Few critical thoughts about the game:
1. money grinding sucks. (-10 points of game enjoyment).
2. The few NPCs (like Milf mom) have basically nothing interesting to say outside of events (-3p of game enjoyment)
3. If an event starts only in a certain day of a certain time and there is not a clear hint about it, you only get player
frustrated ALOT. I did and I stopped playing and started reading a walkthrough (-15 point of play enjoyment)
4. There is just lack of things to do. Rooms are static and boring. Interactions are few and far in between. (-5p)
5. After player has interacted with an item to let's say opening a door. Let player to open the door after that with a click if the key is still in the inventory.
My recommendations for the dev team:
1. Cut grinding time to 10% of what it is now (maybe he can borrow a lot of money from a shady money lender in the beginning, or take a student loan or just use the fake credit card to withdraw money from ATM.)
2. Have a writer to spend few hours to just write down alternative things for NPCs to say, with few extra picture variations and short animations)
3. Get rid of the hours of the day. Replace them with Morning - midday - afternoon - night. That way player can bump into events without cheating and reading a walkthrough.
4. Have graphic guy to spend more time with environments, add few extra ones even if they have nothing to do with the plot.
5. Add smarter interactions, which save player unneeded extra clicks.
Game is right now 5/10. Has potential to be 8/10, even with the generic boring storyline.