I think he is talking about the new captured slaves not having the option to "inspect body", I have not bought one of the new random slaves from one of the markets yet so I was unable to test them but Mae and the Valcury slaves do not have option to inspect body in inventory after you strip them. Great game
I confirm that, noticed it too. No such option available.
I played yesterday until late night, lol. Really nice update. I liked the new random slaves engine and new political events. I thought Mae and Valkyrie were quite attractive characters with quite a good backstory. They could be in line with the main characters as well, instead of being kinda random slaves. By the way, Valkyrie is a fire girl, she always has cool stats when you bring her home. You might get lucky and she gets beauty above 90 and combat skills around 80~.
I also noticed that melee combat really pays more role after this update and I think those samurai bandits are quite dangerous, if you don't have decent guns and armor. In the previous version, all melee enemies were more like a joke. I don't know if you changed anything in the stats, but it feels different now. Or maybe it's another start played the role.
As in my previous review, I'll point out what's really missing - more information. I noticed that there appeared to be a skill called "power strike" but you can't see what it gives you. You can assume that it less accurate, but more powerful strike, but still such information always should be before player's eyes. Same with everything else that don't have info right now: all stats both for player and slaves, so that player won't need to go in wiki every time and will see everything in the game.
I quote myself from my recent post on this matter, in case you missed it.
For example, in the chars menu, when you hover on attribute you should see what this attribute gives you. Same with interactions with mercenaries. Make every item they wear, weapons and armor, display information about them. For example, I didn't know what weave armor gives until I went to the store.
Post link:
https://f95zone.to/threads/masters-of-raana-v0-8-2-grimdark.100207/post-11510612
I'm glad you decided to diversify the combat system and add some sort of skills. Hopefully there will be more in the future. In my opinion, as someone already mentioned, the game could use some sort of combat formation in the future. It looks strange that ranged units and melee fighters are in the same row. It's especially noticeable when you hit them in melee. It's also weird that you have to make a move to get close to a melee unit that reached you on its own and attacking you. It's like if they strike and then run away that you have to catch up to them.
I'd also like to add what's been on my mind for a while. Considering how much all the players fight here, it would be nice to see new enemies and weapons in the near future.