Which route is your favorite — or the one you’re most excited for?


  • Total voters
    12,008

Maddick

Member
Jul 21, 2017
127
142
I would like to know how the music on the title screen was made. The song cant be found I assume it was sung by an AI voice and maybe even written by it? If so I would like to know wich web-site provides it. I am looking for something like that for a project of mine I was thinking about for some time. By the way nice work so far with the VN.
 

FireKaliber

Newbie
Apr 2, 2018
21
11
So maybe this has been answered in the thread already, but what style of AI art is final art going to be? Because so far I've seen full anime, which it seems you're pivoting away from. Pretty realistic, which seems to be the majority of the pictures of Mila at the moment. But then there's this in between, like when she's on the phone facetiming, which looks pretty good, but doesn't completely fit with what the other art is currently.

So what's the end goal here?
 
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aDDont

Developer of Mila AI
Game Developer
Apr 20, 2020
542
3,596
Were the old routes really that bad that they needed to be nuked before being rewritten? I just found this game and was curious.
It nuked not because it was bad, it's more like safety reasons - described here

Dear, a little hint: take your time, a month, two, three, write first the perfect plot you want, then make the game. We will wait.
When I start the new game I would definately take my time - I need to train a couple Loras for SDXL with expressions I need, and also I'll need to train (or merge) a mixed style Lora, to lessen the amount of Loras I use in one prompt. Then I'll write a plot with wide strokes, and create a characters I need there. Then I train Loras for them, to make them stable (for now I only use Mila's Lora, that's why Bob's and Paul's faces are unstable). Then I'll start to write scripts and generate pictures. I should train style Lora right now, because otherwise it may affect my workflow in the future, but the style will change again and people may not like that. So that's why I probably won't.
For now I want to stabilize my workflow and take a grasp of making a VN, because I've never done it before, and this way of storytelling is new to me. I need to understand what looks good and what's not, what's important and what's not. I don't know any other way than make it bit by bit with "trial and error" type of attitude :)
Anyway, thank you for your kind words!

I played a very early version and don't remember seeing the “animated” tag there. I also don't remember any animations in the game. If the developer has implemented them in the meantime, I will definitely try the game again. Even though Mila is pretty damn cute, animations are simply missing for a proper fap imo.
AI can do animations?
There are 2 and 3 frames animations in most of H-scenes in the game. A simple ones)
Stable diffusion helps with making images. With some additional effort you can make animations. There is some ways to make animations with AI too - my frames Loras for example, but they are too stiff, in my opinion.

As for the game itself, can't imagine myself generating all this on my 2060. aDDont, either you have some quality specs or a patience of a saint. Great work. Writing is also surprisingly tight and interesting. And what did you use for music?
I would like to know how the music on the title screen was made. The song cant be found I assume it was sung by an AI voice and maybe even written by it? If so I would like to know wich web-site provides it. I am looking for something like that for a project of mine I was thinking about for some time. By the way nice work so far with the VN.
Thank you!
I have 4090 - one base picture generates in about 8-9 seconds, then I have about 200 generations per picture on inpainting, that takes more time if I use rifiner models - about 30 seconds per picture. Expressions variations are easier to make most of the time :)

For music I used , but text was written by me though)

Only real problem is the art inconsistency.
It will be fixed in the future, it's the "old style" arts

Although you definitely know better, but I am expressing my opinion, in my opinion, the third phase is more important than the first and second phase, and it is better to finish it first, because this game is a masterpiece even without sprites, but CG plays the main role and there is little left compared to the number of sprites
The reason behind the way of prioritizing is that those CGs are seen once, and sprites used a couple of times, but I'll think about making CGs first :)

Lots of Errors. The last in the group after old save. If old saves are broken note in OP so we can ignore this game for a year.
Saves from 1.2.10 should work fine, older ones could have errors. I don't plan any refactoring in the nearest future, but I won't make any promises)

Good game . Will Mila have tattoo , piercing in future ?
In NTR route she will have both)

...what style of AI art is final art going to be?
So what's the end goal here?
The one in the previews (more realistic one). All other CGs will be reworkied (I'm reworking 'em bit by bit with every release).

