- Dec 1, 2019
- 8,774
- 14,891
I agree that both are probably quite regular occurences - and also justified in my eyes.On the flip side, I've also played a few that seem to have an exceptional foundation and terrific early content that I think are set up to be spectacular.....and they just die and never get past that point for whatever reason. In some cases, it seems like it was a concept designed to make a certain amount of money and when it didn't, it was abandoned, but others just seem to get bored or realize that its more work than they thought maybe.
As for the money thing: time is valuable. Not only in terms of money but also in terms of enjoyment. People realize the latest when working full time plus some commute, how precious the remaining few hours are to calm down, meet with friends, pursue hobbies. But even if only from a monetary perspective, people see how much money some devs make, and then fail to realize that most devs do not even break the $100/month, let alone $1000, which would be a nice extra if still living on daddy's dime but ain't nowhere near enough to make a living.
As for the other thing, my guess is that many devs also have played some of these games, found what they liked, found what they didn't like, have some ideas about a setting or a story or a mechanic and think "I can do some coding, I can do some writing, let's give it a go." - and to be fair they probably can do both. But never having experienced a long term project in their life, they underestimate the amount of dedication needed to keep something going for years, and will lack that in the end. Just think about how many people (myself included, others here probably too) have taken up a hobby of some kind, diving deep into it, only to realize after a while that some other shiny hobby has come along and took away all the precious time we wanted to set aside for it.
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