For most rolls in the game, the lower the better. I
think critical success is usually rolling below 5.
If rolling a 100 sided die, you get 1% chance of rolling 1, 1% chance of rolling 2, etc.
With two 50 sided dice, you get 0% chance of rolling 1, 0.04% chance of rolling 2, etc. 0.08% chance of rolling 3, etc.
With five 20 sided dice, there is no way of rolling under 5.
For more stats:
You must be registered to see the links
Of course, that's not all that goes into it because most rolls are influenced by stats. Success if usually determined by something like the following formula:
Code:
chance = (some stat) - (dice roll) - (various other modifiers)
If
chance
is greater than 0, then it's a success.