Yeah, I have been rely on on combat money in my current run, perhaps I could do less combat since every other option basically free stuff and money. Despite I don't know they would improve themself, like wtf I'm missing the note here, fuck me, lol. I have been keeping them this whole time that makes me hit economy crisis at some point eventually letting some of them go to be able to recovered. Not to mention that more stuff you upgrades mean more outcome you will be ended up with, iirc. In my run I basically thought that just combat would suffice for stable income I wished for and I think if I managed it better and not being too lazy it could. Just because mobs are respawned in current version I played.
Oh right, that mechanic, I pretty much haven't look into it. Before I ended up in cycle battle to survive and enjoyed it, lol. Except for space marine, fuck them early game, not wasting any medkit anymore. But, I vaguely remember are those meant that, they wont be available for the designated time? I forgot which run I end up in that. But surely not my latest, just because earlier in release, I've played before this run, it used to be less mobs to be engaged with and once you killed them then they wont be available again then the only option is to go to fish and factory instead for gain.
Yeah very big true, I even bring them all the time when I on knife and crossbow longest quest I have been on, just to get more money in case I need more to bought some materials for it and make some income while at it. Even tho, I rarely interacted with them individually, rather maybe I more wished they could tell me instead if they want something, cause I am too busy killing people, in game of course. Even I bring them along after completing quest because I am too attached to easy money from combat.