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Comics Collection Melissa N. Collection [2024-12-27] [Melissa N.]

misseva88

Member
Jul 5, 2017
204
613
Genuinely, finding a character's "voice" is really fucking hard. This isn't something that only comes from practice, it comes from a lot of experience: Talking to a lot of people, really listening to a lot of people, reading a lot, watching a lot of content, etc.

When done well, you can pick up on details about a person entirely based on what their dialogue is. Their maturity, the relationship between the two characters, the emotions their feeling... People mistake the idea that "show don't tell" means there's no dialogue. NO! What "show don't tell" means is that we learn things about the character's BEYOND the explicit thing stated in the dialogue.

If we look at this bit of internal dialogue:

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We're not learning anything beyond what the character is explicitly telling us is happening. And rather than us being told that Nick's mind has internalized this part of his transformation, it would have been wonderful if this was just something that was naturally happening and as readers we picked up on the consistent feminization. After 150 pages, if you've written your characters well, having their speech patterns change should stick out just as much as seeing them starting to grow breasts :D

That's kind of what I mean where I think an editor could help. You don't need the full story to point out where some of the "fat" in the story can be cut. That's why I think an editor would provide the most "bang for the buck" when it comes to taking her works to the next level. Before worrying about having "perfect" dialogue, we've already got some nuance that can be introduced just by slimming down the amount of dialogue. Because I genuinely think Melissa is better than most. But I also know that once you're at this level, getting even better is especially hard.
It's often said the Inuit have 52 words for snow. That's 52 distinctions they have for a specific type of snow, I imagine referring to its state, density and what-not.
One of my favourite random bits of research can be found (and if you don't have an account). In short, in Namibia there's a tribe called the Himba and researchers led by a professor of the University of Essex found the Himba like everyone use words to describe colours. They're a tribe long isolated from outside influences so their language developed without those influences. In English eleven broad colour categories are used to describe colours, e.g. green, blue, yellow. The Himba use five. So means they group colours together for which we use different colours. That's interesting because those researchers found that because those categories used by the Himba allows them to see a distinction in different types of green Westerners would have a difficult time to see. But because their categories mean they don't have different names for types of blue and green we in the west have a very easy time seeing the difference with the blue standing out and they have trouble seeing it in the following image:
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So in short, the words we have for specific colours determines the way we see them. So knowing and studying more names for different shades of colour does allow us to see more differences between colours.

Now, the reason I bring this up is when extrapolating, I believe this also works for describing actions in works of fiction. When an author wants to write a character's voice they're limited by language. If your vocabulary is richer, that means adding an extra unique layer on top of your characters is easier. It allows an author to make it easier to make every character more unique. When drawing an image of a person it's a hell of a lot easier to use 50 colours than it is when using 9.


An other thing I wonder about what it's like as a 3d CGI artist is what I'd like to call the Lion King problem. I'm sure you've seen the 90s classic cartoon, I'm not sure if you've seen the 2019 remake. The 1994 film is hand drawn and the characters have almost caricature-like expressive faces, making it very clear for the viewer what their thoughts are without them really needing a voice to express those thoughts. The 2019 remake decided to make all animals photorealistic, sacrificing those expressive faces. That results in a hollowed out version without the charm of the original.
When doing 3d animation having true non-verbal expressions I wonder if maybe they have to lean more into the caricature, exaggerated types of emotion to truly sell the emotions the characters feel. But at the same time that would be too comical to take serious as well. So I think it's a conundrum on how to really do that sort of stuff well. There's also the limitations the 3d software offer to take into account as well. And if the Academy Award winning artists who had trouble selling those emotions when they did The Lion King, is it really fair to ask it of Melissa? I don't know. I really don't know.

Edit:
But these two limitations both are why I feel Melissa works so well in text stories. Her art is superb and in text stories she's proven she does very well.
 
