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Unity - Completed - MazeCave [2024-10-13] [Tokyo Dairy]

  1. 2.00 star(s)

    StealthWeeaboo

    So, at first glance it looks like it's gonna be something like MBM. Which it is, if MBM wasn't 2.0.16 and was more like v0.0.16.

    So, let's start off with the good:
    • Progression system is decently thought out
    • Game actually does not overstay its welcome, took about an hour to complete, with MBM I could lose 7 hours instantly.
    • The purple skin demon girl is qt.
    And now the... not so good.
    • The system, while decent, is just too small. Even the basic rooms and building, cap out at about ten. You only really ever have two "trap" rooms and it never really changes from there. Compare to MBM which there's a grand total of 8 monsters, and the slaves which I believe are 7 races and 7 specialty? You don't really see much variety in the adventurers you trap, either.
    • Very few CGs, no gallery. I've seen idle clickers on this site with more rewards, and that's not the kind of thing you want to be compared to as a management game.
    • Transition between manual management, which is an utter slog, and automated management, is practically instant and a quarter of the way through money is no longer an issue. For the first... 30 or so minutes it's actual work, then the latter 20 are pretty much watching the numbers go up. And it's a clear divide because you get upgrades that instantly manage things at the speed of light for you.
    • And now for my main gripe; the dark content. No, not your usual bitching that it exists, but it feels like it doesn't. Yeah you've got some of the ones people shy away from, like Personality Excretion, but because there is no actual completion animation you can just leave the adventurer there and she'll keep screaming she doesn't want to become a vegetable for all eternity. I don't even like Fan no Hitori's lovechild but he at least carried it to term and even dressed it up to hell and back. This feels like you're given two pages out of that book then told the rest wasn't made. The entire game is like this. The "swallowing" trap room is a joke. The Slime Room could have been so much more if you unlock "how many holes does a human have?" in your creativity circuit. I think the wall of asses (why just asses as well...?) is completely silent.
    • And now that's out of the way, I can complain about the animation. It's very basic, even for pixel standards. There's no completion/downtime animation for ANYTHING. Adventurers get the low hp/"death" symbol but don't actually flop or die. These little things go a very long way, but the game has none of them.

    Honestly a few things that would have made this game much more and stand out far better would have been taking what was a good idea (the progression and overall game system), and taking it to the drawing board, and growing it from a tree sprout into a massive fuckin' oak. Have the game build off of a tunnel through the mountain. Small "abduct" minigame for the first segment of the game that becomes automated later. Change the "rest rooms" to at first standard chain rooms and then later "flesh" style rooms, change awareness to "resistance/willpower", make the game actually hold water to draw people in, and of course, more than 2 major trap rooms for 90% of the playtime. But, too late for that now I suppose.

    Regardless of it all, it feels like this was supposed to be influenced by MBM and other management games, combo'd with a love letter to Fan no Hitori, but the creator either gave up, wanted to sell a half baked game, or did not realize just how much actually goes into things. Play it if you want to burn an hour for 3 cgs total and looking at cute eldritch horror girl, but otherwise, just pick another well-storied management game; it'll last you longer.
  2. 3.00 star(s)

    Greatazuredragon

    This game could have been something great, but due to a lack of variety it becomes painfully average.
    Nothing much happens as you level up. No new lines of dialogue, almost no scenes, no ending rewards. Nothing.
  3. 2.00 star(s)

    OtherworldKnight

    It's a 'Numbers goes up' kind of game. Initially a slow start but eventually the ball gets rolling. A LOT of micromanagement which makes it a bit of a grind at the beginning but after that it sort of just flops(?)

    To be honest there isn't much to go on about this. Repeated animations with not much variety, simple but boring gameplay, and just relatively a chore. It gets boring after a while even after you complete it.

    Somehow this games feels complete and incomplete at the same time. Which is how I would describe it.
  4. 3.00 star(s)

    Darkrus

  5. 3.00 star(s)

    Merozzy

    Pros:
    - Good pixel animation
    - Easy to understand

    Cons:
    - Really grindy, had to play like 3 times to get the ending without CE
    - Lack of animatios, just 1 animation per room and thats it
    - No variations on the girls, big tits or small tits
    - Short and too direct, gets boring
    - No gallery to see the CG

    Overall: 2.5
  6. 1.00 star(s)

    DrakeWasHere2

    Nope.This game is horrible.

