The main idea I want to bring to life in the game is: “Anything done willingly and by mutual consent is good.” In all routes without outright betrayal, we’ll get “good endings,” i.e., the NTS and Loyal routes.aDDont Will there be a possibility to have absolute happy end in the future? Also hope for ntr route there will be quite opposite, god i hate cheaters.
In the NTR routes, I plan to have two endings for each route—something like “Redemption” and “Bad Ending.” However, for the SugarDaddy’s route, I receive an interesting idea that allows us to explore loyalty from a different perspective. I don’t want to make it a pure NTS route; instead, I want to present the Player with an intriguing moral dilemma. I think this path will also lead to a relatively good ending.
Overall, I’m not a fan of meaningless suffering, so most endings will be positive. That said, I’m also not a fan of completely unrealistic stories (stories, but not dick sizes