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rebirth095

Member
Jul 25, 2021
297
930
Now, the reason I bring this up is when extrapolating, I believe this also works for describing actions in works of fiction. When an author wants to write a character's voice they're limited by language. If your vocabulary is richer, that means adding an extra unique layer on top of your characters is easier. It allows an author to make it easier to make every character more unique. When drawing an image of a person it's a hell of a lot easier to use 50 colours than it is when using 9.
Here's the thing though: Just because as an author your vocabulary is richer doesn't mean the character's is. And also, it doesn't mean the reader's is. That's actually something you see a lot with well educated people when they're doing fictional work for the first time: They're so precise with how they're trying to describe things or write things, every character inadvertently ends up sounding the same.

Finding a character's voice is more than vocabulary (although it IS important): it has a lot more to do with acting and roleplaying: stepping out of your skin and having enough experience to know what an authentic other person sounds like. Or just taking the time to reevaluate and make those decisions.

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In this panel, Marina says "My mom" rather than just "Mom". Why is that? Generally speaking, especially amongst family, you expect the later. And especially among younger people. So this might clue us in on where her current level of closeness with Nikos stands.

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When Nikos responds, he responds with "your mother". Not "sis", not whatever Marina's mother's name is. How the character speaks informs us about who they are. It's how they refer to people, what they don't say as much as what they do say.

Let's look at another:
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Andrew consistently refers to Marina as "Babe" to her. That's "his voice".

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He's casual enough and feels comfortable enough while in front of Marina's family to continue calling her "Babe" in front of them. Again, this is "his voice" and it gives us an idea of their relationship, but also how he feels in the current situation surrounded by her family.

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So it's interesting when he first breaks from that. It shows us that he's under stress. All this makes sense and tells us a story without explicitly being told to us.

So as a bit of criticism, I'd personally argue:

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Is not consistent with what we know about "Andrew's voice". He's disorientated and confused. I'd expect him to revert and call her "babe" again.

That's why I keep fixating on editors. A person scrutinizing and looking for things like whether people speak in a consistent way, whether they behave in a reasonable way, whether the character arc/actions make sense, etc.

Usage of a pet name and then dropping the pet name could be a powerful but subtle way of showing the mental progression if done well/consistently without having to be explicitly called out (like the Kpop panel I highlighted last post).

There's also the limitations the 3d software offer to take into account as well. And if the Academy Award winning artists who had trouble selling those emotions when they did The Lion King, is it really fair to ask it of Melissa? I don't know. I really don't know.
Totally get that. I'm talking about things like:

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The expression is clearly in surprise. The stuttering sells the shock. Do we need the inner thought bubble? From context, we know what he's thinking. Especially in next panel when Elena has dressed and refers to herself as "ready". We don't need to be explicitly told that Elena wants to dress herself. That's evident from the visuals and spoken dialogue.

Or:
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Melissa is a good enough 3D artist that I can clearly tell from the facial expression that the character's breast's are sensitive and that having them fondled feels good. We could drop this entire thought bubble and just have a *gasp* sound effect.

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Because if you look at the sequence, everything in that thought bubble is shown to us in the next panel. The stuttering response and expression tell us that the character is distracted and not really paying attention to the details.

A common writing pitfall is overdoing It's a tool, like any other trope, but over time, a pattern of exposition, especially lengthy exposition, generates a feeling of disbelief.
 

Jackjons

Member
Dec 1, 2023
185
229
Hey , guys, you don't believe me what I have found today,it is a research paper!

I am shocked it is transplant uterus transplant into a male lab rat .. which is succes, now they are hopeful that in the future Even transwoman can have functional uterus
 
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Jackjons

Member
Dec 1, 2023
185
229
I know , it is out of the topic, for that I am sorry
I am sharing it here because here is all knowledge people and I am shocked so I shared it here
 

Tjssss

Newbie
Jun 1, 2021
49
155
Hey , guys, you don't believe me what I have found today,it is a research paper!

I am shocked it is transplant uterus transplant into a male lab rat .. which is succes, now they are hopeful that in the future Even transwoman can have functional uterus
First off, happy new year!

Secondly... well, um, how howabout that eh. Ahem.

So, what do we think will happen with Joelle?