- Jan 19, 2020
- 1,231
- 923
I'm having issues with the speed of the game. It's unresponsive as hell and takes 2 minutes to go to the next text box. On top of robot translation, I'm wondering if I can even play the game at all.
There is a hack that lowers the frequency of some global event calls that should help alleviate FPS issues. I would recommend trying that patch and see if it works. When I tested the game I saw no issues running it so it might be a difference in computer specs.I'm having issues with the speed of the game. It's unresponsive as hell and takes 2 minutes to go to the next text box. On top of robot translation, I'm wondering if I can even play the game at all.
I'm having the same issue and my system runs GTA V at max settings, so I'm skeptical that it's specs. I'll try the patch you've offered though and report back, thanks.There is a hack that lowers the frequency of some global event calls that should help alleviate FPS issues. I would recommend trying that patch and see if it works. When I tested the game I saw no issues running it so it might be a difference in computer specs.
Patch can be found here:
link
WOOT! OH DUDE YOUR THE BEST!!!There's like 20 parallel global events running the moment you start a new game, executing every single frame. I hacked a small fix so that these events only execute every 30 frames and it completely removed the lag. To apply the fix, extract the attachment and replace www/js/rpg_objects.js.
Even though you were clearly in the wrong? Genius.Whelp, fuck me. Still mad about people not reading in general though so I'ma stand by it.
Playing it now and it looks like pregnancy is only an ending.sooo, is the pregnancy only in the end or we can have it anytime in the game?
I tried to replace but it broke the game completely for me now, I can't start it anymoreThere's like 20 parallel global events running the moment you start a new game, executing every single frame. I hacked a small fix so that these events only execute every 30 frames and it completely removed the lag. To apply the fix, extract the attachment and replace www/js/rpg_objects.js.
Probably didn't patch the game correctly as many others succeeded. Please try again and if your problem persists, post a screenshot with the content of your www/js folder so I can figure out what went wrong.I tried to replace but it broke the game completely for me now, I can't start it anymore
I'm pretty sure that is the error I got when I attempted to turn on wordwrap using the included YEPMessage Core 1.02 plugin. Are you using the exact version of the game provided in the links? I haven't tested the FPS patch because I didn't need it and enough users confirmed it worked before I added it to the OP. It's just a shot in the dark but if I had to guess the game you downloaded might not be the same one that I uploaded or it was augmented in some way. Could be wrong though.I tried to replace but it broke the game completely for me now, I can't start it anymore
For what it is worth, FPS patch was made from the Mega download version that has the wordwrap patch pre-applied.I'm pretty sure that is the error I got when I attempted to turn on wordwrap using the included YEPMessage Core 1.02 plugin. Are you using the exact version of the game provided in the links? I haven't tested the FPS patch because I didn't need it and enough users confirmed it worked before I added it to the OP. It's just a shot in the dark but if I had to guess the game you downloaded might not be the same one that I uploaded or it was augmented in some way. Could be wrong though.
Then applying it to a alternate version of the game could definitely cause problems. especially if the files modified in the FPS patch are calling on plugins that only exist because I added them. Lots of variables could cause issues. His issue is probably just a version mismatch of some sort. downloading the mega and applying all patches should work.For what it is worth, FPS patch was made from the Mega download version that has the wordwrap patch pre-applied.
FPS patch modifies rpg_objects.js, adding a global counter and a check in some function I cannot recall that processes common events. I tested the patch for about an hour and finished the game without any side-effects (I didn't bother checking what any of these parallel events do). The error message Dharak posted suggests the file is either missing entirely, blank or unreadable as his game is complaining about missing completely unrelated core components.Then applying it to a alternate version of the game could definitely cause problems. especially if the files modified in the FPS patch are calling on plugins that only exist because I added them. Lots of variables could cause issues. His issue is probably just a version mismatch of some sort. downloading the mega and applying all patches should work.
Well I know at the beginning of most games there is a series of control variables that should only fire ONCE on the first map the game uses to make sure all the correct variables are set at default, also menus are often located there as well. (make MC a virgin again, delete inventory, reset switches, etc.) but from my understanding like I said they should only fire once. I haven't come across a situation where they keep firing and checking like that. I could do some research into it but honestly I don't think I care enough to look. I could imagine it might be keeping track of something like time in game or some shit like that but you dont' need 20 common events to do that. If It bothers me enough I might investigate but like I said it works there isnt much reason to dive too deep.FPS patch modifies rpg_objects.js, adding a global counter and a check in some function I cannot recall that processes common events. I tested the patch for about an hour and finished the game without any side-effects (I didn't bother checking what any of these parallel events do). The error message Dharak posted suggests the file is either missing entirely, blank or unreadable as his game is complaining about missing completely unrelated core components.
Sure, so here is the js folder with the original files downloaded of the game from MEGA link and after I replaced with the patch file (I renamed to match), I can see that that file doesn't show up as JavaScript but as Package so this is probably causing the issue?Probably didn't patch the game correctly as many others succeeded. Please try again and if your problem persists, post a screenshot with the content of your www/js folder so I can figure out what went wrong.
You running mac?Sure, so here is the js folder with the original files downloaded of the game from MEGA link and after I replaced with the patch file (I renamed to match), I can see that that file doesn't show up as JavaScript but as Package so this is probably causing the issue?
Yes, that there's your problem. The attachment on my post is a 7z archive. You need to open it. Inside you will find a replacement rpg_objects.js. Use that to replace the original rpg_objects.js.Sure, so here is the js folder with the original files downloaded of the game from MEGA link and after I replaced with the patch file (I renamed to match), I can see that that file doesn't show up as JavaScript but as Package so this is probably causing the issue?
I did that, I opened the 7z and got the 737589_rpg_objects.js that I renamed to rpg_objects.js and replaced it with the old one, didn't work for meYes, that there's your problem. The attachment on my post is a 7z archive. You need to open it. Inside you will find a replacement rpg_objects.js. Use that to replace the original rpg_objects.js.