Ennoch

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It looked like these options from the wiki are probably the most effective way but they're all kind of random so IMO you want them all active at the same time to increase your chances:


  • Explaining chores: By successfully explaining a slave's chores, you have a 15% chance of increasing her Discipline - if it's 49 or lower.
  • Devotional gain: Maintaining a Willpower below 9, Happiness above 60, and Affection that is Loving or higher, provides a 1% daily increase chance - if the slave's Discipline is 59 or lower.
  • Fear: Slaves with 1+ Fear has a 20% chance to increase their Discipline - it it's 79 or lower.

Fear sounds like it has the best chance of improving it while just maintaining willpower below 9 is probably the least work once you get it there (especially if you have advocates at negative willpower). That's my plan anyway. Juno is kind of a pain to break initially but I figure she'll save me time in the long run once I get her broken.
I understand this. But when i'm buying the best equipment at the stables, the game says a slave gets 20% daily to gain Discipline. It doesn't say it has an upper limit, only the wiki implies that the gain's cap is 69.

Amelia had 56. I bought her the best gear (to get 20% gain), left her on Maid job, came back a 100 days later and she was still sitting on 56. This is my problem. That the riding, which requires a large money investment, doesn't seem to work at all AND it doesn't tell you that it has an upper limit on discipline either so i suppose there isn't an upper limit (and shouldn't be unless the game tells so.)
 

khumak

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I understand this. But when i'm buying the best equipment at the stables, the game says a slave gets 20% daily to gain Discipline. It doesn't say it has an upper limit, only the wiki implies that the gain's cap is 69.

Amelia had 56. I bought her the best gear (to get 20% gain), left her on Maid job, came back a 100 days later and she was still sitting on 56. This is my problem. That the riding, which requires a large money investment, doesn't seem to work at all AND it doesn't tell you that it has an upper limit on discipline either so i suppose there isn't an upper limit (and shouldn't be unless the game tells so.)
I haven't tried the riding classes yet. It looked to me like an expensive way to kind of passively train up her discipline and physical stats. Kind of like the academy. I could see doing that with a slave you're not actively focusing on training yourself since you have limited time. You can't train a bunch of different slaves every day. I suspect the low willpower/active training options are more effective at raising discipline though. I have definitely seen discipline increases doing that, although I don't think there are any fast ways of doing it. It's going to be slow no matter what you do.

That's why I think getting willpower below 10 as soon as possible and just keeping it there for a good long while is probably a good idea since you'll be passively increasing discipline the longer they stay there. Until I get MC's skills up, I suspect the best option for me to train is going to be domestic skill and sex skills. Maybe get working on some prostitution income if I get their sex skills up a bit until I can read some books/take some classes so I have some skills to actually teach them.

Having a Head Maid with high discipline also sounds like it would be a great way to passively boost the discipline of ALL your slaves. She also needs high domestic skills though. I'm thinking I may try to get Amelia up to par for Head Maid next and see how well that works. She starts off with decent in both without training, but not quite enough in either.
 
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Hargan2

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left her on Maid job
I think this is your issue. According to the in-game description of the maid job, it always keeps the slave at home, so the issue is that she likely isn't actually going to the stables. I'll mention this to Grim, as it might be a good idea to make that more clear somehow.

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Ennoch

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I think this is your issue. According to the in-game description of the maid job, it always keeps the slave at home, so the issue is that she likely isn't actually going to the stables. I'll mention this to Grim, as it might be a good idea to make that more clear somehow.

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Goddamit!!! :cry: I totally forgot that! Thanks for pointing it out!
 
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Ennoch

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My other questions would be after playing this for some time.

How does this auto buy rations work? When i set it anything 'auto' i'm not gettin rations. In fact i always end up with 0. I do have the dollars and i always check the market when i reach 0 to find there is plenty of food. I assumed if i set 'below 49' or 'below 199' that means my stocks will be filled up to those numbers and then the amount my household spend gets bought if the market has any.

But i always end up with 0 unless i manually fill my rations.

The other questions is how to increase corruption in followers and is there a way to increase Strength in followers?
 

Hargan2

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My other questions would be after playing this for some time.

