Here, guys, it's good that I knew about where to look.
Development Update #46 - March 12, 2018
Hey everyone!
Today is the 46th dev update and it's March 12.
Exactly one year ago today I uploaded the first episode of Dreams of Desire and launched this patreon page.
I remember it like it was yesterday. It was a Sunday evening and I pushed the button to go live with the page and I waited a bit, then I went to sleep.
The next day I was watching as all the people came and I read the first comments and posts about the game. It was a feeling I'll never forget, I was overwhelmed with the great response and reception for the game. A truly life changing day for me. I know a lot of you are still here from Day 1 and I'd like to thank all of you for the continous support. We've had some bumps along the road towards the end of last year with the new patreon guidelines and such, but we persevered and you stayed and kept me going. And look at how far we've come!
Now I don't have too much to tell you about Episode 11 you don't already know, without spoiling the surprises.
So I thought I'd give you guys a few hints about the next project.
First of all, calling it "the next project" has been so lame with all the cool codenames these days, so I'll be refering to it as Project Eden for now, until I'm ready to release the game's title.
So with Eden I'll be moving to a different engine. DoD runs on the Ren'py engine, which is great for visual novel type games like mine and has a lot of functionality and overall a pretty solid engine. It was good to use it as a beginner. It also has some drawbacks compared to some other engines. With that said, Eden will be running on the Unity engine. This will make it easier for a whole team to work on the project seamlessly at the same time and save a lot of hassle with builds. It will also be easier to export to different platforms and tons of other improvements. This will also mean there won't be a need to download the whole game everytime there's a new release and a lot of quality of life improvements and it will make it possible for me to create some more advanced gameplay mechanics.
Unity will also be more suitable for a bigger and more complex, sandbox type game. That was the main reason for switching.
Eden is still in pre-production, I'm finalizing some details and luckily I have great ideas every day to add to the pile of features and content it will have. Creating the first prototype will begin immediately after Episode 11's release.
Speaking of release. It will be later in the month, I think I can probably tell you some more next week. I'll make sure that it will be worth the wait.
And as always, thank you everyone so much for all your support!
-Dr Sin