I really like how this developer adds small quality of life improvements with each new game. It shows he wants to make each one better than the last. The improvement I would like to see the most is a more fleshed out choice system. Mirage Defection gives you the illusion of choice, but it all comes crumbling down when you realize that every scene is self-contained and is not affected by earlier choices. The scenes themselves are great, but it doesn't feel like I earned them. NTR is all about corruption and escalation, it feels weird if you can avoid every corruption scene but still choose the NTR ending. The developer is clearly aware of this, since the game warns you it might not make sense based on your decisions, so I hope he is working on it.