- Nov 7, 2021
- 29
- 44
Jen from "the IT crowd" comes to mind here, specifically this sceneThe reason I'm preventing the player from going back to normal play is because I'm sure replaying scenes is going to mess the game up since variables change around during cutscenes and I don't trust myself to write stuff in a way it's guaranteed to go back the way it was before. Maybe it'd work if I made a copy of the scenes that just don't manipulate numbers and work only for the recollection room, but those same variables also make the scenes branch out, so that's probably way too much work I could spend on new content instead lol (sorry if that didn't make much sense. I'm honestly not that good at programming either)
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( which I wholesomely recommend really, even if most nerd jokes go straight over my head. I believe this happens in the first episode )
But I guess I can understand that it will ( probably ) mess with lineair story progression due to events being reliant upon them and this could mean unforeseen and unplanned consequences.
Although now that I have said that, wouldn't it be viable to force an autosave before going into the recollection room and disable autosave from that point onwards, then when people want out of the recollection room you just make the game load the latest autosave?