Hi there!
Thanks for sharing such detailed ideas! I won’t lie—story-wise, this could be really interesting. It has all the elements of a great narrative—action and reaction, emotions and choices, and believable characters with their own struggles and feelings. I’ll re-read it again later; there’s something about your ideas that I like. I’ll probably adapt or reuse parts of them.
I can say with almost complete certainty that I don’t plan on adding another "darker" netorase route. At least not for now. The main netorase path isn’t finished yet, and there’s already a ton of work to do, not to mention the technical and visual issues I’d like to fix whenever possible.
I’m strongly against multiplying suffering or including any kind of non-consensual elements, such as blackmail or hypnosis. It might sound strange since the game’s content is fairly intense, but my point is this—I’m okay with any kind of messed-up situations as long as everyone is doing it of their own free will (and is capable of making conscious, informed decisions—basically, sober and adult, at the very least).
Paul’s emotional suffering in this context is a tricky one. On the one hand, if it’s something he wants, then fine—let him suffer. But I’d honestly just feel sorry for him, and it’d be emotionally difficult for me to write those scenes. And since I have the choice to write them or not, I’d probably pass.
That said, going back to my original point—there’s something I like about your version. I’ll let it simmer for a while and see if any ideas come from it.
That’s it!
This is what I liked! At least this is one of the things. I’ll probably steal this and add it in the game in some form.