How does this auto buy rations work? When i set it anything 'auto' i'm not gettin rations. In fact i always end up with 0. I do have the dollars and i always check the market when i reach 0 to find there is plenty of food. I assumed if i set 'below 49' or 'below 199' that means my stocks will be filled up to those numbers and then the amount my household spend gets bought if the market has any.

But i always end up with 0 unless i manually fill my rations.

The other questions is how to increase corruption in followers and is there a way to increase Strength in followers?
Auto-buy should buy the exact amount of rations you consume. So if you have 0 ration income and consume 5 per day, it'll buy 5 and keep you stable. If you have, say, +24 rations from a garden and consume 12, it'll still buy the 12 for you to eat and you'll store the 24 each day, until you reach the set limit (if you have set one). Then it'll stop buying and you'll switch to eating 12 and storing the excess 12. It's weird that you keep losing rations with auto-buy on, could you post a save?

The follower questions I'm not sure about, I think corruption can be raised by having a floor crawler and possibly by having sex with the female followers, but I'm not sure. Strength might be raise-able through training, but again, not sure. More stat training stuff might come with the 0.8.3 combat rework, but I can't speak for Grim's plans.
 
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mrttao

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how to boost homeschool education training points? some slaves can have up to 2-3 point per training, others can only go 1-2 per training, why that?
I imagine that results for most part from their traits. fx. 'Warriorress' :
Clip from MoR-Wiki again: "
Wariorress
Your slave has a natural talent for combat and raises her Melee and Ranged weapon skills much faster than ordinary girls. She also receive a +3 damage bonus while in combat. "
This is not really realistic. It takes way too much effort to develop that trait.
Much easier to just train her until 70ish ranged combat. then put her in your team to fight.
also make sure to set rolls to 1d100 to make crits much more likely.
every time she crits her attack roll she will get +1 ranged combat level

also. ranged and melee combat is not home schooling.
it is training, which is a completely different segment that works on different mechanics. (you can only train twice per day. while you can home school more than twice. training always includes training the MC, and optionally includes one slave. home schooling is the MC teaching the slave. training can cause injuries)
 
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JaxMan

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Auto-buy should buy the exact amount of rations you consume. So if you have 0 ration income and consume 5 per day, it'll buy 5 and keep you stable. If you have, say, +24 rations from a garden and consume 12, it'll still buy the 12 for you to eat and you'll store the 24 each day, until you reach the set limit (if you have set one). Then it'll stop buying and you'll switch to eating 12 and storing the excess 12. It's weird that you keep losing rations with auto-buy on, could you post a save?

The follower questions I'm not sure about, I think corruption can be raised by having a floor crawler and possibly by having sex with the female followers, but I'm not sure. Strength might be raise-able through training, but again, not sure. More stat training stuff might come with the 0.8.3 combat rework, but I can't speak for Grim's plans.
If you train martial there is a small chance that you will increase strength or dex. I think on a crit result. You can increase Loren's and Enya's corruption by demanding sex from them when you have the option for sex, i.e. affection high enough.

edit: So as not to confuse, the training I'm talking about is when interacting with the follower in activities/train skills in Manage/Household pages. You can either train martial or education.
 
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khumak

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The follower questions I'm not sure about, I think corruption can be raised by having a floor crawler and possibly by having sex with the female followers, but I'm not sure. Strength might be raise-able through training, but again, not sure. More stat training stuff might come with the 0.8.3 combat rework, but I can't speak for Grim's plans.
You can easily raise corruption via bondage. Pretty much anything involving inflicting pain will raise it (but make sure she maintains positive arousal). I think having higher flagellation skill increases the chance for a corruption increase. I think you can also get it during seduction with domination and/or aggressive petting but I'm not sure on that and I don't think it's as likely as you can get in a bondage session. I think Hard fucking also raises it, especially if you picked the big dick trait at the beginning.
 

Hargan2

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You can easily raise corruption via bondage. Pretty much anything involving inflicting pain will raise it (but make sure she maintains positive arousal). I think having higher flagellation skill increases the chance for a corruption increase. I think you can also get it during seduction with domination and/or aggressive petting but I'm not sure on that and I don't think it's as likely as you can get in a bondage session. I think Hard fucking also raises it, especially if you picked the big dick trait at the beginning.
Wait, you can do bondage with the female issids/mercs? Wow, I am out of touch. I really need to stop writing for the game and actually play sit down and play it again :ROFLMAO: (maybe after I finish my current project... yeah... I definitely won't start another one immediately...)
 