    I know some people might come here thinking Monster Black Market or Crow's brothel game, but this game fails at both.

    -Grindy, to the point of it being tedious. It took me forever to figure out how to even generate the 'hearts,' and I wasn't even sure if I did it right when I did. I just slap a bunch of yo-yo devour rooms down when I got them.

    -Lack of variety. All girls look basically alike. The scenes are the same for each room for the girls, no difference of pixels. There isn't even that much scenes also from the unlocks. Maybe, just maybe ten total? The CG scenes wasn't that great either.

    -Music. Horrible. It just sounded like farts, I am not even joking, when you hear the tune it sounds like pooping.

    -Gameplay. Boring, again see above, very grindy.

    -Story. Story? Oh, nothing grand here.

    -Animations. Meh, maybe a few good scenes, but that isn't saying much considering the lack of quantity for given scenes.

    Overall this is a flop.
    Likes: BakaG
  7. 3.00 star(s)

    QUANQ77

    I really wanted to like this more, but solely as a lewd game it feels painfully unsatisfying once you finally reach the end.

    What you see in the screenshots is what you get; a base builder slash tycoon sort of game with hentai styled trappings. The assistant girl only really has the one idle animation seen on the main image. Pretty much every "CG" is in the screenshots. The only additional sexual content is with the randomly generated girls in each of the rooms. The general theming is okay, but each room only has a singular animation no matter what.

    Gameplay wise this will probably run you about two to three hours (you can save) with absolutely zero replay value and no branching paths, choices, etc. It's also quite easy once you understand what the game wants from you, and if you don't 'get it' by about day seven to ten of the game, just reset and try again. I "beat" the game by unlocking the final option at day 31 and probably didn't play very well, but you definitely wouldn't want to get to the pre-defined cutoff point and realize you can't make it.

    The game just needed more. More unique characters. More story. More animations. More things to buy for variety. If a sequel ever got made it'd really benefit from leaning more into the you versus increasingly powerful adventurers concept. Maybe levels or smaller deadlines revolving around building specific rooms for different characters? Having a sort of A or B option on how you wish to deal with a character? Something like that.

    Summary? Meh. If the images appeal and you want to lazily play a one-and-done game with some lewd elements, I'd say go for it. Otherwise? It probably isn't worth your time.
  8. 3.00 star(s)

    nekoinanut

    played this game cause i really liked the designs of the characters and their pixel art models. i quite enjoyed the first half of the game but it kinda gets boring later on, i think the game is pretty basic and the adventurer designs are all kinda bland/very little variation, but me likey likey tentacles and sensory deprivation

    i wish there were more cg scenes, theres only 6 and... i wont lie it became a lot darker than i am personally comfortable with but maybe others would like it.
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    the first two scenes were pretty fun and what i was wanting more of as it went on. but there is only one ending and i feel betrayed. i mean i wasnt expecting wholesome... but man...

    anyways im not knocking my rating down for the sexual content, i just think the game itself is just aight (and kinda buggy)
    i hope in the future more content/variation gets added, i think they should have utilized the high detail pixel animations more
  9. 5.00 star(s)

    Blorg dog

    An all around good albeit kind short management game. Not super easy but not hard either. Fantastic art as well.

    It's a in game deadline of 35 days and by day 42 you've seen all the evens and art, so you play through the game in a hour or two depending on how good you are. If you are good, however, the game becomes a bit boring towards the end where everything is automated and you just sit there waiting for the next event to happen. Especially day 35 - 42 where there's nothing left to challenge you or do. Though putting in on max speed do help with that.

    It's also really buggy. No game breaking bugs but I've gotten plenty of visual bugs. So remember to safe early and often.

    There is no gallery mode, which is a bit annoying.


    TL;DR, if you like at the preview pics, like management games and got 2 hours to kill, go for it! Beware of visual bugs.