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Others Partial WIP Mihashira War Chronicles [RJ01334100] [Acid Style]

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Artix0

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Here's a for v1.0.6 / 8th Mar update. Enjoy! :BootyTime:

Modifications and Changes

・Enemies: Added effects to enemies where frightening and other factors accumulate due to their position when attacking.
Enemy: "Fireball (Illusion)" now fixes flamethrows to target enemies
・Enemy: Fixed a rough defense specification and routine for "Demon Soldier (Shield)"
Enemy: "Winter Demon" Revised condition errors for normal frightening and deleted invincibility
・Enemy: "Devil Cannon" Added danger indication when direct fire forward
・Enemies: Changed to prevent both allies falling in the mid-boss battle and enemies aiming for it from appearing outside the screen.
・Boss: With some exclusion, it is changed to cause frightening accumulation when weapon attacks are fired
・Boss: If "Mamushi" is less than usual, the grace period for routine selection is extended.
・NPC: Fixed the ability to rescue "Brown Haired Shrine Maiden" and "Toki"
・NPC: Fixed the maintenance of damaged clothes in "Brown Haired Maiden" and "Sen Shrine Maiden"
・NPC: Fixed "Brown Haired Shrine Maiden" and "Kigis" not following Tama
・Hashitaka: Fixed Jasuga's behavior strangely under certain conditions
・Kigis: Adjusted attack power of "Spiritual Art", fixed operation bugs and labeling errors
・Erodot: Changed to Toki and Mob NPCs to be captured by enemies
・Erodot: Fixed an error in the opening condition notation
・Other: Reduce data waste, adjust manuals, minor modifications and changes

Additions

・Enemy: Added attacks with "Winter Demon" grab check
・Enemies: Added a grip check that may activate if more than two "Finger Insects" sticks to it.
・Erodot: Added no conversation mode to event scenes
・Erodot: Added wipes to specific positions of "Mamushi"
・Gallery: Added a character change function that can be used after clearing the game
・Free Gallery: Added operation display switching function
 
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TragicSolitude

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Jan 3, 2019
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My game is too fast; characters and scenes move too quickly why ?
This seems to be a frequent problem with specific gpu drivers/Win 11 possibly from the dev's own words.
Try limiting the game to 60FPS via an external app. The FPS is too high, affecting game speed.



Can someone please tell me what do to with this screen, it happened when I tried to open the game.
You can set your System Locale for non-Unicode program to Japanese to fix that issue.
Otherwise, press the first button.
 
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qwermhv

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Aug 6, 2018
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In a future this game will not require changing my PC to japan? Other game from studio didn't require that
 

TragicSolitude

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In a future this game will not require changing my PC to japan? Other game from studio didn't require that
The game itself doesn't need non-Unicode settings, just merely the first dialogue box which is asking for display settings does.
You can also use emulator locale programs if you want. I set my system locale to JP a long time ago and it really affects very little via the non-Unicode setting.
 
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Foxfiend

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Oct 19, 2018
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When I saw it has Otoko no ko under genre I got excited that one of the playable characters will be "special flavor", but it's just one of the NPCs. Kemomimi Treasure Hunters has scratched an itch that is ultra rare to find in games, I really got my hopes up with this game. Oh well it is something at least.

Oh and really fun game, I am actually quite impressed by the gameplay. But that is pretty much expected from the dev, never disappoints.
 

Artix0

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how to interact with stairs and stuffs in dojo?
I think everything is the Up arrow (all stairs/doors, equipment, lore documents)

The whole dojo, including interaction keyprompts, will be fully translated in the Eng MTL v0.2, coming Very Soon ™ !

Does this include the translation in-progress? View attachment 4654846
For now the v1.0.6 is JP, and the MTL is compatible with v1.0.5* (which is why I left that version in the OP):

1742234779066.png

HOWEVER - Eng MTL v0.2 will be compatible with v1.0.6! :BootyTime:

(*Technically you could apply the current MTL patch to v1.0.6, but it would break certain parts of some stages. Every time Acid updates one of the stage files (for example Forest-1, CastleBoss, EquipScreen, CharaSelect etc) the translations need to be manually ported across to avoid other stuff from getting broken)
 
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Sennin

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Dec 9, 2017
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This seems to be a frequent problem with specific gpu drivers/Win 11 possibly from the dev's own words.
Try limiting the game to 60FPS via an external app. The FPS is too high, affecting game speed.
How would one limit their FPS? can you suggest an external APP that can do this?
 

TragicSolitude

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Jan 3, 2019
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How would one limit their FPS? can you suggest an external APP that can do this?
If you're on the Nvidia side, you can use the Nvidia Control Panel. 3D Settings > Manage 3D settings > Program Settings > then set up the game to have a max fps of 60 after you select the exe in it.
Or use the Nvidia app which may/may not support the Nvidia overlay for these games, but probably has fps limiting options in the app regardless.

