I'm sorry, but an uncaught exception occurred.
While running game code:
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not match the vertex variable u_model_size.\n\tThe precision does not match.\n'
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "scripts/Main/start.rpyc", line 23, in script
File "renpy/ast.py", line 2573, in execute
File "renpy/ast.py", line 615, in execute
File "renpy/exports\sayexports.py", line 132, in say
File "renpy/character.py", line 1455, in __call__
File "renpy/character.py", line 1106, in do_display
File "renpy/character.py", line 803, in display_say
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2215, in interact
File "renpy/display\core.py", line 2879, in interact_core
File "renpy/display\core.py", line 1388, in draw_screen
File "gl2draw.pyx", line 1021, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1552, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1533, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1533, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1533, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 4 more times]
File "gl2draw.pyx", line 1443, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1398, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 352, in get
File "gl2shader.pyx", line 326, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not match the vertex variable u_model_size.\n\tThe precision does not match.\n'