Perhaps... but I like finishing things (lol one of the reasons I play grinding type games). "AND" dun dun dun!!! The next one is 195K so I plan to finish it too .
Perhaps... but I like finishing things (lol one of the reasons I play grinding type games). "AND" dun dun dun!!! The next one is 195K so I plan to finish it too .
I like grinding in case it leads to achievement I can think as a positive one. Grinding just for grindings sake - that's distasteful for me.
Lately I have noticed that slave girls' happiness and affection have been capped in my game (0.8.2.1 public version). Trivial thing, perhaps, but irritates me to see how my favorite girl - after I have spent supposedly nice time with feeding her, taking her to restaurant, watching stars with her, and so on - loses large chunks of happiness and affection during some night for no comprehensible reason and definitely not for my MC:s 'bad' behavior. (-20 affection per one night the current record. I swear I was not strangling her or anything during her rest. Traditional 'moblow' in the morning should not be quite THAT horrible, I imagine.)
Another more or less meaningless observation: In earlier game versions charuk hunting dropped every now and then some skill points. Not too many and not too often, but I liked that and some 'teams' of mine were finally quite well 'charuk-schooled'.
No more random skill points from charuks! Kinda sad, methinks.
Standing with all factions is capped at 150 or less I believe. Power should be uncapped though so you can still improve the income they're providing if you continue donating, it just slows down after you hit 150 standing.
Any chance in hosting other than on Mega? I am T4 subscriber on subscribestar. Was looking forward to jumping right into game, but hit Mega Quota....For subbing T4,was hoping you'd have more than one way to download....especially when the only way to download has a quota on free downloads.
Yes, I'd like to be able to free slaves and have them enter into the world in other positions, job or set them up in business. You could still interact with them, like Ms. Winston and Michelle in her apartment, with more robust options. Also, it would be interesting if you can free and move her to your followers keeping their interactions.
Yeah, something like that would be good. I reckon probably the most straigthforward to implement would be for slaves that enjoy working for you to enter your employ once freed (perhaps offering to hire them for money when freeing them). Although it could require a bit of a rework of what jobs you can have followers do.
Standing with all factions is capped at 150 or less I believe. Power should be uncapped though so you can still improve the income they're providing if you continue donating, it just slows down after you hit 150 standing.
Any chance in hosting other than on Mega? I am T4 subscriber on subscribestar. Was looking forward to jumping right into game, but hit Mega Quota....For subbing T4,was hoping you'd have more than one way to download....especially when the only way to download has a quota on free downloads.
Guys, I wrote some codes and calculated the best strategy of gamble game DAIKU at Shunsuke's Tavern in RAIKAN.
Taken into consideration that there are 6 kinds of enemy whatever their name, here's a recommended strategy of this game without considering the enemy.
But different enemy types will counter your different builds, considering that you cannot figure out their type just from name, and though you can do it from his army build, but it's already ROUND II and you cannot adjust your build anymore, so I'm just listing the best stragety for every kind for reference. Edit: Two special names binded with certain enemy type:
Johan: Type 1
The Dragon: Type 10
You can build your army as below to counter them.
From all of these above, we can reach a simple conclusion that: Offense tactic is always the best tactic with high offense value.
Here comes the final question, what is the ultimate comprehensive best result?
Below every tactic, I let every build confront all the six types of enemy, and got the average result, then see which one is the best.
Though there's a dragon killer enemy type, the build with 1 Dragon and 1 Archers still wins.
So what's relationship between the Result Modifier and final dice result? Final Dice Result = Gambling Point + Result Modifier - 2 * 1D100
If I'm not mistaken
Gambling Point
Average Winning Possiblility
14
50%
60
73%
114
100%
When your gamble point is no greater than 59, gamble point will +1 every 6 wins.