- Sep 12, 2021
- 510
- 747
Dah... Existing expectations are a difficult issue. I mean, sure when you send your baby project out in the big cold wide world, you'll meet people that see the world as you do and other people that are just plain assholes.
Not much we can do about that.
This is one reason for me to keep feeling the call of my older project, the modern one. Not being commercial, there I can do whatever I want: the target audience is filtered by unpopular tags and so if someone starts sprouting sexist nonsense I can just calmly show them the door.
But the matter's not so easy with my current project. It's not truly my project. I inherited it from the original dev so I feel that I have to make it work as it was intended. There are other people working on it (at least they should be working, but let's not digress), so I have obligations over them too.
Behind its complex plot, it's still a game about a guy conquering girls. Not a pokemon kind of harem game, but I still have to deal with the fact that the "nobody steals my chicks" guys are in my target audience. I can't just tell them "Oh, yes, the noblewoman and her handmaid/bodyguard are liberated and empowered female characters, so they share their men and bed each other whenever they feel it. If you don't like it, your loss." I need to invent some reasonable plot to firmly keep the household in the hands of the player.
It doesn't matter if their attitude is unreasonable, antiquated and illogic: I still need to make them happy. I'm already going to kick them hard in the groin at several points (no harem, no happy ending and worse), so I'll have to be pliable on everything else.
If I wanted to change society through art, besides needing a lot more talent than I have, porn is possibly the worst genre that I could pick.
Back to the players: as you say (we basically agree 100% on pretty much everything), they don't want female NPCs that are capable and autonomous and which don't need to grovel at the MC's feet. They want waifus. But no, not the braindead, cardboard, overused stereotypes, the kind of porn women that you speak about.
Sure, making the female chars unchallenging is always a win, but now the apemen got more refined tastes too. They want deep female characters whose dedication and love will feel both earned and rewarding. Preferably untouched or nearly so, as they would feel demeaned if all they were able to catch was some hoe that "would jump on any dick". It shouldn't surprise anybody: girls don't exactly like low-hanging fruits, either, and for the same reasons.
I could digress on social standing and partners as status symbols and simian ethology, but I won't.
What I will say is that I don't want to get negative reviews saying that my LIs are bland. I would feel demeaned as a writer. I might fail, as I don't delude myself that I'm some great author, but not for lack of trying.
My reasoning being that if I make bland LIs, some people will still come because of the pretty pictures (assuming I'll ever manage to get the pretty pictures) while others will react in disgust and boredom, but if I make them deep and interesting nobody is really going to complain about that.
So we are back to the original issue. Writing female characters that will feel authentic, rewarding and preferably non-challenging.
And your three lines from before work like a charm as questions that I can ask my characters and see how they react.
Society expects that men take and women are taken? Good, let's see... Yes: the bored noblewoman expects to be taken. On the contrary, the greedy tavern wench actively pursues the MC. And the MC has to gain the trust of the rugged female bruiser, so that they will slowly grow close despite some belligerancy... and if he tries to act prince charming with her, she will be one that will do the taking.
There's a long assed convo between the MC and the thug woman that I'm pretty confident is at risk of being labelled "a man with a pussy". I haven't yet put the 'who' tags to the dialogue lines, but if you can make out who says what you'll see the issue (not that I can do anything to prevent it, her being what she is) and if you can't... well I guess that reinforces my point ![Big grin :D :D](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
P.S.
The stoic damsel has been kidnapped and forced to be the "molly" of a crime lord. She hates every single moment of her life but he threatens her aging father so she has no escape route. She is the most feminine girl in town, she has the best dresses, a perfect look and every luxury a woman can dream of, and she couldn't care less. She is sad, gloomy, lonely, doesn't speak a word and no male of the gang would come within arm's length of her, as their jealous boss would cut them into small pieces. If it sounds familiar, it's because it should.
But why the players should care? Why they should want to steal her from the crime lord? The girl will turn up capable and resourceful if freed, but in her current state she's room decor.
I've to find a hole in my own rules to show that she isn't just a silent, inexpressive, beautiful doll.
