The premise is very good, of course, there's the cliché of mental power and everything. Great, count on me.
As pointed out by
Rosen King, there's some freedom in when to use the power and then suddenly the game takes this freedom away from you due to a problem that the MC decided to solve on his own, without our interference. Okay, it wasn't that great but there wasn't much to do.
I liked that you end up... "leveling up" and earning a point that you can end up spending however you want and influencing the MC in some way (?).
My suggestions:
- if the probability of an action is non-existent, leave it opaque or grayed out. Indicating that that option, for "x" reason, is not possible. (if he chose to be submissive, options that require domination are "dimmed")
- If the MC is a pathological debaucher (or as his debauchery increases) there should be more depraved scenarios than if he were vanilla. For example: forcing the suggestion on the mother to be more open about having a lover or escalating this scenario until she rubs it in her husband's face and, in return, being able to choose whether her father tries to win her back (and succeeds), gives up on the marriage or becomes a cuckold (resigned or by suggestion).
Following this reasoning, the characters could resist the suggestions more, the more depraved the suggested actions are. As we embed corrupt thoughts, the less averse to the suggestions they (obviously) will be.
- The idea of the character suspecting the MC's actions is good. But it seemed too quick and... well... loose. MC acted quickly with Rosie's stepfather but not with the girl Ellie?
- If we keep the idea of even with low chances, choosing an action and failing, the character's level of suspicion could skyrocket. Forcing the player/MC to consider their choices more carefully or making the next ones more difficult. Limiting the use of power but leaving it 100% in the player's hands, I believe it would be interesting narratively speaking. Leading to the discovery of the MC's manipulation and a "bad ending".
Overall, I hope this game has a future, with scenarios or possibilities expanding. The possibility of creating a harem or turning a character into a complete slut with fetishes such as cuckolding/cheating (whether netori, netorare or netorase since it wasn't clear to me in the game); golden shower; exhibitionism are all there.