you just buy stock" ok... which stock then?
-This furthur compound by lack of feedback in early game due to you having too low skill to pass dice roll. so you would have no idea if you're on the right track or not other than just spent irl half a day grinding through it to figure out your self
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- fuck openworld, the only real viable choice is to do warrior-esque type start, you can literally scroll through discord and this forum and you will see 99% of people just start that way because it's the only way to make real money early game.
You wanna start as professor earning the living by teaching ? nope grind stat first even thou you build your mc in char creation to specifically this way because the starting stat aren't enough.
You wanna craft ? feel free to smash that click to a meager return compare to warrior-equse activity.
- a lot of activity option lack explanation not even some description clue. eg hunting, you have 3 weapons of choice and 3 choices on how you approach the hunt and that's it. choose now no I don't have anything else to tell you jsut choose. or you can go to wiki to read which choices is best for what size of games and weather. JUST ADD THAT EXPLANATION IN TO THE GAME.
-Game is heavily lean toward combat to the point of making other aspect or mechanic seem to be just fill-in to tick the tags.
it's frustated me reading one of the review saying " This is what Jack-O-Nine-tail should've been but failed" when Jack goes alot more in-depth on slave traning than this game, apple and orange I guess.
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It's like I'm playing glorify(in a lewd way) Pokemon game. you catch em you train them and make them your fighting team.
Don't get me wrong. it's impressive for what the dev can do with html game. the experience of playing just ins't all the way there.