- Jun 29, 2017
- 15
- 22
Awesome game ,hot a F**k , please keep it coming game dev!
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I don't understand the hate this developer gets. Yes, I prefer hand drawing too, but the thing is that making uncanny looking 3D models requires much less labor than that, or this platform is full of games made with koikatsu assets which is just another game, and they use the ingame images to create game which is most lazyass thing ever, yet does not gets hate. Artificial intelligence visuals are considered public, but making your game on games like Koikatsu is directly copyrighted. It is a violation.
It is obvious that the developer has already worked hard to obtain these visuals, and I think it will evolve into a very solid game with good writing and script. I congratulate the developer, wish him success and look forward to future updates.
Btw add gangbang pls.
just check the changelog broI'm sorry to ask but what is the difference between 1.2.10b and 1.2.11b? Thank you
She looks older, like 16-20 something.how old should this girl be? 12??
how old should this girl be? 12??
Dick: "How old are you?"She looks older, like 16-20 something.
Who knows, some people just stay or look young.Dick: "How old are you?"
Mila: "I'm thirty-two."
It nuked not because it was bad, it's more like safety reasons - described hereWere the old routes really that bad that they needed to be nuked before being rewritten? I just found this game and was curious.
When I start the new game I would definately take my time - I need to train a couple Loras for SDXL with expressions I need, and also I'll need to train (or merge) a mixed style Lora, to lessen the amount of Loras I use in one prompt. Then I'll write a plot with wide strokes, and create a characters I need there. Then I train Loras for them, to make them stable (for now I only use Mila's Lora, that's why Bob's and Paul's faces are unstable). Then I'll start to write scripts and generate pictures. I should train style Lora right now, because otherwise it may affect my workflow in the future, but the style will change again and people may not like that. So that's why I probably won't.Dear, a little hint: take your time, a month, two, three, write first the perfect plot you want, then make the game. We will wait.
I played a very early version and don't remember seeing the “animated” tag there. I also don't remember any animations in the game. If the developer has implemented them in the meantime, I will definitely try the game again. Even though Mila is pretty damn cute, animations are simply missing for a proper fap imo.
There are 2 and 3 frames animations in most of H-scenes in the game. A simple ones)AI can do animations?
As for the game itself, can't imagine myself generating all this on my 2060. aDDont, either you have some quality specs or a patience of a saint. Great work. Writing is also surprisingly tight and interesting. And what did you use for music?
Thank you!I would like to know how the music on the title screen was made. The song cant be found I assume it was sung by an AI voice and maybe even written by it? If so I would like to know wich web-site provides it. I am looking for something like that for a project of mine I was thinking about for some time. By the way nice work so far with the VN.
It will be fixed in the future, it's the "old style" artsOnly real problem is the art inconsistency.
The reason behind the way of prioritizing is that those CGs are seen once, and sprites used a couple of times, but I'll think about making CGs firstAlthough you definitely know better, but I am expressing my opinion, in my opinion, the third phase is more important than the first and second phase, and it is better to finish it first, because this game is a masterpiece even without sprites, but CG plays the main role and there is little left compared to the number of sprites
Saves from 1.2.10 should work fine, older ones could have errors. I don't plan any refactoring in the nearest future, but I won't make any promises)Lots of Errors. The last in the group after old save. If old saves are broken note in OP so we can ignore this game for a year.
In NTR route she will have both)Good game . Will Mila have tattoo , piercing in future ?
The one in the previews (more realistic one). All other CGs will be reworkied (I'm reworking 'em bit by bit with every release)....what style of AI art is final art going to be?
So what's the end goal here?
It's not a gloryhole, it's Mila's training with BBC dildo in NTR route. Those were deleted from the game when the Great Purge happened. For now this route is on hold, I'll come back to it when netorase route is finishedCan anyone tell me how to get BBC gloryhole ?
in the future, not the current version?In NTR route she will have both)
please make tattoo and piercing optionalIt nuked not because it was bad, it's more like safety reasons - described here
When I start the new game I would definately take my time - I need to train a couple Loras for SDXL with expressions I need, and also I'll need to train (or merge) a mixed style Lora, to lessen the amount of Loras I use in one prompt. Then I'll write a plot with wide strokes, and create a characters I need there. Then I train Loras for them, to make them stable (for now I only use Mila's Lora, that's why Bob's and Paul's faces are unstable). Then I'll start to write scripts and generate pictures. I should train style Lora right now, because otherwise it may affect my workflow in the future, but the style will change again and people may not like that. So that's why I probably won't.
For now I want to stabilize my workflow and take a grasp of making a VN, because I've never done it before, and this way of storytelling is new to me. I need to understand what looks good and what's not, what's important and what's not. I don't know any other way than make it bit by bit with "trial and error" type of attitude
Anyway, thank you for your kind words!
There are 2 and 3 frames animations in most of H-scenes in the game. A simple ones)
Stable diffusion helps with making images. With some additional effort you can make animations. There is some ways to make animations with AI too - my frames Loras for example, but they are too stiff, in my opinion.
Thank you!
I have 4090 - one base picture generates in about 8-9 seconds, then I have about 200 generations per picture on inpainting, that takes more time if I use rifiner models - about 30 seconds per picture. Expressions variations are easier to make most of the time
For music I usedYou must be registered to see the links, but text was written by me though)
It will be fixed in the future, it's the "old style" arts
The reason behind the way of prioritizing is that those CGs are seen once, and sprites used a couple of times, but I'll think about making CGs first
Saves from 1.2.10 should work fine, older ones could have errors. I don't plan any refactoring in the nearest future, but I won't make any promises)
In NTR route she will have both)
The one in the previews (more realistic one). All other CGs will be reworkied (I'm reworking 'em bit by bit with every release).
It's not a gloryhole, it's Mila's training with BBC dildo in NTR route. Those were deleted from the game when the Great Purge happened. For now this route is on hold, I'll come back to it when netorase route is finished
Oh God, I hope not, she is perfect the way she is. (except for needing emerald green eyes, lol)Good game . Will Mila have tattoo , piercing in future ?