7767

EAT
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Aug 5, 2016
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Overview:
Nasty and totally amoral middle age lesbian weaves a web of intrigue by using the powerful magic of prehistoric civilizations in a small town of patriarchal and conservative manners. Try to find out if honest city residents can avoid its corrupting influence and get out of the trap of vice?!

Miss Cassandra inherits an old house in the small town Somville and comes to revise her new property. By the chance, she receives the gift of being immersed into the human consciousness ... as well as others, strange issues.
Thread Updated: 2020-04-24
Release Date: 2019-12-30
Developer: ShamanLab -
Censored: No
Version: 0.2i
OS: Windows
Language: English
Side Game: The Agent Who Barely Knows Anything
Genre:
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Installation:
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Changelog:
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Developer Notes:
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Untitled00.png Mrs_Carlson_Sofa_08.png B0 03.png
 
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ShamanLab

[Industry News] Weird behavior (c)
Game Developer
Dec 16, 2019
1,883
1,899
Dear friends maybe this is unusual mix of genres so i'm happy to help. :)

There is the help page in the game when actions starts in the beginning of dream room but i attach it here too.
 
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ShamanLab

[Industry News] Weird behavior (c)
Game Developer
Dec 16, 2019
1,883
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Game kicks off whenever MC enters their minds:

View attachment 515820

View attachment 515821

The clown blocks the only viable path out of that labirinth.

View attachment 515822

so many a people, so little a time...

View attachment 515823

where have you been, Suri? Describing latest homes development projects?

View attachment 515826

yOU ARE IN THE STREET, LADY! NO WORK AND CERTAINLY NO COUCH!
* Clown Belinda stuck in the narrow corridor? It's bad but not viable (I'll fix it in the next version). She walking randomly and in some moment she clear the passage.

* What mean kick-off? Crash? There is "Help Page" on screenshot, so crash after help?? This is really odd because after reading Help (by pressing spacebar) you just need to go to the red portal. I check it right now it working.

* "This work wearing me off" :) :) These words belong to Mrs. Carlson's husband. Sorry, maybe i miss the name. :)
 
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ShamanLab

[Industry News] Weird behavior (c)
Game Developer
Dec 16, 2019
1,883
1,899
I feel like I would be interested in trying this, but the horrible English is a big turn-off. Is there any chance of having a proofreader fix the writing in future versions?
I'm not sure about this. :)

But this is not a VN or jRPG. Here is a little bit of everything and texts are short. As i mentioned in "Developers Notes" the big part of the game is real time arcade fighting.
 
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Rosen King

Engaged Member
May 29, 2019
2,109
1,566
It still plays a pretty big role in my ability to enjoy the game. Think of it like having someone throw water in your face. Even if it's not huge buckets of water, it's annoying every time it happens, and makes it hard to focus on what I'm doing.

Anyway, not having huge amounts of text makes it easier to proofread and fix things, if you can find someone willing to do it. It would probably be hard to find someone to help rewrite an entire novel's worth of text, but should be easier for something like this if you ask around.
 

weneedrwbyporngames

Active Member
Apr 2, 2018
565
1,410
this is "young stud corrupts all women in his house/village/city/universe into horny cockslaves" but with a twist. Not a game I'd play, but the concept is fascinating to say the least
 

icollectsouls

Active Member
Jul 15, 2018
596
1,080
My initial thoughts on starting this up were "Hrmm, the English isn't great but maybe the gameplay and h-scenes could make up for it."
Then I went into the first mind-space and all hope I had vanished.
  1. The attack seemed to arbitrarily not want to come out, sometimes I'd fire it off and have it ready a second later, but other times I'd shoot and it felt like it took ages for me to be able to hit the bats/clowns again. If it's on a cooldown then there's zero indication of that.
  2. The enemy AI was horrible. Constantly moving, with no indication of when they'd attack. Felt like you took way too much damage from their attacks as well, considering how limited in both availability and amount the healing items were.
  3. While I know thoughts aren't the most rational thing, having the layout of the "dungeon" be randomly strewn-about chunks of space with zero design sense is just... eugh. It would be far more interesting (in my opinion) to have the mind-spaces be personalized for every woman you're trying to mess with, or if you discovered more about them as you traveled through.
Personally, I think instead of a shoddily-programmed action RPG (since those don't seem to work so great in the RPG Maker engine), it'd be more interesting to have it be a puzzle game where you have to piece together things like memories, desires, etc. to go further into each woman's mind and use that to bend them to your will, since that's the angle being played here.
 
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ShamanLab

[Industry News] Weird behavior (c)
Game Developer
Dec 16, 2019
1,883
1,899
I'd be willing to proofread it.
I'm still noob on this forum and game development. PM me most atrocious examples from my game and how to correct them. :)
I can write walkthrough if it's necessary.

The attack seemed to arbitrarily not want to come out, sometimes I'd fire it off and have it ready a second later, but other times I'd shoot and it felt like it took ages for me to be able to hit the bats/clowns again.
There is stamina points, hit chance and evasion chance. :) I intentionally didn't make all of them 100% or 0%. That would be too predictable. Psi Ball have 95% to hit. Sometimes your missing. Sometimes enemies missing on you. For better understanding how much stamina you spend by casting spells there is Cat's mind in which you can see freaky stamina bar. :) These limitations are made for the purpose that the player didn't standing in one place by spreading spells all around but sometimes he is forced to moves around to avoid the attacks and using the shield.

While I know thoughts aren't the most rational thing, having the layout of the "dungeon" be randomly strewn-about chunks of space with zero design sense is just... eugh.
Not really so. There is design but nontraditional. You can explore this level for grinding max amount of Psi Points or you can go straight forward to the end but with much less Psi Points as outcome.

It would be far more interesting (in my opinion) to have the mind-spaces be personalized for every woman you're trying to mess with, or if you discovered more about them as you traveled through.
This is exactly what i'm planning. Personal mind level for every person or series of small levels for them. In version 0.2f you have two person Mrs. Carslon and Mss. Van Der Snork. Van Der Snork character is in beginning of development but you can explore her memories through exploring House Aura and there is not aggressive clowns inside. :)

And Cat's mind for spell's testing of fast grind. His mind is the only plaice where stamina bar displayed because it's look ugly but may be useful for testing. He still didn't person. :) But i'm thinking about providing voyeur quests through his mind. :)

it'd be more interesting to have it be a puzzle game where you have to piece together things like memories, desires, etc. to go further into each woman's mind and use that to bend them to your will, since that's the angle being played here.
What i present in this version of Carlson's mind it's just shooting range for Psi Points collection. Because core mechanics is around Psi Points gains and Psi Points spends. In the future versions i'm planning to put "memories" about her relationships with husband into her mind. I even built dead ends rooms preliminary.

This puzzle idea look very promising. In the next updates i will pay more attention to the exploration, new characters and puzzles.
 
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Toronian

New Member
Oct 19, 2016
6
3
also maybe put how many hp you have left as i always misjudge how much hp i do have left and because of it i die