armion82

Message Maven
Mar 28, 2017
12,375
17,053
You do realize lewdlab is not just one guy with an old laptop, do you?
The guy has a team AND he has earned way more than enough money to have several high-end pcs to render his work. Many devs with less manage to produce more content faster.
You do realise that no matter the system you have the renders won't just pop in 2 minutes or in 20,right?And even the best computer in the universe won't do the work alone.Try yourself to made some renders and then talk big.I did and I know how much times is going onto single render.Especialy when you want everything to looks perfect and with perfect lighting.
Not to mention when the core base is ridden with flaws and bugs,anything you add can make the game completely unplayable.
So they just remade the game.
We are having same problems with SU because of the realy old engine the game was based on.
And the amont of money is rarely the answer.In cases of games-almost never.Otherwise KDM/Kingdom Death Monster,the game that made almost 13 000 000 on Kickstarter/should be out years ealier.
 

HHUUKK

Active Member
Feb 9, 2018
725
4,796
The problem of the game is very simple. A story without history and a totally misguided approach. After months of work and 3 updates you are in a spiral from which you cannot leave. Well, yes you can. Start the project from scratch...

I don't know if the new navigation system and the new code will solve something... It will be more beautiful and there will be no mistakes... but it's still the same game.
 

goobdoob

Conversation Conqueror
Modder
Respected User
Dec 17, 2017
7,426
9,704
Well... None of the top Devs put out anything Halloween themed stuff .. n now Xmas is approaching. But we still waiting for a decent release from any game.

I know the real world is full on and exhausting. But come on Devs .. U are our only hope of escape.
BlueCat_Ecchi Sensei did.

No developer on this site is a pro when it comes to release dates.
Plenty of devs on this site are. Faerin made biweeky releases for almost a year. Belle releases like clockwork a few days after the start of the month.
 

cbgb

Newbie
Oct 27, 2017
20
23
You do realise that no matter the system you have the renders won't just pop in 2 minutes or in 20,right?And even the best computer in the universe won't do the work alone.Try yourself to made some renders and then talk big.I did and I know how much times is going onto single render.Especialy when you want everything to looks perfect and with perfect lighting.
Not to mention when the core base is ridden with flaws and bugs,anything you add can make the game completely unplayable.
So they just remade the game.
We are having same problems with SU because of the realy old engine the game was based on.
And the amont of money is rarely the answer.In cases of games-almost never.Otherwise KDM/Kingdom Death Monster,the game that made almost 13 000 000 on Kickstarter/should be out years ealier.
did somebody put the gun to Lewdlab head and threaten?? they broke their own promise this is main problem dude
 

Boobgobbler

Member
Aug 8, 2019
180
175
I read that post and I didn't even know where to begin, because you are just so massively and completely wrong on all counts.
" yet these tears are so delicious "

>> I pity yee, good sir, for being ignorant to the gourmet luxury of fail-tears!
;)
ps: the wink -smiley, as well as my previous post, portray a certain amount of sarcasm that was intended to lighten the mood - please; no need to answer extensively. ty
 

truerty

Well-Known Member
Dec 30, 2018
1,399
2,482
Hahaha like someone here or on another thread said..."gumdrop syndrome" on a lot of devs lately...:LOL:
Whatever it is, end of this fuckin month, we're loaded with updates from all our favorite games and it's gonna be one huge cum fest that's for sure!

So you better not use your cocks until then boys
 
  • Haha
Reactions: BatmanNinja

Huge cock

Member
Sep 8, 2019
226
233
Whatever it is, end of this fuckin month, we're loaded with updates from all our favorite games and it's gonna be one huge cum fest that's for sure!

So you better not use your cocks until then boys
Not sure because personally I am AWAM and considering the advancement I think it's dead for this month and as for Midnight paradise we have no approximate date then

moreover no boss can inquire for a date or know if it is this year the update v0.6 ?

Sorry for my verrrrrryyyyyyy bad english ;)
 

truerty

Well-Known Member
Dec 30, 2018
1,399
2,482
Not sure because personally I am AWAM and considering the advancement I think it's dead for this month and as for Midnight paradise we have no approximate date then

moreover no boss can inquire for a date or know if it is this year the update v0.6 ?

Sorry for my verrrrrryyyyyyy bad english ;)
I can forgive AWAM even if the dev can't make it this month, because this update will be the biggest of them all as promised.

JOHN will be out in a couple of days.

Treasure of Nadia is developed by NLT media. I believe they take their dates very seriously and release promptly on 15th.

Midnight Paradise, we'll have to keep hoping the guy keeps his word and release in a week time.

However this may turn out, whoever backs out, we'll definitely be getting AWAM big update. So it'll be worth the wait.
 

Huge cock

Member
Sep 8, 2019
226
233
I can forgive AWAM even if the dev can't make it this month, because this update will be the biggest of them all as promised.

JOHN will be out in a couple of days.

Treasure of Nadia is developed by NLT media. I believe they take their dates very seriously and release promptly on 15th.

Midnight Paradise, we'll have to keep hoping the guy keeps his word and release in a week time.

However this may turn out, whoever backs out, we'll definitely be getting AWAM big update. So it'll be worth the wait.
"the guy keeps his word and release in a week time." how do you know he's just shifting a week?


and yes otherwise I agree but I still expect midnight paradise with impatience and I hope it will happen before awam because we are always teasing so nothing presses
 

superman5150

Newbie
May 23, 2017
94
194
How to release a game on a schedule:

  1. Use version control (git, svn, etc.)
  2. Create a main branch containing a known-good version
  3. Separate your updates into multiple branches
  4. Merge into the main branch as you implement them (including testing!)
  5. You can now release at any time
This stuff should be obvious, especially if you're charging people by the month.
HOW DARE YOU BRING COMMON SENSE AND LOGIC INTO THIS!!!!!
 
