Guys help me. I don't know how it happened but my celia face texture looks different from skin. It looks like a face pack. How to remove it?
View attachment 1878944
This sometimes happens with makeup, but first off, have you tried applying the Iray Uber base shader to all of Celia's textures? Sometimes 3Delight-oriented textures can be applied to Iray textures and vice versa, and where face makeup is only affecting the face...
That's my first guess. My second guess is that the body texture is from a separate model than the face.
Edit:
Another possibility is that the body translucency color/percentage, etc. are different from the body, but check the Iray vs. 3Delight thing first. How you would fix that would be to 'copy' the torso texture to the face, then manually re-assign the face textures where the torso textures replaced them (bump map for bump map, etc.). If that's my attempt at dialing Celia in, I have been known to change the translucency color to a darker red, and drop the translucency weight so that the model isn't too dark, and sometimes change from 'scatter and transmit' to 'scatter only' to lower resource requirements slightly. You can 'unify' this change by choosing 'skin/lips/nails' when adjusting translucency and such, to ensure that the face matches the body translucency.
And sometimes the face makeup texture is just different, but usually they try to fix that when they are making the figure.