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Unity - Completed - MazeCave [2024-10-13] [Tokyo Dairy]

  1. 3.00 star(s)

    sake22

    If you need a porn game, this is not your choice. This is a factory simulator .
    Micro-management in the beginning a little tiring and had to start the game a couple of times from the beginning until I understood all the subtleties of "production".
    Spending 5 hours of the weekend in bad weather to get to the final. I liked the game in general on its idea and realization could be better. The musical accompaniment here is sadly weak.
  2. 2.00 star(s)

    Mike17723

    You think this looks fun? Nope, there's ~5 H-scenes in total in-game, there's ~9 static CG image scenes. The gameplay is tedious and gets automated way too slowly, and you game gets bugged during the 23-rd day mark meaning you can't progress at all no matter what you do.
  3. 4.00 star(s)

    Dice13K

    It's not bad. It's not super good, but I can't give this anything less than 4 stars when other games on this website are pretty bad and rated around 3 stars -> and this game is better than most of them... in my opinion anyway.

    With that said, it's not a complicated game. You'll have time to figure out how to play with some trial and error -> and you'll understand how the progression system works. The game's expectations are low and it plays to its strengths. What would that be? Take that trope of an anime chick falling into a tentacle trap in a dungeon, getting banged, seeded, and repeat until she breaks.

    Thing is, you gotta micro-manage all this. Move the girls from their camp to heal, back into the trap, over to the room to extract the seeds, etc.

    It starts off kinda unengaging as you barely have anything to do -> and the mid-point is the hardest as it has gotten huge with so many things to micro manage and you're slowing time down from 2x speed back to 1x speed to keep up.
    Then in late game, you unlock "automated" features and by the end, it's all happening automatically.

    Your win condition is to get all upgrades. It's pretty straightforward and doesn't really waste your time. I thought it was plenty easy and a lot of micro-managing I did mid-game was probably not needed, but hey, I won and I thought it was pretty good.
  4. 4.00 star(s)

    Lewdlesmcdoodles

    If you like Tentacles and management games you will enjoy this abeit small but decent game.

    If you want more from it you will be dissapointed, the CGs are nice but there are only a few of them, the pixel art is nice but there are only a few variations on characters, the tenatcle traps are nice but again there are only a few options. The game is only 85Mb so its tiny but even still a some more adventurers would be nice, or status effects having a visible element would be nice, its a tentacle game where you impregnate aventurers why isnt there a pregnant model?

    Ive also had the same bug as many where the Automation just stops, as well as a more serious bug where the day wont tick over anymore preventing any further progress.
  5. 1.00 star(s)

    Fu'xuan

    terrible "story" ending, same with the game.
    having to remove someone soul or personality isnt mind control, and its even horrible when the one that helped you, went soulless by that one person she helped. even for the mage, she could serve as something other than being transformed into an empty body.
  6. 5.00 star(s)

    Pertur4231

    Breeding Management LIVE !!!
    There are only two or three such games(BM & MBM)
    And it's a shame, but there are a lot of banal novels and even more banal RPGs( exception of battle fuck).
    Games that are more boring and cheaper have higher scores.
    It's stupid to scold this game for the cons because there are several of them in this genre and the developers are still practice with it.
    But thousands of banal RPGs have been stagnating for years.
    Good luck to the developers
  7. 2.00 star(s)

    dekeche

    It's an interesting premise, but it's a bit too easy, there's not enough room variety, and the whole mechanic of picking up crystals is a bit tedious. Managing room placement and work asignments can be quite fun on it's own, but needing to manually mouse over the crystals is annoying.
  8. 3.00 star(s)

    Petilily

    The game is pretty fun if you like management games, I guess. However, it is also way too easy, and you can beat the game with 1 week left over.
    The art is pretty cute while questionable sometimes. There also isn't really any variety in the animations. It's like 90% tentacles, which becomes stale quickly.
    Sometimes the game would randomly pause and it got annoying. I think they should add keybinds for speeding up or slowing down the game.
    Not a bad experience though.
  9. 2.00 star(s)

    HardDeterminist

    I played this through. The gameplay is soporific, as you merely buy and place things and then stuff happens and it takes forever to progress. The storyline might as well be non-existence. The ending CGs are poor. Overall, the graphics for sexual content are not of a good standard. It lacks gameplay, it lacks interesting adult content, I found it an uninspiring waste of my time.
  10. 4.00 star(s)