Can anyone tell me how to get BBC gloryhole ?
It's not a gloryhole, it's Mila's training with BBC dildo in NTR route. Those were deleted from the game when the Great Purge happened. For now this route is on hold, I'll come back to it when netorase route is finished:)
 

peperonni31

Member
Jan 1, 2023
272
358
It nuked not because it was bad, it's more like safety reasons - described here


When I start the new game I would definately take my time - I need to train a couple Loras for SDXL with expressions I need, and also I'll need to train (or merge) a mixed style Lora, to lessen the amount of Loras I use in one prompt. Then I'll write a plot with wide strokes, and create a characters I need there. Then I train Loras for them, to make them stable (for now I only use Mila's Lora, that's why Bob's and Paul's faces are unstable). Then I'll start to write scripts and generate pictures. I should train style Lora right now, because otherwise it may affect my workflow in the future, but the style will change again and people may not like that. So that's why I probably won't.
For now I want to stabilize my workflow and take a grasp of making a VN, because I've never done it before, and this way of storytelling is new to me. I need to understand what looks good and what's not, what's important and what's not. I don't know any other way than make it bit by bit with "trial and error" type of attitude :)
Anyway, thank you for your kind words!



There are 2 and 3 frames animations in most of H-scenes in the game. A simple ones)
Stable diffusion helps with making images. With some additional effort you can make animations. There is some ways to make animations with AI too - my frames Loras for example, but they are too stiff, in my opinion.



Thank you!
I have 4090 - one base picture generates in about 8-9 seconds, then I have about 200 generations per picture on inpainting, that takes more time if I use rifiner models - about 30 seconds per picture. Expressions variations are easier to make most of the time :)

For music I used , but text was written by me though)


It will be fixed in the future, it's the "old style" arts


The reason behind the way of prioritizing is that those CGs are seen once, and sprites used a couple of times, but I'll think about making CGs first :)


Saves from 1.2.10 should work fine, older ones could have errors. I don't plan any refactoring in the nearest future, but I won't make any promises)


In NTR route she will have both)


The one in the previews (more realistic one). All other CGs will be reworkied (I'm reworking 'em bit by bit with every release).


It's not a gloryhole, it's Mila's training with BBC dildo in NTR route. Those were deleted from the game when the Great Purge happened. For now this route is on hold, I'll come back to it when netorase route is finished:)
please make tattoo and piercing optional :(
 

tiyme

New Member
Nov 7, 2017
3
5
Would love to see more exhibitionism and public play or flashing/teasing strangers in all over the game. That small part in the ntr section is one of my favorites, maybe have a subpath of online/public slut too. Great work on all this, its come so far man
 

aDDont

Developer of Mila AI
Game Developer
Apr 20, 2020
542
3,596

FireKaliber

Newbie
Apr 2, 2018
21
11
The one in the previews (more realistic one). All other CGs will be reworkied (I'm reworking 'em bit by bit with every release).
Sounds good! I do like the in-between anime ish style, but after reading your statement about the NTR path nuke it definitely makes sense why you're doing a full pass rework.

Keep up the great work! Looking forward to more!
 
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forceline0

Newbie
Sep 23, 2017
36
102
Your images got amazily good! High level work man.
Do you plan do rework the cheating path?
I know this is a first work, but besides the reworked images, a path where the husband start to slowly find his girlfriend cheating on him would be so hot.
Anyway, your work is A+, glad I could see you getting better and better. Truly inspiring for me that want to make a game too. Ty!
 
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Kluh Rahas

Member
Jan 20, 2022
107
67
In the future, for now ntr path is nuked.



It will be in the end of NTR path, and I'll make that optional:)
In the future, for now ntr path is nuked.



It will be in the end of NTR path, and I'll make that optional:)
Do you think about a route with darker content, not only ntr, cuckold but Mila is even more depraved? focus on piercing, tattoo, skin tanning, group sex, drugs and prostitution, even pregnancy ,and she even became a porn star ? and that is a route that separates the ntr route from future events.
Some people may not like it, but Mila is introduced as a girl who wants excitement in life so she can create a route where everything will ruin her life.
 
4.20 star(s) 116 Votes