This is still very much a "pen test." Initially, I did plan to make the game shorter and simpler, that’s true. But then I expanded both the variety and the depth. There’s a lot I want to try out before starting something new—to refine the pacing, find a balance between H-scenes and regular ones, and figure out how to present the story overall in a way that’s engaging for players.
I’m not overly attached to the art style either, and you can probably see changes in the style even now as I keep experimenting with the image generation flow.
If I were to list the things I still want to try and polish before I can say I’m done with “games” and ready to start a new project "for real", applying what I’ve learned, it would look like this:
- Camgirl mechanics (currently in development)
- Path selection animations (right now they’re simple; I want to make them more cinematic)
- Group scene animations (they’re noticeably worse compared to the latest H-scene animations)
- Watersport content
- Crowds/large numbers of people in a frame and backgrounds in general
- Close-up portraits
- Skin and facial details, especially refining them
- More complex animations (not just 2-frame loops but actual 24+ FPS videos)
- SFX sounds
- Bondage and restraints
- Stabilizing male characters
Redoing the same things over and over gets boring, so I experiment while continuing the story.
To answer your question—I don’t think I’ll lose support if I start working on a new game. So it’s not about that, I think)