First of all, do not bend my words. I haven't say nothing about hating AI games nor your game being bad. Secondly pixelArt, Daz Studio etc are all tools. The art you will craft with them depends on you. But AI is an entity with various different styles like humans (precisely, copied from humans). All I asked was why do every AI based games released here recently look identical. That's all.
Sorry then, probably just me being too sensitive.
But I think I actually addressed this in the first part of my reply:
We don’t have that many available models or checkpoints that can generate decent NSFW content
and still be flexible enough to handle consistent characters and quality backgrounds.
The only reliable way to control style in this case is by using merged models (mixing several into one).
The downside is, if the merging isn’t done properly, the resulting model might “forget” some tags and concepts, or overwrite them with lower-quality data.
Most models are overfitted on faces, for example, which makes controlling facial expressions
really hard in realistic models — I haven’t seen a single one that can handle expressions in a consistently decent way.
You
can train and apply LoRAs for specific styles, but most of them are trained on the style of a specific artist — and that’s already pushing it in terms of intellectual property theft.
You could try averaging several artists into one LoRA, but that often gives you a very unstable model that jumps between styles from prompt to prompt.
Honestly, I don’t get why no one’s using the style of classical painters.
Like, why not make a game in the style of Bosch? That would be wild and i am pretty sure he wouldn't mind.
I think it’s just a matter of time — AI is still hard to control, and we’ll probably need a few more years before there are enough “AI engineers” (not sure what the respectful term is — don’t want to offend hand-drawing artists) who get bored working in the same style and finally start experimenting.