HTML Merely a Menial [v0.2.1] [not really real]

3.50 star(s) 2 Votes

A_PErsonn

New Member
Aug 20, 2024
1
0
There's really no back button for character creation?
I accidentally gave my character jaundice... :alien:
 

OrgansMissing

Member
Dec 3, 2022
109
158
I'm quite impressed by what's here. I fear the branching story-lines will cause... difficulties in progress eventually. Frankly I always have found that HTML games do best when they have central point to consolidate story-lines in. A hub. But that's also just personal preference. I prefer a more sandbox approach to this sort of storytelling. So I am biased. And I don't want to backseat, so I won't whine.

Fair warning to anyone, it's certainly a bit dark. Nothing THAT extreme, in a relative sense, on one hand, but it's written in such a way as to really sort of strike home. At least, for me. Maybe I was just in the right mood to be affected by some no-name NPC getting beheaded as an act of casual cruelty, but it hit, so something went right with the writing.

Some bugs though.

The (elseif changer should be stored in a variable or attached to a hook.Macros like this should appear before a hook: (elseif: ...)[Some text] appeared when sleeping.

And on the Composed Personality with Cerca, the more polite slaving dirt, after you wake up and he gives you the books there's just a black screen with no options. Dead End.

It's also possible to not be able to choose a personality type. And it just locks you in another dead end. I can't remember exactly how I got it. I was trying for passive at the time. Which I found really difficult to achieve for some reason. Not a complaint. Just funny that being passive was difficult. Took a lot of reloading.

The saves seem kinda wonky as well. In terms of your ability to name them. It wipes the names a lot. They vanish.
 
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3.50 star(s) 2 Votes