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Ennoch

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It's weird that you keep losing rations with auto-buy on, could you post a save?
I just started a new game, hired 3 followers, set my Auto Buy Rations to Yes (Always), Daily ration income = 0. Slept and lost 6 food.

So my bold assumption is that the game doesn't actually takes follower food consumption into consideration while they do actually consume 2rt/day/person? Maybe a line in the Food section of the overview that followers consume 2rt/day perhaps would be nice.
 

Hargan2

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I just started a new game, hired 3 followers, set my Auto Buy Rations to Yet (Always), Daily ration income = only, slept and lost 6 food.

So my bold assumption is that the game doesn't actually takes follower food consumption into consideration while they do actually consume 2rt/day/person?
What happens if you sleep again? The first day the count will be off because I think it does the calculation in the morning, i.e. before you hired the extra mouths to feed. If you're still losing food, then there's def a bug. I'll do some experiments of my own.
 

Ennoch

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What happens if you sleep again? The first day the count will be off because I think it does the calculation in the morning, i.e. before you hired the extra mouths to feed. If you're still losing food, then there's def a bug. I'll do some experiments of my own.
It still says 0 consumption the next day all the same. But food gets dropping. 6 per day if i have 3 followers.

Edit.: Maybe a line in the Food section of the overview that followers consume 2rt/day perhaps would be nice and that auto buyage do not cover their consuption. It does cover player consumption. Just not followers. And i'm not sure what is the case with non-active slaves. I assume the same deal because i do remember i kept losing more than 10 which shouldn't be possible with just followers. Was stupid of me again. Of course it's possible. Hire them and not assign as followers. :sneaky:
 
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Hargan2

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It still says 0 consumption the next day all the same. But food gets dropping. 6 per day if i have 3 followers.

Edit.: Maybe a line in the Food section of the overview that followers consume 2rt/day perhaps would be nice and that auto buyage do not cover their consuption. It does cover player consuption. Just not followers.
That's def not intended behavior as far as I'm aware, I'm letting Grim know. It should feed the whole household. I've also reproduced it in a new save on my end, so it's definitely bugged. Thanks for bringing this to our attention!
 

Ennoch

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That's def not intended behavior as far as I'm aware, I'm letting Grim know. It should feed the whole household. I've also reproduced it in a new save on my end, so it's definitely bugged. Thanks for bringing this to our attention!
Gladly. Buut please do tell that for the sake of clarity add a line in the Food overview that each hired person costs 2rt/day as well?
 

khumak

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Wait, you can do bondage with the female issids/mercs? Wow, I am out of touch. I really need to stop writing for the game and actually play sit down and play it again :ROFLMAO: (maybe after I finish my current project... yeah... I definitely won't start another one immediately...)
Ahh I was thinking about slaves. Didn't realize you were talking about mercs. Probably floor crawlers for the guys and I assume fucking the female mercs would work as well. I haven't tried to boost that on my mercs yet. Maybe gaming/dinner party sessions with slaves assigned to provide sex during the event as well?
 

Hargan2

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Gladly. Buut please do tell that for the sake of clarity add a line in the Food overview that each hired person costs 2rt/day as well?
What exactly do you mean? The food costs for all non-slave servants (mercenaries, issids, etc) are detailed under the economy tab, and the total food consumption is also displayed. Is that not enough? Or do you mean something else and I'm dumb?
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Ennoch

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What exactly do you mean? The food costs for all non-slave servants (mercenaries, issids, etc) are detailed under the economy tab, and the total food consumption is also displayed. Is that not enough? Or do you mean something else and I'm dumb?
View attachment 2528937
View attachment 2528966
Oh there it is! Never mind then :geek::whistle::coffee: What i meant is that for me the obvious place to check food consumption was, well, the Food section :sneaky:
 
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khumak

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I was able to get both Juno and Amelia to negative willpower by week 3 focusing on making sure I fuck both of them every day. Amelia is extremely easy to get there. Juno is quite a bit harder.

It did reduce how much killing and training I could do but I was still able to complete a bounty every day and also do 2 arena battles every day so the money and influence were still reasonable. So at that point I can finally start training both of them. I actually found aggressive/sadistic seduction more effective at reducing willpower than bondage, but that might be just a matter of low skill level and zero bondage related purchases so far.

So far I'm not finding bondage very useful at low skill level for anything other than initial "anal training". Most girls won't do anal during seduction unless you've gone there once during a bondage session first.

Focusing on those 2 initially is actually working out fairly well anyway since if I don't take a loan out, it takes me about 3 weeks to earn enough money for 4 suits of duraplate plus the aim implant. Ayden comes with duraplate already so I don't need to buy a 5th suit for awhile, although at some point I'll want a stealth suit for my slaves.

So Juno initially takes on gardening and floor crawler duty and Amelia picks up maid and head maid duty. I might make Juno a pantry girl eventually but her domestic skill is pathetic initially. So in the mean time she can make my mercs happy.

I'm still thinking Mai-Lynn might make the most sense as my 3rd slave since she's already got low willpower and close to max gardening skill. So she's the first slave I can get who is already close to being able to completely max out in the "job" I want her to do eventually (gardening). Rebecca and Aria will both be a pain to break until I take the bondage class and read the bondage books so I think I'll probably hold off on those 2 for a bit and work on some of the easier slaves first.
 

khumak

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This shouldn't just be explained in a wiki :sneaky:

The game pretty much throws Juno at you and offers Rebecca for cheap, which is like a deliberate trolling effort to make the rookie player's life miserable :LOL:

The easiest to get, pretty much thrown-into-your-lap slaves are ones with Advocate and Feminist which are the ones that actively and rapidly ruin your mental well being if you wanna do slave breaking! Sure, Advocate is super useful ONCE you break them but you have to break each and every one with these traits with extreme prejudice BEFORE you can even think about bringing another slave.

You take those two in and have no way of preventing their Advocate and/or Feminist traits working. The game isn't suppose to throw the most toxic ones at you to deal with when you are in a stage you barely understand if at all what you are doing and up against with those. It shouldn't be lure you into take ones with Advocate/Feminist without actually telling you how toxic these can be and that you should immediately set everything else aside and work on breaking them ASAP.

Same deal with the academy girl but she is at the very least requires certain conditions. But Juno for example lands in your lap if you aren't careful and there you are stuck with toxic. The game should be way more helpful and hand-holdy with new-players.

By the way, it appears to be that Advocate works on your household even if the only one with unbroken advocate is fighting in the Arena. I have Aria in the arena, unbroken of course, and the willpower in my household keeps rising steadily.

I can't figure out for the life of me what increases willpower in every girl when Aria as the arena, nobody has Feminist and Rebecca is a broken in so her Advoce should be lowering willpower. And yet the willpower of all my slaves keep rising relatively rapidly. 1-2 every 2-3 days on average.
I was thinking about this a bit more from the perspective of the new player experience and I think what might make the most sense would be to change the guest room to be tied into a quest to "break" your first slave. So initially the guest room doesn't even exist. You have your own bedroom and preferably a maximum of 1 open slot for a slave, who initially has to either sleep on the floor or in her master's bed.

So when you get your first slave, you get a quest to "break her in". I would suggest that for your first slave this just means getting her willpower to less than zero and getting her affection to loving. This unlocks your ability to build the guest room which allows your first slave a place to sleep other than the floor or her master's bed and also gives you a second slave slot. It might make sense to hint at a slave that would be easy to do this with like Amelia.

This also gives a continuation for that first quest. Your goal now is to train 2 slaves up to 60 in any skill (whatever skill you want). You could potentially cheese this requirement by just buying your first 2 slaves who already have 60 or more in something, but a newbie is more likely to just grab 2 of the first slaves they can get which will require training to get there. Once you've completed the training quest, you get access to the next guest room upgrade which gives you 2 more slave slots.

By now the newbie has the general idea what's involved in breaking and training slaves. Now you get your final continuation of this quest, which I would suggest should be some sort of bondage related goal to introduce the newbie to how that works. Not really sure what the best way to set that up would be, but completing that fully unlocks the guest room with all the currently available slave slots now available (plus preferably some extra benefits beyond just the slave slots we currently get for free).

It might make sense for the bondage class to include an actual tutorial bondage session where the game guides you through an effective bondage session with one of the willing slaves taking part in the bondage class.
 
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