RPGM May's Summer Vacation [v0.05.4] [Otchakun]

4.50 star(s) 19 Votes

Koanwel

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Jul 13, 2024
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Congratulations! xD
It was just an inside joke and I never intended for people to take it seriously... but was funny seeing people actually go out and try to find it... Maybe next time I can make a little quest out of an easter egg so it feels more rewarding lol
OH!
Okay, so I've found it. I spent a lot of time trying to cycle all the options with the character involved in the turtle, trying to find a way of getting close to it to interact with it somehow hahaha
I thought we would have some kind of little cutscene with it somehow.
Can't wait for the streaking update, keep us updated on the news! :)
 
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Otchakun

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OH!
Okay, so I've found it. I spent a lot of time trying to cycle all the options with the character involved in the turtle, trying to find a way of getting close to it to interact with it somehow hahaha
I thought we would have some kind of little cutscene with it somehow.
Can't wait for the streaking update, keep us updated on the news! :)
I will, no worries!
Just don't like hyping the game too much so I just drop a few sneak peeks on my socials, and make a bigger post when the update is close to release and I already have a solid idea of everything that's gonna be in it xD
 
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Karnewarrior

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Oh, next up is the streaking update! It'll be a sandbox-ish mode you unlock when trying to sleep, as long as you have masturbation unlocked and May has been "exposed in public" at least once before (you can check the diary to see if the game has tracked the scenes for you). You'll be able to hang out around town during the night, play in the park, and have a chance of running into some familiar faces too :3

Not part of the streaking stuff, but also throwing in a few scenes involving May's family as a bonus xD
Won't be a full questline or anything, just a couple of scenes involving fixing the TV and watching a movie together.

Other than that, I have some non-essential things in mind, but if the update takes too long I'll just keep procrastinating on those lol.

For the turtle... it's not restricted to the night, but related. It's in a place you probably already have access to. But you'll have to see the... "writing on the wall" to find it ;)
(I'm so sorry for subjecting you to this)
Noice
 
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Otchakun

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<Insert "waiting faster" image here again>

Can't wait for the update, dev!
Can only hope to make it worth the wait! xD

Seen the patch notes. Is there no way to make another teleport tile to put players back into the main map?
Do you mean from the recollection room? There will be a tile at the bottom right corner now that lets you leave. I could probably set it up so the game autosaves when you first enter, and then never overwrite it until you leave. This way you'll PROBABLY be safe to leave without breaking your game if you just load your autosave before leaving the recollection room...

All this happens because I didn't make most of the scenes with replayability in mind, and the recollection room is kinda duct-taped into the game. So replaying the scenes can easily break the game's progression, as they update variables in real time. There are ways to fix this, but would need me to spend a lot of time working on it at this point, and I'd rather just be making new fun stuff instead ;-;
 
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Koanwel

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Jul 13, 2024
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Since we're recommending some games in here, can I recommend Exposed livestream? It's a fun little game (2h of playtime tops) about streaking that may or may not flourish some ideas :p
Also, can I ask for an option to choose dash speed as seen in this game? It would be a good addition for walking around (not that May need to be that fast, but, well... gotta go fast I guess?)
 
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Otchakun

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Since we're recommending some games in here, can I recommend Exposed livestream? It's a fun little game (2h of playtime tops) about streaking that may or may not flourish some ideas :p
Also, can I ask for an option to choose dash speed as seen in this game? It would be a good addition for walking around (not that May need to be that fast, but, well... gotta go fast I guess?)
Played it before, can recommend xD

Now tho... I technically can give you the option to pick your movement speed. RPGM has a few speeds by default:
1751086834655.png
The player's default movement speed is 4, and for NPCs it's 3. When you dash you just go one tier higher (so 2x faster). Sadly, I manipulate the player's speed a lot during cutscenes, so whatever you pick would just get overwritten. If you think May is dashing too fast (speed 5), you can just choose to walk normally instead (speed 4). Just keep in mind that if you're using the mouse, May will always move with her dash speed (5)... Don't ask me why xD
 
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Played it before, can recommend xD

Now tho... I technically can give you the option to pick your movement speed. RPGM has a few speeds by default:
View attachment 4988156
The player's default movement speed is 4, and for NPCs it's 3. When you dash you just go one tier higher (so 2x faster). Sadly, I manipulate the player's speed a lot during cutscenes, so whatever you pick would just get overwritten. If you think May is dashing too fast (speed 5), you can just choose to walk normally instead (speed 4). Just keep in mind that if you're using the mouse, May will always move with her dash speed (5)... Don't ask me why xD
you could probably use a common event to reset player movement speed to a specific speed, at the end of every event. then have either an event or variable that decides that specific speed
 

Nadeko_Nyan

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Jul 29, 2019
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you could probably use a common event to reset player movement speed to a specific speed, at the end of every event. then have either an event or variable that decides that specific speed
Give her a running shoes as an item. Make a common event to check if running shoes is off if used. turn speed up to max, if running shoes on. turn speed to neutral if used again....I think. But eh, personally I dont really need one since the town are so small
 
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Otchakun

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you could probably use a common event to reset player movement speed to a specific speed, at the end of every event. then have either an event or variable that decides that specific speed
Possibly, yeah. But assuming it works well, now I'll have to worry about all the scenes that assume the player speed to already by 4, and manually set it that way or risk breaking some stuff xD
Will think about it, but no promises, sorry.

Give her a running shoes as an item. Make a common event to check if running shoes is off if used. turn speed up to max, if running shoes on. turn speed to neutral if used again....I think. But eh, personally I dont really need one since the town are so small
That would actually be pretty funny ngl LOL
Or if it was a different game/engine, make it so you're so fast you can't change direction until colliding with a wall. Would be fun trying to optimize travel time while the game works against you xD

View attachment 4990137
i wish there were more thing to do in this lone island
I guess one thing you can do is run in circles while waiting for the next update
Just kidding. In the far future I'm adding an update with a whole island to explore and have a small questline in. But for now I just forgot that little placeholder island over there that nobody is supposed to be able to reach either lol
 

huren007

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Jan 10, 2024
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where does the ember content end? i can figure out if theres just nothing but vollyball now or if i'm missing her being somewhere at a particular time
 
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4.50 star(s) 19 Votes