I have made progress with dissecting MNF games and extracting animations.
I am also quite happy to see at least one other person read my original post and attempted doing this themselves (Example found here: "rule34.xxx/index.php?page=post&s=view&id=5306338" ) [My previous post from more than a year ago: "f95zone.to/threads/meet-and-fuck-games-2020-08-12-bct.4378/post-5490091" ]
Basically, what I had been doing previously was converting the .swf games to .fla to extract the animations in Adobe Animate. This had the unfortunate side effect of completely breaking the coding script (complex boob physics stopped working, body parts missing or majorly out-of-place, etc.). Only a few animations could be salvaged "intact".
Both "SoThink SWFDecompiler" and the online decompiler (pdfrecover.herokuapp.com/swfdecompiler/) I had been using for this had died. The former died with Flash, and the latter reduced the max files size from 4mb to 700kb- rendering it useless for my endeavors.
I have only recently found a much better alternative: "github.com/jindrapetrik/jpexs-decompiler/releases/tag/version15.1.1" Using JPEXS Free Flash Decompiler, I could convert any size of .swf to .fla. In addition, I no longer needed to copy/paste all the sprites into a new project to avoid crashing Adobe Animate. It was exactly what I was looking for... but something unexpected happened. JPEXS has a sprite preview window! AND... *drumroll* the code WORKS when played in JPEXS!! AND you can export sprite animations as .gifs from JPEXS itself, completely bypassing the whole convoluted .swf -> .fla extraction process!
Alas, nothing is ever easy- there are still some hiccups when exporting assets directly from JPEXS... but it is still a great step forward.
Some sprite animations look better in Adobe Animate and some look better in JPEXS. What all this means is that the odds an animation can be salvaged "intact" has been doubled. If it looks like crap in one program, it might look okay in the other.
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TL;DR: Although it's hardly perfect, you can extract "functional" MnF sprite animations using Adobe Animate / JPEXS. If an animation looks unsalvageable in one program, try checking the animation in the other.
Exporting complete sprites using JPEXS (with no editing at all) will make something like this:
Pros: Code is intact- boob physics work. No morphs / warping visible. Effortless extraction.
Cons: Faces missing / glitching. Complex animations may overlap.
While exporting sprites using Adobe Animate (with some in-program editing of facial frames) will make something like this:
Pros: You can customize the facial expressions. You can edit the sprite itself (change skin tone, etc.). Relatively simple animations that do not use special boob physics are usually "intact".
Cons: Code go broke. Sex scenes are usually completely broken. Boob morphing / warping render many things unsalvageable.
You may be asking why I would go to such lengths to extract imperfect animations when I could just...
play the games. Well... it's because I can. And if I can, I must. Regardless, major progress has been made! I encourage other people (who know more about this stuff than me) to try this out!
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EDIT: New post [f95zone.to/threads/meet-and-fuck-games-2020-08-12-bct.4378/post-8873226]