before new rework i can edit a stat now they cant no matter how i look and trylink to save editor ?
before new rework i can edit a stat now they cant no matter how i look and trylink to save editor ?
The one referenced in this thread islink to save editor ?
Did Grim change it to automatic? In previous versions, I've killed enemies that I was trying to capture with the cane whip.There are some people who are scripted to not be capturable like the boss of bounties and certain other random fights around town. I don't think I have ever failed to capture someone who it's possible to capture with a cane whip. For me it's a 100% chance unless the target is not possible to capture by any means. The damage doesn't matter. I've captured people with an 80 damage cane whip crit.
In every version I've played so far the cane whip is either a 0% chance to capture or a 100% chance depending on whether the enemy is scripted to be uncaptureable or not. There are some you can't capture no matter what. The boss/primary target in a bounty for instance is impossible to capture no matter what you do. But everyone else in a bounty fight is capture able. So if you use a whip on the boss you will fail 100% of the time. There are some enemies that spawn around town that are also not capture able as well as certain quest enemies. I don't have a list of which ones are like that.Did Grim change it to automatic? In previous versions, I've killed enemies that I was trying to capture with the cane whip.
Ya, then you were lucky. I'll try on the tier 4 version today, but I've definitely killed with cane when trying to capture, then reloaded save before combat and captured the same slave on multiple previous versions.In every version I've played so far the cane whip is either a 0% chance to capture or a 100% chance depending on whether the enemy is scripted to be uncaptureable or not. There are some you can't capture no matter what. The boss/primary target in a bounty for instance is impossible to capture no matter what you do. But everyone else in a bounty fight is capture able. So if you use a whip on the boss you will fail 100% of the time. There are some enemies that spawn around town that are also not capture able as well as certain quest enemies. I don't have a list of which ones are like that.
I use combat staff for everything.From the wiki on the slave hunters page.
Combat staff: +70%
Well in my case I had the same experience before the Manhunter trait existed but I do pick that trait in every game now, primarily to improve my chance of capture with a greatsword. For a game emphasizing slaves so heavily it just makes sense to me to maximize my chance of captures. Maybe I've been lucky. Maybe the chances have been tweaked from earlier versions, not sure. The only times I fail captures is if I accidentally use someone who is using something other than a whip.From the wiki on the slave hunters page.
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Incapacitation chance
So, if we take this at face value, using a whipping cane gives you a 90% chance of incapacitating an enemy taken to zero health by it. (Barring the immunity conferred to some enemies like bounty targets)
- Base: 5%
- Fists: +80%
- Whipping cane: +85%
- Combat staff: +70%
- Sledgehammer: +35%
- Knife/sword: +15%
- Great sword: +15%
- Firearms: -3%
- Heavy firearms: -4%
So this would explain why some people are getting enemies killed on hit, there is a 10% chance of it killing even when using the whipping cane.
So why the disparity in experience then?
Well if we remember the Manhunter trait, which confers another +15% chance to incapacitate then this takes the final total up to 105% chance to incapacitate, so it may well be that the people who are reporting certain captures opted to take the trait while those who occasionally have a capturable character die on them did not, falling victim to the 10% chance of death they would be subject to without the trait.
Obviously there may be something I am missing here, but I think it explains things?
Obviously I can only speak from experience and I have rarely had the whipping cane fail and instead kill and enemy who as far as I know didn't have immunity, but only when my character didn't have manhunter.Well in my case I had the same experience before the Manhunter trait existed but I do pick that trait in every game now, primarily to improve my chance of capture with a greatsword. For a game emphasizing slaves so heavily it just makes sense to me to maximize my chance of captures. Maybe I've been lucky. Maybe the chances have been tweaked from earlier versions, not sure. The only times I fail captures is if I accidentally use someone who is using something other than a whip.
You can try this method: https://f95zone.to/threads/masters-of-raana-v0-8-3h-grimdark.100207/post-13050833before new rework i can edit a stat now they cant no matter how i look and try
i finaly found it, rework version code specific each member in the house hold name and everything, confusing at first then i found the way PS: thank for the help mateYou can try this method: https://f95zone.to/threads/masters-of-raana-v0-8-3h-grimdark.100207/post-13050833
As for saveeditonline, there are stats from the old version that are holdover. Try to control + F "Bianchi". You will see two versions. The last one is the real one. Looks like this:
View attachment 3491248
From a min/max perspective you can get that 1 point boost over the usual cap for Melee, Strength, Melee, and Stamina if I remember right, but unless there are other uncapped boosts you can get, 1 point isn't really enough to matter. So clearing the scrap pile when you're at low stat levels isn't really a big deal. Is there ever a circumstance you'll run into where having 151 melee will give you even a slight advantage over having 150? Probably not. If you could boost it to 160 or 170 it might amount to an extra point of damage, not sure how the damage is calculated, but 1 point is just going to round down to the same amount I would bet.Oh, all stat increases from the scrap pile are uncapped, so I hope your strength and stamina were already at or above their normal achieveable value - my mc/pc currently lacks the strength and the melee skill to continue searching (as that is too difficult ;-) ).
And the craftbooks $craftbook3 and $craftbook4 are currently not used (at least in the public version of v8.3) as in not obtainable via normal means (except cheating). And there is currently no reason to push Artisian or Blacksmithing above the softcap of 130 (even lower values do not matter that much, if blacksmithing is at least 95 and artisian is at least 110).
Crap!!At least in v8.3h you will need to search nearly the whole pile, before you get the circlet, ie. 29 searches alltogether (and only one search - the 30th - left to find a melee weapon). And there is nothing random about it. And I do not think that this has been changed for the current non-public alpha v8.31 version.
Try this: SugarCube.State.active.variables.credit = 10000Long time lurker, first time poster here. Is there a console command to adjust your influence, like there is for cash? Preferably without having to do a save-edit. I'm looking to try restarting with a fresh character in 8.3h after importing one that I originally started with 8.1, but only if I can figure out a way to reduce some of the grind. I don't mind some grind, but I've got months of grind into this existing character that I'd like to 'replicate' with the console. The one thing I'm not willing to re-grind (that I can't already find a command to fix from past comments) is the hundreds of thousands of influence I used to get the fusion reactor and the baker's dozen sets of HULC armor I was equipping my party and my eight guards with.