If you're AMD, you'll probably have to look that up yourself but I'd wager AMD has their own included suite of tools.

Otherwise, you can see if your GPU seller has their own software they release. E.g.: My EVGA 1660 has EVGA Precision X1 on Steam which can limit FPS of games through that, which is free.

You can search around for 3rd-party programs, if those options fall short, but I've always personally relied on provided GPU software.
 
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Sennin

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Dec 9, 2017
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If you're on the Nvidia side, you can use the Nvidia Control Panel. 3D Settings > Manage 3D settings > Program Settings > then set up the game to have a max fps of 60 after you select the exe in it.
Or use the Nvidia app which may/may not support the Nvidia overlay for these games, but probably has fps limiting options in the app regardless.

If you're AMD, you'll probably have to look that up yourself but I'd wager AMD has their own included suite of tools.

Otherwise, you can see if your GPU seller has their own software they release. E.g.: My EVGA 1660 has EVGA Precision X1 on Steam which can limit FPS of games through that, which is free.

You can search around for 3rd-party programs, if those options fall short, but I've always personally relied on provided GPU software.
Cheers
 

Artix0

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MIHASHIRA ENG TRANSLATION V 0.2.1 [26th Mar 2025]

PosterEng2.png



Welcome to Version 0.2.1 of the Unofficial Mihashira English Translation! Here's what's included so far (* indicates new to this version):

- All Art & Image Translations (Front Cover, Icons, Nameplates etc.)
- Opening Stage
- Tutorial Stage
- Forest Stage - Invasion*
- World Map
- Equip Screen
- Dojos*
- New Quality of Life Features (see post below)*


Note that this translation works with the v 1.0.7 / 26th Mar patch - it will not work with earlier versions, and may or may not be compatible with future ones until updated! To install, simply extract the contents of the zip (bmp, data, and the .exe) into your main game folder and select Replace. Feel free to keep a backup of your originals if you want to go back to the JP version!

If you experience any issues, please give me a shout and I'll fix/adjust stuff as needed. Hope you enjoy!

Grab Your Forum Signatures:

You don't have permission to view the spoiler content. Log in or register now.

Future versions are coming soon. Consider supporting the developer on - every sale helps him make more games for us!
 
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Artix0

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MIHASHIRA ENG TRANSLATION V 0.2 - QUALITY OF LIFE ADDITIONS

1. Replay the Opening



1742265239397.png



The Opening of the game is now visible and replayable on the World Map, and I designed its own little icon for it, a pixel torii gate.

2. Active Mission Marker


1742265324981.png



The World Map will now show a marker above the player's next story mission (i.e. the latest unlocked one). Once the game is complete, the marker will be cleared away.

3. The Three Dojos

Due to engine limitations, Acid Style isn't able to add a 'return to the dojo' keyprompt on the World Map - that's why there are 3 entrances to the same dojo spread across the map. This makes sense as a workaround to help the player access them without panning for ages.

But at a glance, a player may first be confused why there are 3 separate nodes, and why they're all unlocked from the start of the game despite one being in the Capital, etc.

So I've redesigned the whole system!

The dojos will now be unlocked progressively depending on how far the player is into the game (Dojo 1 from beginning, Dojo 2 after saving Kigis' village, and Dojo 3 after entering the Capital).

They have been renamed to the Western Dojo, Mountain Dojo, and Castle Dojo - and each has its own visual identity, with varying backgrounds, window styles, and BGM.

Western Dojo

This is a more hidden, forested place compared to the default Mountain Dojo. Windows are low-set and look out towards subtle bamboo elements and the occasional forest shrine.

1742265632134.png



Mountain Dojo

It is safer in the mountains. Spacious windows and skylights welcome views of the surrounding peaks. Shoji doors flank larger windows to provide visual diversity.

1742265637184.png



Castle Dojo

This is moment of tense respite against the bitter backdrop of war in the Capital. Narrow, fortified windows allow inhabitants to scan the rooftops above and streets below, whilst guarding the valuable equipment and knowledge within.

1742265648155.png



The pictures don't necessarily do them justice so please have a little play around, including outside in the weapons testing area, and let me know what you think!

I hope everybody enjoys this new version as much as I enjoyed working on it, and can't wait to bring you more soon.


4. Free Gallery Progression [Added with v0.5, 24th Oct 2025]

The Free Gallery, as a general feature, is now unlocked throughout the game as you progress, rather than all at once at the end.

Beat any stage on Normal difficulty to unlock it in the Free Gallery. Enemies are unlocked progressively too, but not sure how the engine calculates this yet. After beating stages where they appear, maybe?
 
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5.00 star(s) 4 Votes