Sorry i'm dumb.img/characters/%24Hero04_Shd01.rpgmvp:1 Failed to load resource: net::ERR_FILE_NOT_FOUND
because this is the file.
'$Hero04_shd01.rpgmvp'
If you want your game to support OS's Linux, mac or android, that'll require the use the right case of filenames.
What exactly you mean by forced gameplay?shitty forced "gameplay"
Moving didn't drains stamina here. And i can't remember arcades when running didn't drain stamina.I'm kind of amazed that you'd consider important information like HP values and stamina for your attacks as "ugly and distracting," good lord. Especially when there's nothing telling you that moving/running drains your stamina.
Um... Dude, the problem isn't just that these people "aren't ready" for an arcade-style game. As someone who's studied game design for 20 years, I can tell you that there are some major issues. For example...But i can accept that fact that for RenPy, HTML and Rags players it may look very dynamic, aggressive, unknown and subconsciously deeply horrifying.
An important part of those games is that stats like stamina are apparent in other ways, and are integrated carefully into the gameplay. A character may only be able to run for a certain amount of time, but this is made obvious through their animations, and gameplay is designed in a way that ensures that you only need to use it in short bursts anyway. This game, meanwhile, has a setting in the options that says "always run", and it causes your character to move very strangely because they're constantly trying to run and using up their stamina. This even happens in town. It's clear that RPGMaker wasn't designed around a stamina system, but you tried to add one without having all the stuff that usually goes with it. If you're going to do something like that, it's important to at least include it as part of the UI.There is many arcade games when you never see stamina bar and many others hidden stats.
Oh, my...This game, meanwhile, has a setting in the options that says "always run", and it causes your character to move very strangely because they're constantly trying to run and using up their stamina.
You're not exactly making an "arcade" game here, so maybe that's your first problem. You're obviously not a native English speaker so maybe something is getting lost in translation here, but even difficult & engaging games like Dark Souls have a stamina meter, because it's a critical part of the gameplay. You should never consider a stamina meter "ugly," considering you've implemented no other method of telling if your stamina is out or not. It looks just fine in the stupid cat level you never fail to mention, so why not just have it visible at all times?gremlin_shaman said:Moving didn't drains stamina here. And i can't remember arcades when running didn't drain stamina.
For this arcade mechanics i'm using Portuguese plugin for RPG Maker. Manual for him didn't exist. HUD tweaks are very limited and those HUD didn't intended to be arcade HUD at all. And believe me if i'm saying about adding more information will look "ugly and distracting" it will be ugly and distracting.
Whatever, there is lifebar and he working properly.
And in small Cat's level you can enjoy ugliness of stamina bar for testing purposes.
There is many arcade games when you never see stamina bar and many others hidden stats.
Whatever, this is a simple arcade game. Your blasting spells, moving, using shield. There is no need to develop deep strategies or calculating something. But i can accept that fact that for RenPy, HTML and Rags players it may look very dynamic, aggressive, unknown and subconsciously deeply horrifying.
No one's having problem "killing a couple of bats," the issue is that killing those bats isn't fun or intuitive.And i was confused why ppl have problem to kill couple of bats?
Thanks for comment. But request for stamina bar was already completed relatively quickly.You said you were using Portuguese plugins, so I guess it must be MOG's ones. MOG made a pretty convenientYou must be registered to see the linksrelated to hud, which can be easily modified within the plugin parameter or using plugin command in events.
Otherwise it's possible to modify, change or create the hud the way you want, but it require learning some javascripts.
Wow! I'm so happy! Seems like you the first man who complete Mrs. Carlsons scenes (rebalanced version). This mean my last rebalansing work.- I did all doors in the reception desk (except Mr. Carlson because I got tired of the game softlocking while trying to open the menu and save)
- I did the level outside the mansion
- I did that one scene with Zoey in the park
- I invited Ms. Carlson to my house and did so many scenes that now I'm always watching the same scene
Did I miss something?
- I had to re-do the snake level like 6-8 times.- There was enough of Psi Points to complete all scenes by grinding it on those small animal levels without completing big Mrs. Carlson level?
- So you skip Mr. Calrson level because of lack of savepoints on the level? There is one savepoint in the middle of the level and opportunity to get back to this point when you approach to the end of the level.
- Did you use default Psi Ball spell only or experimenting with others spells too?
- Scenes (story quests) with which character you want to see on the next updates: Mrs. Carlson, Zoe or Van Der Snork?
And you're a dev, and this is the kind of game you make... No. I still think that you're a 15 years old trying to make a game that sucks but now I really feel that the way you try to compensate for your bad game is insulting others games and players, trying to make them "open their eyes" and play other games like this one. I really get the vibe that it was a sad attempt of a frustrated dev becuase no one was interested in his game. I think the very first comment here summarizes everything I said very well in one short sentence.Sure there is no any reason to make good game with 'incest' tag. The people who playing this have no idea about what interesting game or story or even real sex may be. You can make tons of shitty 'incest' games very quickly and easy and people with 'problems' will bring you money. In other side if 'normal' people see incest tag they know there is no way to find something decent like game play, or visuals or writing under this title. So they just skip it.
This is illogical. Not because my game is such a unrivaled masterpiece but because i wrote opinions like this many times long before the creation of my (unrivaled!) game.I really feel that the way you try to compensate for your bad game is insulting others games
Thanks for answering my long wall-post with only those two sentence. I trully appreciate that.This is illogical. Not because my game is such a unrivaled masterpiece but because i wrote opinions like this many times long before the creation of my (unrivaled!) game.
But it is logical that people from NTR and incest niches have no interest to my game and are not able to objectively evaluate its quality.
But what can i say?Thanks for answering my long wall-post with only those two sentence. I trully appreciate that.