    Sixth2139

    It's pretty good. As others have said the gameplay is pretty straight forward and it's admittedly quite short but the animations are smooth and appealing if you're into that sort of thing. Would have loved to see more content but what the game does have is good enough to merit four stars.
  11. 3.00 star(s)

    stubbly_pubes

    you ever play cookie clicker? imagine if cookie clicker was about abducting women (hiring? i honestly can't tell) and sodomizing them with tentacles. that's this game.

    kinda falls on its face with the progression, though. after, like, day four i never had to worry about money again. weirdly, the game is also stingy with level 1 tech points but showers you in level 2-4 points like a van-wielding pervert handing out candy. it's hard to stay invested in an idle game when it's not dangling the next upgrade just out of reach, unfortunately.

    speaking of upgrades, gating 2x and 5x gamespeed behind the tech tree is bad design for something that seems intended to be completed in a night, even if you're on a clock -- win in 35 days or don't. would've been nice to know about on day 1 instead of day 15ish, but it's hardly a challenge anyhow.

    oh, and the art is okay. it's decent for pixel art, but doesn't have the autistic level of craftsmanship that i've somehow come to expect from pixel art, and the CGs are, sadly, censored. womp womp.

    subjectivity aside -- the core concept of MazeCave is solid, but it's flawed enough to make a difficult recommendation. the biggest points in its favor are how short it is and the fact that it is complete.
  12. 3.00 star(s)

    rikafurude

    The game is good, but a missed opportunity. I really like the idea, but it's just too simple. It's also pretty hot, but too short, and could have been much better with some more content.

    The gameplay loop is basically, you invite girls to your "dungeon", first make them less alert, then throw them into traps, produce crystals and tech, then finally when they lose their sanity or catch "addiction", you drain their personality and throw them onto "butt-wall". After 35 days you either win or lose, depending on did you get the last technology or not. I found it grindy at first, then I realized you don't actually have to pick up the crystals - they get added automatically after a while. That made the game a lot easier. You also get automations as the game progresses, like moving girls depending on their status.

    But the main problem is, the victory is binary. There's no point optimizing the "process". It doesn't matter how many crystals or tech you have, as long as you have "enough". The layout of the dungeon also doesn't matter - it makes no difference where the rooms are. Animations are ok, but yes, there should have been cum animations. So, good idea, but too simple.
  13. 2.00 star(s)

    aleksdmad

    Arbitrary time limit with hard game over if failed? Yup! Thanks, I hate it.
    Overall, no animation variety and no girl variety. CGs are rare. No gallery. Also pretty grindy with shit like x5 speed locked behind tech wall. In conclusion, pretty disappointing, because all the tags I like are there.
  14. 3.00 star(s)

    Eudaldigo

    It's not bad, but it's nothing special and it has several problems. The animations aren't enough to jerk off to, the in-game economy isn't well balanced, you can have more than enough money in a few days and the points to learn skills are obtained in a rather uneven way. You'll have to wait for the CGI that appears every few days to see something really sexy, but at first it's a bad idea to fast forward the time because there's a 35-day limit to unlock the last skill.
    Overall it's not that bad, but it's far from perfect, the one thing that has disappointed me is the animations, which I expected to be better.
  15. 4.00 star(s)

    jerbss

    Its a coherent easy to play game with clear objectives and fun mechanics. The game is not very story focused but what remains is serviceable. I could see how a lack of automation early on might drive someone away, however its very easy to win with only a small setup before getting those unlocks.
  16. 2.00 star(s)

    dudibudi

    Review of Version 1.0

    You are a previously defeated Demon Lord/King coming back from defeat to build a maze in your favorite mountain. But beware! A powerful wizard could crush your attempt before it even started.

    Cons
    -The sound mixing of cumming is unbearable.
    -No cum animations.
    -The hitboxes to collect magic is way to small if you zoom out. And you want to zoom out because this game gets big (management wise) pretty fast.
    -The balance of getting magic and getting research points are way off. You sit on a mountain of magic (gold) but need to wait to get the reseach points. Makes the "every 5 day you need to pay rent" mechanic easy.
    -No visual pregnancy
    -No variation in the girls. Level 2 or 3 adventurers look like lvl 1 and even those are just four body types: small girl with big or small tits or big girl with small or big tits.
    -In the facehugger room arent any facehugger just a repeated animation.
    -After 3 dialogues I stopped reading them. Got an game over. Dont know why and wont try again.

