- Aug 15, 2018
- 1,097
- 966
Yes, the higher level mercs will allow you to gain influence faster, notably by ensuring you'll never have a problem bagging your bounty or taking down the Ceilor Forest Raiders which are a major source of influence in the beginning. You'll also become the Champion of the Mastersphere faster as that last combat is a killer but the influence gain enormous over time. The trick though is finding 'what you can get away with' as firing four or five coilguns at many targets is really a waste after a while. The other consideration is mercs increase their Ranged Combat with crits, and once they get to ~100 Ranged Combat they'll hit every time, so in the long run the most significant difference between them is their cost.Interesting. So it should be easier to hit the influence target with the high level mercs. Hard to say on the money target since arena will be less profitable with high level mercs, but low level mercs can't really handle duraplate wearing, coilgun wielding raider kings and such. So I would think if you include the sale of assault weapons and coilguns, the high tier mercs would come out ahead on money overall. The money does definitely taper off though for a bit once I initially wipe out everything. I decided against buying the aim implant for now and am still just training up melee on my main. His ranged is still 30 but his melee is 60 now.
I was going to hold off a bit on the classes, but since I didn't take any charm perks on my current build I really need Daria's Gift. So I went ahead and took 2 academy classes and read a bunch of books. It took me 3 weeks to get my first seduction far enough to get a blowjob with 25 charm. Definitely painful compared to taking Attractive or True Love early on but I do have Juno's happiness/affection high enough for free healing/showers though (sometimes with a blowjob included, sometimes not).
So day 22 my house upgrade status is better than it was in my previous game by day 50 but I don't have my aim implant yet. I'm making enough money that I think I will just go ahead and take all the classes and do a house upgrade here and there as money permits. The bedroom and yard are done but the rest of the rooms are only sitting at 2 upgrades each so far.
I haven't picked up Bud yet because I only have 3 coilguns so far so I gave one to the space marine. My main is still just using a regular dagger spending zero ammo and steadily training up his melee until I can get the aim implant and switch to guns.
Also on the subject of the arena, with the low tier mercs, I actually had to spend about a week fighting only the random easy fights that are only worth about $200 each because I couldn't beat the other ones reliably without some of my people getting critically wounded. With the high tier mercs I could clear out most of the mid range fights and then do the normal random fights after that. I also got access to the arena on day 7 with the high tier mercs. With the low tier mercs it took me about 13 days. It helps that the only person using any ammo is Doyle.
Edit: So just finished that second Academy class and took the ferry to go sell my loot and now I have $30k. Definitely making more with the high tier mercs once you take loot sales into consideration. So now I have my aim implant and am also ahead of where I was before on house upgrades. In between loot sales it's mostly a trickle though.
My Ansel now has ~110 Ranged Combat and is a sure hit with a coilgun, just as effective as the Space Marine but at a fraction of the cost, even considering ammo costs. My Bud, who I got late as he wasn't available when I started this run, is now at 80 Ranged Combat and will soon be pretty much a duplicate of the Space Marine but at a tiny fraction of the cost. As I envision spending a lot of time at Dockgrave Tavern I won't have much difficulty keeping the Budman happy. Now all I gotta do is find him a girl, Ansel has Mae to keep him happy.
I think you're probably right to do the Academy classes ASAP if you start with high INT. You might as well leverage the strengths you paid for. I can't help but wonder though if accepting a lower INT like 60 or so and raising it up with the RPG campaigns and some Carousing at Dockgrave before doing the courses and instead starting with high Ranged Combat might be better in the beginning and eventually the long term as well.
When I first started I made a 'minigame' out of the first thirty days. My goal was to get Aria and have the entire house upgraded and all the lesser investments done at the end of the thirty days. Back then there were no bounties and less income opportunities so you had to hope for a famine, that might not be the case nowadays. I only gave myself 25 days if I started as soldier/embraced/sharpshooter as that made it so much easier in the beginning.
Last edited: