Here's my list of complaints, and rest assured that I'm only complaining because I've spent like 14 of my last 72 hours enjoying this game.
In combat the top left button is "Fire at enemy" but then if your character gets close enough the very same button position is "strike enemy." The strike enemy button should appear below fire button or the fire button should be always in the second position with a blank space until you're close enough to activate strike. Personally, I think strike being below fire is the better option.
Which leads to the second suggestion. Once you click fire or strike there's no cancel option. This would at least be less of an issue with the previous suggestion implemented, but it seems like having a back button option instead of selecting the enemy to fire or strike would be reasonable.
Possibly an option to retreat. In some other games with similar combat style it's possible to use a turn to retreat after which enemy forces get one more turn and then you're out of there. I'd prefer retreat to save scumming to keep the space marine from dying in hopeless battles. Especially when that save scumming requires me to either stick with a hopeless battle until the end to reload the save or to full on close the game to skip the rest of the battle. It's irritating to be required to click 19 more times just to wait until all your forces are dead when you already know that's what's coming after one round of turns.
Willpower seems like it's not balanced correctly. I have Juno at willpower 6 and she's sort of receptive most of the time to some domination and bdsm stuff, but never receptive to all of it all the time. On the other hand, Rebecca is at willpower 63 and is enthusiastically receptive to all domination, sadism, and bdsm all the time without exception. She genuinely seems to even prefer it rough and violent. So, really it's more like Juno had a starting willpower of 30 which is now at 10 and Rebecca had a starting willpower of 40 which is now minus 20. The playability is not accurately reflected by the stats.
Need more than two slaves. Seems like that is in the works, so thumbs up on that.
Please disregard suggestions to turn this into yet another game littered with disfigured megatits, unless it's implemented as an optional domination/transformation. It's refreshing to have a game with women with body proportions of actual human women. I actually do like the potential for body transformation, including size increases or decreases, and maybe gender fluidity, but understand that increases in difficulty with having rendered artwork unless there's some kind of paper doll system.
Some generic repeatable missions would be helpful, like thugs making problems for whatever establishment and you take out the problem for a few hundred $, repeatable every two weeks or so. IDK. I've basically run out of the ability to keep making the kind of money needed to upgrade the home further with the fact that all bandits have been killed off and hardly ever respawn. It says they respawn in like 72 hours but even after a week, hardly any do. Like I can seriously look around the map day after day and not a single bandit to fight. Then it's finally the punks by the docks with 39 bucks, 2 food rations, and a knife. Can't live on that.
Overall, I'm liking it VERY MUCH so far, and look forward to WIP stuff being implemented.
In combat the top left button is "Fire at enemy" but then if your character gets close enough the very same button position is "strike enemy." The strike enemy button should appear below fire button or the fire button should be always in the second position with a blank space until you're close enough to activate strike. Personally, I think strike being below fire is the better option.
Which leads to the second suggestion. Once you click fire or strike there's no cancel option. This would at least be less of an issue with the previous suggestion implemented, but it seems like having a back button option instead of selecting the enemy to fire or strike would be reasonable.
Possibly an option to retreat. In some other games with similar combat style it's possible to use a turn to retreat after which enemy forces get one more turn and then you're out of there. I'd prefer retreat to save scumming to keep the space marine from dying in hopeless battles. Especially when that save scumming requires me to either stick with a hopeless battle until the end to reload the save or to full on close the game to skip the rest of the battle. It's irritating to be required to click 19 more times just to wait until all your forces are dead when you already know that's what's coming after one round of turns.
Willpower seems like it's not balanced correctly. I have Juno at willpower 6 and she's sort of receptive most of the time to some domination and bdsm stuff, but never receptive to all of it all the time. On the other hand, Rebecca is at willpower 63 and is enthusiastically receptive to all domination, sadism, and bdsm all the time without exception. She genuinely seems to even prefer it rough and violent. So, really it's more like Juno had a starting willpower of 30 which is now at 10 and Rebecca had a starting willpower of 40 which is now minus 20. The playability is not accurately reflected by the stats.
Need more than two slaves. Seems like that is in the works, so thumbs up on that.
Please disregard suggestions to turn this into yet another game littered with disfigured megatits, unless it's implemented as an optional domination/transformation. It's refreshing to have a game with women with body proportions of actual human women. I actually do like the potential for body transformation, including size increases or decreases, and maybe gender fluidity, but understand that increases in difficulty with having rendered artwork unless there's some kind of paper doll system.
Some generic repeatable missions would be helpful, like thugs making problems for whatever establishment and you take out the problem for a few hundred $, repeatable every two weeks or so. IDK. I've basically run out of the ability to keep making the kind of money needed to upgrade the home further with the fact that all bandits have been killed off and hardly ever respawn. It says they respawn in like 72 hours but even after a week, hardly any do. Like I can seriously look around the map day after day and not a single bandit to fight. Then it's finally the punks by the docks with 39 bucks, 2 food rations, and a knife. Can't live on that.
Overall, I'm liking it VERY MUCH so far, and look forward to WIP stuff being implemented.