RPGM Mind and Magic [v0.11] [Axl/SleepDeprivedAxolotl]

3.90 star(s) 13 Votes

Zbork

Newbie
Feb 4, 2018
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I'd be curious how many people care one way or the other about voice acting. I know some people won't play games without animated scenes. Could just be the dev personally wants it, of course.
 
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vuoccho1991

Newbie
Sep 20, 2019
21
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The recollection scene with Bae having a bug. It keeps looping blowjob scene and I couldn't get out of it.
 
Last edited:
Aug 28, 2024
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could somebody please share the latest update that went on patreon? it seems to have some info on the release date of the next version.
I believe Axl mentions august for the demo (which will be few first scenes with alice up to her blowjob so not much) so dont get your hopes too up, still nice to know its nearing a release date
 

aifman7

Active Member
Oct 25, 2017
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I'd be curious how many people care one way or the other about voice acting. I know some people won't play games without animated scenes. Could just be the dev personally wants it, of course.
Personally? I usually toggle it off in games. It's pretty rare for me to hear voicework in H-games and actually think it sounds realistic. The only time it sometimes works for me is when it's voice acting in Japanese, weirdly enough. I think maybe it's because I can't understand what they're actually saying so I can't hear how stilted, cheesy, or cringe-worthy their actual dialogue sounds.

English VA work in H-games is usually really bad in my opinion. I almost always just turn it off whenever possible, it always sounds so damn cheesy and unrealistic and almost always detracts from the experience for me. Having said that, it's not a dealbreaker if I can't mute it--if the rest of the game is good then I can tolerate bad VA work especially if I can skip through those eyeroll-inducing fake orgasm lines. God those lines always sounds so stupid to me, like the audio version of that dumb ahegao face.

YMMV of course. No shade for people who enjoy voice acting in these games but it's almost always a net negative for me.
 

Dotu Lord

Newbie
Jul 21, 2018
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So anyone have an update on this title? Last time I checked in on this was in May. Isn't it approaching the "abandoned" tag deadline?
 

JakeyEng

Newbie
Jul 2, 2025
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Axl has been making a bunch of Patreon posts since then. I believe the rule is 6 months without any communication and 12 months without an update for abandoned tag
 

JakeyEng

Newbie
Jul 2, 2025
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but there was supposed to be a demo for the rework in August, now who knows when the release date is.
 

Artix0

Well-Known Member
Modder
Jun 26, 2017
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So anyone have an update on this title? Last time I checked in on this was in May. Isn't it approaching the "abandoned" tag deadline?
Axl has been making a bunch of Patreon posts since then. I believe the rule is 6 months without any communication and 12 months without an update for abandoned tag
It's 3 months without communication, or 18 months without an update.

You can find the official abandoned tag definitions in the Game Uploading Rules thread:

1756394821003.png


So to answer your question Dotu Lord, since it was updated on 2024-11-23, it'd be approaching the Abandoned tag deadline once we get to May 2026.
 

Rosen King

Engaged Member
May 29, 2019
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Anybody on the patreon mind uploading the "Quick news"?
Quick news!


Hey guys, it's middle of the month and I had some more free time today so I'm gonna give you a little breakdown on how things are going.

First I'm doing decent progress with the programming around of 1/3 of the events are fully functional and just need some tweaks for the sound effects and typo checks (which will be done during playtesting phase).

The coding is taking longer than expected because... well, I kinda suck at it, I spent so much time doing art studies that I thought programming would be as easy (it was not).

I'm thinking asking to friend to help me with this since, honestly, it is a huge waste of time doing this by myself; I'm not particulary good at coding and unlike writing and drawing, I don't enjoy it that much. So I'd rather have help in these parts where it's less noticeable if I don't do them myself than try to learn it.

That being said, I'll still work on it myself until I get someone for it. I just wanted to point out that right now, the progress it's being held back by my lack of programming proficency rather than anything else.

Other than that everything's been going smoothly, as in: I got my friends ready to playtest as soon as the thing is ready, the pixel art/tilesets are done, and even if Alice's VA got sick, it's nothing that would delay playtesting.

I'll try to get my friend to help me with this, since fun fact: he also works on a RPGM game, and he's been helping out with all the cool Javascript needed to make the game look as cool as in the previews! But even if that doesn't go well, I'll get the project sent to my friends for playtesting this month, after that it all depends if what's needed it's typos or some major fixes.

Also worth noting that some compatibility issues with the text have been fixed already, so now you can change the font in case the more "magical" font is hard to read (I'm sorry about that, I thought it looked cool and built a lot around it without checking for problems first).

I think that's the most importarting things so far, I'll make another post later this month with more progress, I'll make a juicy offer to my game dev friend so we can have an actual programmer for MaM...
 
3.90 star(s) 13 Votes