Apr 23, 2017
112
196
How to release a game on a schedule:

  1. Use version control (git, svn, etc.)
  2. Create a main branch containing a known-good version
  3. Separate your updates into multiple branches
  4. Merge into the main branch as you implement them (including testing!)
  5. You can now release at any time
This stuff should be obvious, especially if you're charging people by the month.
I wholeheartedly agree, but unfortunately we're not living in perfect world, you cannot possibly estimate exact amount of time you need to finish a module, renders, coding or writing story. In depth its explained in Schrier's book Blood, Sweat, and Pixels. If you read a chapter about how creators of Pillars of Eternity have battled time, its becomes obvious.

In short, if you're gonna use VCS like git, if you're gonna have schedule(including crunching) it doesn't give you exact time estimates at all.
 

Xumeey

Well-Known Member
Apr 27, 2017
1,277
2,742
Anyone can post dev update on Dec 9 in his patreon?
Posted this on Patreon

Hey everyone.
This is the programmer for Midnight Paradise, Maim Lain.
For those who don't know me, after Midnight Paradise was ported to RenPy I helped with the code in the past few updates, and when work started on 0.6 I became responsible for all the programming in the game.

Most of you were probably expecting an update to be released around now instead of this post, and unfortunately I'm here to let you know that Lewdlab and I need a little bit more time to work on the update. (pepehands)

All of the new 0.6 scenes, renders, and animations are finished, but there's a lot more happening in this update than just new scenes. It might seem weird that this update has taken so long to release compared to the past few updates, so this dev update is going to hopefully explain the scale of this update.

The first thing I'd like to let everyone know, since Lewdlab may not have communicated this very well, is that this update is not a normal update.
There are a lot of new scenes in the update, around double the amount of renders and animations than most past updates, but there's a lot more that's been done in this update besides just new scenes. This update isn't like the 0.4 or 0.5 updates where only new events were added to the game. And this update isn't even comparable to the 0.3 update, which was the update where the game engine switched to RenPy (but despite the engine switch and new UI, nothing about the game actually changed in that update).

The 0.6 update changes and improves everything, and all of the code in the game has been rewritten to allow these changes. I only have time to mention a few of them, so here are some big ones:


Navigation & rooms:

The new navigation system we've implemented was shown a couple dev updates ago. So there's no more clicking rectangles at the top of the screen to move places. You can now click and move around the house naturally.
But who cares about navigation if there's nowhere to actually go? Personally, previously Midnight Paradise sometimes felt like a doorknob clicking simulator, going from door to door around the house clicking the tiny doorknobs to try to trigger events.
That's why in this update we've added 14 new locations! You can now actually enter every room and location in the game. You'll see different things there depending on the time of day and other factors, which leads into the next new feature.

View attachment 482133
View attachment 482134
View attachment 482135


Character schedules:

Something else we've implemented is character schedules. Before it was only possible to interact with characters once per day. Joyce and Ruby in the kitchen, Isabel on the couch, Ms. Jane in her office, etc.
In this update we've given each character a schedule of places they will be based on the time of day, so you can now see and interact with characters all around the house at different times of the day.
For example, Joyce can be seen: doing yoga in her room (and clicked so you can do yoga with her), in the kitchen, working from home, or in her bed at night.

View attachment 482130
View attachment 482131 View attachment 482132


Scene gallery:

The scene & extras gallery has also been completely remade. The design and navigation has been improved, the gallery is now sorted by character, thumbnails are higher resolution, and scenes that are new in the latest update are now highlighted so you can easily find which scenes are new.

View attachment 482136

A ton of other improvements:
There's waay too many other things to mention that have been improved. If you ever felt like you were "stuck" trying to trigger events or progress the story, that's been fixed now. The flow of story progression has really been improved by removing many gratuitous event trigger requirements.
The map screen has been improved, it's now possible to repeat previous massage, yoga, and tutoring scenes, and there were even events in the game (that I didn't code, so I don't take the blame :p) that had extended scene versions that were always skipped and impossible to see due to bugs in old code that have now been fixed.
There's really too much to mention and cover in this post.
It's possibly my fault that the update is being delayed. I've been very ambitious with the improvements I've added to the game, so we need just a little bit more time to add a few more things will really make parts of the game better, and to also ensure that there aren't any bugs caused from rushing out a release.

Dr Sin chiming in: I'm sorry for the delay. Who would have thought? Hopefully we can leave these behind with the new year soon.
Anyways, just wanted to let you guys know that I've been trying to improve my part as well, and not just with the amount of new renders and animations. I did an effort to improve my writing, especially during lewd scenes. I tried to write better, longer and more descriptive stuff. Hopefully you'll notice at least a tiny bit of step up in quality.
Thank you for your understanding.
 

Bolero

Active Member
Jan 20, 2018
823
2,903
All I care about is the quality of the game. So if it takes one more week than expected, than be it. What is not fair is the fact that the dev says on friday that the game will be released on saturday or more probably on sunday and then all of a sudden it takes more time. If the game was supposed to be released in a day or two after his post, that should mean it was basically done. Now all of a sudden explanations that they had to do this and that. OK, take as much time as you need for the game to be great, the game is good I do not mind at all (have couple of completed games to finish first), but be honest please and don´t throw out dates randomly.
 
3.60 star(s) 347 Votes