    Pros:
    +Non-Generic Music. I liked the simple loop of the intro. The rest is fitting background noise.
    +Thank god you can unlock 5x speed or I would fall asleep. The gameplay loop is so boring in comparison to other side-management games.
    +Pixel art of the backgrounds and pieces are good.

    The pixel animation is wasted. You dont want to zoom in because except for the decent loops there is no cumming and the cum sound effect will discourage you. And its ONLY tentacles. Gameplay wise its boring to play since you dont have any "breaks" where you could just look and enjoy your maze.
  17. 2.00 star(s)

    StealthWeeaboo

    So, at first glance it looks like it's gonna be something like MBM. Which it is, if MBM wasn't 2.0.16 and was more like v0.0.16.

    So, let's start off with the good:
    • Progression system is decently thought out
    • Game actually does not overstay its welcome, took about an hour to complete, with MBM I could lose 7 hours instantly.
    • The purple skin demon girl is qt.
    And now the... not so good.
    • The system, while decent, is just too small. Even the basic rooms and building, cap out at about ten. You only really ever have two "trap" rooms and it never really changes from there. Compare to MBM which there's a grand total of 8 monsters, and the slaves which I believe are 7 races and 7 specialty? You don't really see much variety in the adventurers you trap, either.
    • Very few CGs, no gallery. I've seen idle clickers on this site with more rewards, and that's not the kind of thing you want to be compared to as a management game.
    • Transition between manual management, which is an utter slog, and automated management, is practically instant and a quarter of the way through money is no longer an issue. For the first... 30 or so minutes it's actual work, then the latter 20 are pretty much watching the numbers go up. And it's a clear divide because you get upgrades that instantly manage things at the speed of light for you.
    • And now for my main gripe; the dark content. No, not your usual bitching that it exists, but it feels like it doesn't. Yeah you've got some of the ones people shy away from, like Personality Excretion, but because there is no actual completion animation you can just leave the adventurer there and she'll keep screaming she doesn't want to become a vegetable for all eternity. I don't even like Fan no Hitori's lovechild but he at least carried it to term and even dressed it up to hell and back. This feels like you're given two pages out of that book then told the rest wasn't made. The entire game is like this. The "swallowing" trap room is a joke. The Slime Room could have been so much more if you unlock "how many holes does a human have?" in your creativity circuit. I think the wall of asses (why just asses as well...?) is completely silent.
    • And now that's out of the way, I can complain about the animation. It's very basic, even for pixel standards. There's no completion/downtime animation for ANYTHING. Adventurers get the low hp/"death" symbol but don't actually flop or die. These little things go a very long way, but the game has none of them.

    Honestly a few things that would have made this game much more and stand out far better would have been taking what was a good idea (the progression and overall game system), and taking it to the drawing board, and growing it from a tree sprout into a massive fuckin' oak. Have the game build off of a tunnel through the mountain. Small "abduct" minigame for the first segment of the game that becomes automated later. Change the "rest rooms" to at first standard chain rooms and then later "flesh" style rooms, change awareness to "resistance/willpower", make the game actually hold water to draw people in, and of course, more than 2 major trap rooms for 90% of the playtime. But, too late for that now I suppose.

    Regardless of it all, it feels like this was supposed to be influenced by MBM and other management games, combo'd with a love letter to Fan no Hitori, but the creator either gave up, wanted to sell a half baked game, or did not realize just how much actually goes into things. Play it if you want to burn an hour for 3 cgs total and looking at cute eldritch horror girl, but otherwise, just pick another well-storied management game; it'll last you longer.
  18. 3.00 star(s)

    Greatazuredragon

    This game could have been something great, but due to a lack of variety it becomes painfully average.
    Nothing much happens as you level up. No new lines of dialogue, almost no scenes, no ending rewards. Nothing.
  19. 2.00 star(s)

    OtherworldKnight

    It's a 'Numbers goes up' kind of game. Initially a slow start but eventually the ball gets rolling. A LOT of micromanagement which makes it a bit of a grind at the beginning but after that it sort of just flops(?)

    To be honest there isn't much to go on about this. Repeated animations with not much variety, simple but boring gameplay, and just relatively a chore. It gets boring after a while even after you complete it.

    Somehow this games feels complete and incomplete at the same time. Which is how I would describe it.
  20. 3.00 star(s)

    Darkrus