The main idea I want to bring to life in the game is:
“Anything done willingly and by mutual consent is good.” In all routes without outright betrayal, we’ll get “good endings,” i.e., the NTS and Loyal routes.
In the NTR routes, I plan to have two endings for each route—something like
“Redemption” and
“Bad Ending.” However, for the SugarDaddy’s route, I receive an interesting idea that allows us to explore loyalty from a different perspective. I don’t want to make it a pure NTS route; instead, I want to present the Player with an intriguing moral dilemma. I think this path will also lead to a relatively good ending.
Overall, I’m not a fan of meaningless suffering, so most endings will be positive. That said, I’m also not a fan of completely unrealistic stories (stories, but not dick sizes

), so I have a hard time imagining how what I’m planning for Mila in the BBC route could lead to a happy ending.

I guess it will be something like bitter sweet stuff, or sad happiness, if that make sense.