In "Yojimbo" and "Fistful of dollars" it's easy: the protagonist is touched because she has been stolen from her own man and her child. It doesn't matter if she isn't a character but a plot device: how can somebody that retains some humanity resist freeing her? But sadly that's not a route that would work for a LI in a porn game.
Not much we can do about that.
This is one reason for me to keep feeling the call of my older project, the modern one. Not being commercial, there I can do whatever I want: the target audience is filtered by unpopular tags and so if someone starts sprouting sexist nonsense I can just calmly show them the door.
But the matter's not so easy with my current project. It's not truly my project. I inherited it from the original dev so I feel that I have to make it work as it was intended. There are other people working on it (at least they should be working, but let's not digress), so I have obligations over them too.
Behind its complex plot, it's still a game about a guy conquering girls. Not a pokemon kind of harem game, but I still have to deal with the fact that the "nobody steals my chicks" guys are in my target audience. I can't just tell them "Oh, yes, the noblewoman and her handmaid/bodyguard are liberated and empowered female characters, so they share their men and bed each other whenever they feel it. If you don't like it, your loss." I need to invent some reasonable plot to firmly keep the household in the hands of the player.
It doesn't matter if their attitude is unreasonable, antiquated and illogic: I still need to make them happy. I'm already going to kick them hard in the groin at several points (no harem, no happy ending and worse), so I'll have to be pliable on everything else.
If I wanted to change society through art, besides needing a lot more talent than I have, porn is possibly the worst genre that I could pick.
Back to the players: as you say (we basically agree 100% on pretty much everything), they don't want female NPCs that are capable and autonomous and which don't need to grovel at the MC's feet. They want waifus. But no, not the braindead, cardboard, overused stereotypes, the kind of porn women that you speak about.
Sure, making the female chars unchallenging is always a win, but now the apemen got more refined tastes too. They want deep female characters whose dedication and love will feel both earned and rewarding. Preferably untouched or nearly so, as they would feel demeaned if all they were able to catch was some hoe that "would jump on any dick". It shouldn't surprise anybody: girls don't exactly like low-hanging fruits, either, and for the same reasons.
I could digress on social standing and partners as status symbols and simian ethology, but I won't.
What I will say is that I don't want to get negative reviews saying that my LIs are bland. I would feel demeaned as a writer. I might fail, as I don't delude myself that I'm some great author, but not for lack of trying.
My reasoning being that if I make bland LIs, some people will still come because of the pretty pictures (assuming I'll ever manage to get the pretty pictures) while others will react in disgust and boredom, but if I make them deep and interesting nobody is really going to complain about that.
So we are back to the original issue. Writing female characters that will feel authentic, rewarding and preferably non-challenging.
And your three lines from before work like a charm as questions that I can ask my characters and see how they react.
Society expects that men take and women are taken? Good, let's see... Yes: the bored noblewoman expects to be taken. On the contrary, the greedy tavern wench actively pursues the MC. And the MC has to gain the trust of the rugged female bruiser, so that they will slowly grow close despite some belligerancy... and if he tries to act prince charming with her, she will be one that will do the taking.
Not crazy about sharing my notes before they're ready (that means a lot of rounds of rewriting before and after being moved to the script), but I guess not many will find them in this thread:Still trying to pin down what would make a woman feel 'too much like a man' for me, but it's not coming to me,
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P.S.
The stoic damsel has been kidnapped and forced to be the "molly" of a crime lord. She hates every single moment of her life but he threatens her aging father so she has no escape route. She is the most feminine girl in town, she has the best dresses, a perfect look and every luxury a woman can dream of, and she couldn't care less. She is sad, gloomy, lonely, doesn't speak a word and no male of the gang would come within arm's length of her, as their jealous boss would cut them into small pieces. If it sounds familiar, it's because it should.
But why the players should care? Why they should want to steal her from the crime lord? The girl will turn up capable and resourceful if freed, but in her current state she's room decor.
I've to find a hole in my own rules to show that she isn't just a silent, inexpressive, beautiful doll.
In "Yojimbo" and "Fistful of dollars" it's easy: the protagonist is touched because she has been stolen from her own man and her child. It doesn't matter if she isn't a character but a plot device: how can somebody that retains some humanity resist freeing her? But sadly that's not a route that would work for a LI in a porn game.
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