Feels like you have a bunch of disparate systems that could be unifed.
Like, Furry's tavern, Divine Juices and the Dockyard bar all have seperate gambling mechanics (FYI, whichever one it is that makes you actually play the game hold/raise/fold is my least favourite, I prefer to just make a skill-check and be done with it)
Second: Training people to fight is weirdly hard. You've got seperate mechanics for servants and slaves.
Like, to train slaves I need to train myself and then invite the slave over for a freebie.
To train a servant, however, I need to train them myself through a completely seperate menu.
And in both cases you get extremely minor gains, limited times per day, with a single character per action. And with the servant one you can't even choose if you train Ranged Combat (useful stat) or Melee Combat (worthless stat)
Frankly, I suggest you just implement a way to take your whole combat-squad (the group that would be with you if you got into a fight. All activated mercs and slaves) out to the range for a day and train all five characters at once. Preferably three or four times a day.
I mean, maybe it's my fault for trying to train up Akio and Enya instead of grabbing one of the more useful (male) mercs, but I'm not inviting dudes into my sexpad.
I just gotta get all of these bitches to the point where they can wield a coilgun and actually hit things with it.
Also, what critira does the Mad Preacher use to decide if you're strong enough to fight him or not? (Lost Girls quest)
I'm at 15/25 but i'm pretty sure I could take him, given that he's not wearing a shirt and all of his 'gladiatrixes' that he's so proud of are naked and unarmed at the moment.
Shooting him in the face wouldn't be too hard.
Alas, it looks like I need Michelle active for this part of the quest (right?) and she's dead weight.
She's taking up a slot that should be taken by Rebecca, who is one of my strongest.